NAdysTech | |
NCredentialManager | |
CCredentialAPIException | |
CCredentialExtensions | |
CCredentialManager | |
CICredential | |
Nff14bot | |
NAClasses | |
CAsyncBotBase | Botbase that can be used instead of a behavior tree based BotBase |
CBotBase | Base class all non async botbases should inherit frome |
CBotPlugin | Base plugin class that all plugins should inherit from |
CCombatRoutine | Represents an abstract base class for creating combat routines in the bot |
CILibrary | Interface for Quest Behavior Libraries to get initialized during RB startup |
NBehavior | |
CActionAlwaysFail | Represents an action that always returns a failure status when executed. Typically used within a behavior tree to intentionally cause a specific path to fail |
CActionAlwaysSucceed | Represents an Action that always returns a success status when executed. This ensures that any subsequent operations in a behavior tree are not interrupted, regardless of the context or condition |
CBrainBehavior | Provides core logic and behaviors related to the bot's "brain," including combat, death handling, and scheduling |
CCommonBehaviors | Provides a collection of common behaviors for movement, interaction, and other tasks within the game environment. These behaviors are designed to simplify and standardize frequently used operations, such as moving to a location, stopping, mounting, sprinting, and handling loading screens |
CCommonTasks | Class that houses several functions useful to 3rd-party developers |
CCoroutineTask | Represents a coroutine task that can be derived from to implement coroutine parts with state. This class is awaitable |
CCoroutineTask< T > | Represents a coroutine task that returns a value and that can be derived from to implement coroutine parts with state. This class is awaitable |
CCoroutineTaskAwaiter | Represents an awaiter for a CoroutineTask. This struct is used to await the completion of a coroutine task |
CCoroutineTaskAwaiter< T > | Represents an awaiter for a CoroutineTask<T>. This struct is used to await the completion of a coroutine task that returns a value |
CFailLogger | A composite node that logs a message and returns failure status |
CHookDescription | Represents a description of a hook, including its name and an optional description |
CHookExecutor | A simple Action composite, to facilitate executing TreeHook composites. It is not recommended you use this for any built-in hooks. Only use this if using a custom hook location! |
CPulsator | Provides functionality to handle pulse operations within the bot framework |
CSucceedLogger | A composite node that logs a message and returns success status |
CThrottle | Implements a 'throttle' composite. This composite limits the number of times the child returns RunStatus.Success within a given time span. Returns cappedStatus if limit reached, otherwise returns result of child |
CThrottlePasses | Implements a 'throttle' composite. This composite limits the number of times the child will be run within a given time span. Returns cappedStatus if limit reached, otherwise Returns result of child |
CTreeHooks | A simplistic class to facilitate hooking into logic trees |
NBotBases | |
CFateBot | |
CFatebotSettings | |
CFishbot | |
CFishbotTugHolder | |
CFishbotSettings | |
CMiniCactPotBot | |
COrderBot | OrderBot handles the advanced profile system |
COrderBotSettings | Orderbot settings storage |
NBundledAddins | |
NUpdateBuddy | |
NProperties | |
CResources | A strongly-typed resource class, for looking up localized strings, etc |
NCharacterManagement | |
CAutoEquipper | Represents a class that implements operations to auto equip items for the current character |
NDirectors | |
CBattleLeveConciliate | Type - 5 Where you /soothe or pacify mobs when they get low on health |
CBattleLeveDetect | Type - 7 this is where you go around and use a "detect" item on mobs then kill them |
CBattleLeveDrop | Type - 2 kill mobs until you have a # of drops |
