Rebornbuddy
Loading...
Searching...
No Matches
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12345]
 NAdysTech
 NCredentialManager
 Nff14bot
 NAClasses
 NBehavior
 NBotBases
 NBundledAddins
 NCharacterManagement
 NDirectors
 NForms
 NHelpers
 NInterfaces
 NManagers
 NNavigation
 NNeoProfile
 NNeoProfiles
 NObjects
 NOverlay3D
 NPathing
 NRadar
 NRemoteAgents
 NRemoteWindows
 NServiceClient
 NSettings
 NWindows
 CAcessHelper
 CAppInteraction logic for App.xaml
 CCoreThe Core class provides a central management and utility framework for interacting with the game. It contains references to primary objects, configurations, memory access, and performs various key tasks
 CExtExtension methods and utility functions for FF14Bot
 CLoginWindowLoginWindow
 CProcessEntry
 CProcessSelectorWindowProcessSelectorWindow
 CTreeRootRepresents the root controller for bot execution and management within the application. Provides functionality to manage bot lifecycle, including starting, stopping, and monitoring the bot's state and performance
 CUpdateWindowUpdateWindow
 NNDesk
 NOptions
 NPathfinding
 CArcAn arc is defined with its two extremity nodes StartNode and EndNode therefore it is oriented. It is also characterized by a crossing factor named 'Weight'. This value represents the difficulty to reach the ending node from the starting one
 CAStar
 CAStarPath
 CAStarzClass to search the best path between two nodes on a graph
 CCloseNode
 CGraphGraph structure. It is defined with : It is defined with both a list of nodes and a list of arcs
 CNodeBasically a node is defined with a geographical position in space. It is also characterized with both collections of outgoing arcs and incoming arcs
 CSortableListThe SortableList allows to maintain a list sorted as long as needed. If no IComparer interface has been provided at construction, then the list expects the Objects to implement IComparer. If the list is not sorted it behaves like an ordinary list. When sorted, the list's "Add" method will put new objects at the right place. As well the "Contains" and "IndexOf" methods will perform a binary search
 NSQLite
 CAutoIncrementAttribute
 CBaseTableQuery
 CCollationAttribute
 CColumnAttribute
 CIgnoreAttribute
 CIndexedAttribute
 CMaxLengthAttribute
 CNotifyTableChangedEventArgs
 CNotNullAttribute
 CNotNullConstraintViolationException
 COrm
 CPreparedSqlLiteInsertCommandSince the insert never changed, we only need to prepare once
 CPrimaryKeyAttribute
 CSQLite3
 CSQLiteCommand
 CSQLiteConnectionRepresents an open connection to a SQLite database
 CSQLiteConnectionStringRepresents a parsed connection string
 CSQLiteException
 CTableAttribute
 CTableMapping
 CTableQuery< T >
 CUniqueAttribute
 NSystem
 NCollections
 NTreeSharp
 CActionRunCoroutineRepresents an action that runs a coroutine
 NUpdateBuddy
 NControls
 NDirectDownloads
 NGitHub
 NGlobalization
 NHelpers
 NLoggers
 NModels
 NSettings
 NWindows
 CMainWindowInteraction logic for MainWindow.xaml
 CUpdateBuddyPlugin
 NXamlGeneratedNamespace
 CGeneratedInternalTypeHelperGeneratedInternalTypeHelper
 CClassMissionData
 CWKSMissionEntryRepresents an entry in a mission, containing various details such as mission ID, completion status, and other related data. This struct is used within mission-related data structures to encapsulate individual mission information
 CWKSMissionRankRepresents a rank within a mission, containing an array of mission entries. This struct is used to organize and encapsulate missions associated with a specific rank
 CWKSResarchDataProgress information per rank for a given class
 CWKSResearchStores information regarding research progress for different classes
 CWKSStorage< T >No allocator
 CWorkShopInfoRepresents the structure containing workshop information, including mission details, crafting status, time limits, scores, and various counters. This structure is used to manage and track workshop-related data