CBattleLeveGuide | Type 9 |
CBattleLeveHunt | Type 11 |
CBattleLeveOrb | Type 10 |
CBattleLevePursuit | Type - 3 |
CBattleLeveRound | Type - 8 another version of BattleLeveSurvive (it literally says BattleLeveSurvive:OnTerminate in some of the lua print functions :rofl:) |
CBattleLeveSearch | Type - 6 ??? |
CBattleLeveSurvive | Type - 4 |
CBattleLeveSweep | Type - 1 kill mobs until you have a # of drops |
CCompanyLeveInterception | Handles CompanyLeveInterception |
CCompanyLevePenetration | Handles CompanyLevePenetration |
CCompanyLeveProtection | Handles CompanyLeveProtection |
CCompanyLeveSummon | Handles CompanyLeveSummon |
CDDInventoryItem | |
CDirector | |
CGatheringLeveExecution | ObjectiveIndex 1 will always have a max of 0 Quest Data does not know the break points for Execution |
CGatheringLeveProcurance | Type 2 |
CGatheringLeveSearch | Type 1 |
CGatheringLeveSearchProcurance | Type 3 |
CInstanceContentDirector | Director that is active when inside instances |
CLeveDirector | Represents a specialized implementation of a director that manages levequests in the game. Levequests are specific types of repeatable quests often tied to various player activities such as combat or gathering |
CMapEffect | |
CPublicContentDirector | Class for interacting with data from Eureka and Occult Crescent |
NForms | |
Nugh | |
CMainWpf | MainWpf |
NHelpers | |
CBlacklist | Provides functionality to manage a blacklist of entries, allowing for adding, checking, retrieving, and clearing blacklisted items |
CBlacklistEntry | Represents an entry in the blacklist |
CConverterContractResolver | |
CExtensions_Vector3 | |
CFrameCachedObject< T > | Provides simple and accessible caching. Values are cached for one game frame. Most logic is already cached at the memory level, this is useful for caching the results of complex logic |
CFrameCachedValue< T > | Provides simple and accessible caching. Values are cached for one game frame. Most logic is already cached at the memory level, this is useful for caching the results of complex logic |
CJsonSettings | Main settings class for rebornbuddy. Inherit this if you want to make your own settings class |
CJsonSettings< T > | Json settings class that allows easy instantiation |
CLocalizedDictionary< K, V > | LocalizedDictionary provides a dictionary that provides 3 different keys, a user-supplied type(often an int), and two strings |
CMathHelper | |
CMultiKeyDictionary< K, L, V > | Multi-Key Dictionary Class |
CObservableObjectCollection< T > | |
CPoi | Poi |
CUpdateDefaultValueAttribute | |
CUtils | Provides a collection of utility methods and properties for various helper functionalities. This static class includes methods for working with dynamic objects, arrays, types, and UI elements |
NInterfaces | |
CIBehaviors | Interface defining the behavior composites used in combat routines |
CIBotPlugin | Base interface for plugins, should have not been exposed but too late for that as some plugins inherited it |
CICombatRoutine | Base combat routine interface, should not be inherited |
CIPlayerMover | Interface for classes that handle player movement in the game |
NManagers | |
CActionManager | Handles casting actions and checking if they are ready |
CActionResourceManager | Class handles fetching data used for the different special job gauges |
CArcanist | |
CAstrologian | |
CBard | |
CBlackMage | |
CDancer | |
CDarkKnight | |
CDragoon | |
CGunbreaker | Gunbreaker resource information |
CMachinist | |
CMonk | |
CNinja | |
CPaladin | |
CPictomancer | |
CReaper | |
CRedMage | |
CResourceTable | |
CSage | |
CSamurai | |
CScholar | |
CSummoner | |
CViper | |
CWarrior | |
CWhiteMage | |
CAetherCurrentManager | Stores information about what aethercurrents have been completed |
CAetheryteResult | |
CAffinityResult | |
CAgentInterface | |
CAgentInterface< T > | |
CAgentModule | This class handles accessing datasets behind ui windows |
CAtkAddonControl | Base class inherited by all remote ingame windows |
CAuraResult | |
CAvoidanceManager | Manager responsible for handling avoidance pathing and navigation around obstacles |
CBag | This class holds a grid of slots |
CBagSlot | Class represents an grid slot within a bag Using this class outside a framelock is not supported as the values are not cached |
CBattleNPCResult | |
CBookData | Stores information about the active zodiac book Information is not refreshed so don't store this object |
CBotManager | |
CCameraManager | |
CCapabilityManager | |
CCapabilityManagerHandle | Represents a handle for managing capabilities within the CapabilityManager |
CCapabilityStateChangedArgs | |
CChatEventArgs | Chat event |
CChatLogEntry | Class that holds the information for a single line of the games log |
CChatManager | |
CChocoboManager | |
CChocoboRaceManager | Class that handles interacting with chocobo race abilities and items |
CClassItemWeightStorage | |
CCombatTargeting | |
CCompletionResult | |
CCraftingManager | Crafting related information |
CCrossRealmPartyMember | Party member object used when inside a cross-realm party |
CDatabase | |
CDataManager | Class handles getting spell,item, and aura data based on id or name |
CDefaultCombatTargetingProvider | Default combat targeting provider |
CDirectorManager | Provides management and utility methods for handling various types of directors in the game, such as those associated with battles, gathering, and companies. This class allows for tracking, updating, and accessing directors by name or ID |
CDutyManager | DutyManager handles interacting with windows and data for duty system |
CDynamicEvent | Class that contains the information used for bozja, eureka, and oc events |
CDynamicEventManager | Provides insight to the games "DynamicEvent"'s that might be active |
CEquippableData | |
CEventNPCResult | |
CEventObjectResult | |
CExitResult | |
CFateCombatTargetingProvider | |
CFateData | |
CFateManager | |
CFishingManager | Handles fishing related information |
CGamelogManager | Class that handles interacting with the games various different chat and combat logs |
CGameObjectManager | |
CGameSettingsManager | Class that handles getting and setting of in-game settings |
CGameStatsManager | A game stats |
CGameWorld | |
CGardenManager | Handles interacting with private gardens |
CGatheringItem | Class that represents a remote row in the gathering window |
CGatheringLocationBonus | Represents a bonus associated with a gathering location in the game |
CGatheringManager | Manager that handles interacting with the remote gathering system |
CGatheringResult | |
CGearSet | Holds information about the individual gearsets |
CGearSetItem | |
CGearsetManager | Class that handles managing user gearsets |
CGeneralActionResult | |
CHotbarManager | |
CHotbarSlot | |
CHuntData | |
CHuntingLogManager | |
CInstanceContentResult | |
CInvalidRoutineWrapper | |
CInventoryManager | Represents a static manager for handling interactions with inventory bags and items. This class provides functionalities to access, query, and manipulate inventory data including free slots, filled slots, equipped items, and more. It also handles aggregated data related to both inventory and armory |
CItem | |
CItemWeightsManager | |
CLandingResult | |
CLeveManager | |
CLeveData | |
CNativeVector_NV2 | |
CLeveResult | |
CLeveWork | |
CLocalizeableResult | |
CLua | |
CNativeLuaTypes | |
CCallInfo | |
CCClosure | |
CClosure | |
CGCheader | |
Cglobal_State | |
CL_Umaxalign | |
CLClosure | |
Clua_Debug | |
Clua_State | |
Clua_TValue | |
CMbuffer | |
CNode | |
CProto | |
Cstringtable | |
CTable | |
CTKey | |
CTKeyNKey | |
CTString | |
CTStringValue | |
CUdata | |
CUDataValue | |
CUpVal | |
CUpValLink | |
CUpValUnion | |
CValue | |
Ctsv | |
CTValue | |
CUData | |
CValue | |
CMapMarkerData | Class that contains the data used to display different fate/dynamic events on the map |
CMeshProfile | |
CMessageStorageStruct | Message storage struct |
CMountResult | |
CMovementManager | Handles various movement-related functionalities including managing movement states, movement operations, and utilities for both ground and aerial navigation |
CMovementEventArgs | Additional information for movement events |
CMyLeaf | |
CNativeVector | |
CNativeVectorV2< T > | |
CNativeVectorV3 | No allocator |
CNativeVectorV3< T > | No allocator |
CNullTargetingProvider | |
CObjectHeader | This is here to turn 4 reads into 1. NOTE: not all of these are used in every type |
CPartyManager | Stores all the information about party members |
CAggroData | Container for aggro data |
CPartyMember | Base class inherited by the different party member types |
CPetManager | Functions involving the control of the players pet |
CPetSpellData | Represents the data and properties associated with a pet-specific spell in the game |
CPetSpellResult | |
CPluginContainer | Represents a container class that encapsulates an instance of a plugin implementing the IBotPlugin interface |
CPluginManager | |
CProfile | |
CProfileManager | |
CPurifyDBResult | |
CQuestLayout | |
CQuestLogManager | Class that handles managing interacting with the quest log |
CQuestResult | |
CQuestWork | Class that encapsulates the state of a quest in the quest log |
CRaptureAtkUnitManager | This class handles accessing ingame windows |
CRaycastResult | |
CRecipeCrystalInfo | |
CRecipeData | Recipe information |
CRecipeIngredientInfo | Ingredient information |
CReductionIndex | |
CReward | |
CRoutineManager | |
Csettings | |
CSpecialCurrencyManager | Gets information about some of the currencies in the currencies tab |
CSpecialCurrencyStorage | |
CSpecialShopItem | Struct containing the information for shopexchangecurrecny and shopexchangeitem The arrays provided are not cached so they should be declared outside prior to using LINQ |
CSpecialShopManager | Class that handles interacting with shops that require the player to use currencies other then gil |
CSpellResult | |
CStandardPartyMember | A member of the players party |
CStoryModeManager | Controls the state of the story mode system |
CTriangle | |
CTrustDummyPlayerMember | Dummy party member used so that the player appears in the party member list when inside a trust dungeon run |
CTrustPartyMember | Trust npc party member |
CWayPointProfile | |
CWeatherResult | |
CWorkshopBag | Bag for holding cosmic exploration contents |
CWorkshopBagSlot | Cosmic exploration bag slot |
CWorkshopManager | Cosmic exploration manager |
CWorldManager | Manager that holds various pieces of information about the state of the game world |
CTeleportLocation | |
CZodiacManager | Class that handles information regarding the zodiac weapons |
CZoneMapping | |
CZoneNameResult | |
CZoneTransitionResult | |
NNavigation | |
CAStarNavigator | |
CBlackSpot | |
CHotSpot | |
CNavGraph | Handles the complex navigation required to move around the game world from one zone to another |
CAethernetNode | |
CAetheryteNode | |
CAetheryteTicketNode | |
CCosmicReturnNode | |
CCustomLogicNode | |
CEdgeDistance | |
CFirmamentNode | |
CINode | |
CNpcTransportNode | |
COccultReturnNode | |
CPointNode | |
CTerritoryAethernetNode | |
CZoneTransitionNode | |
CNavigationProviderChangedEventArgs< T > | Additional information for navigator changed events |
CNavigator | |
CNullMover | |
CNullProvider | Navigation provider that is used when no navigation is desired |
CSlideMover | |
NNeoProfile | |
NCode | |
CHook | Class for registering and removing hooks based on codechunks |
CAerialBlackspot | |
CBotEvents | Provides events for common situations in the bot |
CBotChangedEventArgs | Additional information for bottom changed events |
CBotStartStopRequestEventArgs | Represents event args for the OnBotStartRequested and OnBotStopRequested events |
CBotStoppedEventArgs | |
CNeoProfile | A profile |
CNewProfileLoadedEventArgs | Additional information for new profile loaded events |
CSpot2D | |
NNeoProfiles | |
NTags | |
CRunCode | |
CAvoidMob | |
CCodeChunk | |
CComplexNodeTag | |
CConditionParser | Used by orderbot profiles to parse xml attributes |
CGameEvents | Game events |
CGrindArea | |
CHotspotManager | |
CIfTag | |
CITargetingProvider | Interface for targeting provider |
CNeoProfile | |
CNeoProfileManager | |
CProfileBehavior | |
CTargeting | Targeting |
CTargetMob | |
CVendor | |
CWhileTag | |
NObjects | |
CAetheryte | Aetherytes and Aethernet objects |
CAreaObject | |
CAura | The values within this class are only good for one frame, discard object after that |
CAuras | Aura-holding class |
CBattleCharacter | Battlecharacters are players and npcs that can engage in combat |
CCharacter | Base character object |
CCraftSpellData | Crafting spell data |
CEmptySpell | Dummy spell that is "empty" |
CEventObject | |
CGameObject | Base game object class that all other game objects will inherit |
CGatheringPointObject | Game objects such as "Mineral Deposit" or "Mature Tree" |
CHousingCombinedObject | |
CHousingEventObject | |
CHousingObject | Game object for most housing objects |
CInteractableHousingObject | |
CLocalPlayer | Local player object |
CMinion | |
CMJIObject | Island Sanctuary object |
CRecastDetail | |
CRemoteObject | Represents a base class that provides functionality to manage pointers to game objects or other entities |
CSpellCastInfo | Returns information about spellcasting from the parent object |
CSpellData | This class houses the information for spells |
CStats | Stats from the players stat sheet |
CTreasure | |
CVfxContainer | Class that contains some advanced information about a character such as overhead lockons and ground warnings (omens) |
CTether | Contains information about effects linking two objects together |
NOverlay3D | |
CDrawingEventArgs | |
CFlightor3D | |
CI3DDrawer | |
COverlay3D | |
CPathVisualization3D | |
NPathing | |
NAvoidance | |
CAvoid | |
CAvoid< T > | |
CAvoidCircle< T > | |
CAvoidCircleInfo< T > | |
CAvoidInfo | |
CAvoidInfo< T > | |
CAvoidLocation | |
CAvoidLocation< T > | |
CAvoidLocationInfo | |
CAvoidLocationInfo< T > | |
CAvoidObject | |
CAvoidObject< T > | |
CAvoidObjectInfo | |
CAvoidObjectInfo< T > | |
CAvoidPolygon< T > | |
CAvoidPolygonInfo< T > | |
NService_Navigation | |
CServiceNavigationProvider | Latest and greatest navigation provider |
CWrappingNavigationProvider | Provides a helper for wrapping a different navigation provider |
CAerialBlackspotManager | Handles aerial blackspots |
CFlightor | The flightor class |
CMountHelper | A mount helper |
CFlyToParameters | Represents parameters for Flightor.MoveTo(FlyToParameters) |
CMoveResultExtensions | |
CMoveToParameters | Represents parameters for NavigationProvider.MoveTo |
CNavigationProvider | |
CPathInformation | Represents information about a path distance to an object |
CProfileAttributeExpectedException | Exception for signalling profile attribute expected errors |
CProfileAttributeExpectedException< T > | Exception for signalling profile attribute expected errors |
CProfileException | Exception for signalling profile errors |
CProfileMissingAttributeException | Exception for signalling profile missing attribute errors |
CProfileMissingAttributeException< T > | Exception for signalling profile missing attribute errors |
CProfileMissingElementException | Exception for signalling profile missing element errors |
CProfileNotFoundException | Exception for signalling profile is not found |
CProfileTagExpectedException | Exception for signalling profile tag expected errors |
CProfileUnknownAttributeException | Exception for signalling profile unknown attribute errors |
CProfileUnknownElementException | Exception for signalling profile unknown element errors |
CSampleCircle | Represents a circle (in 2D) to sample points within |
CSamplePointsParameters | Represents parameters for sampling points with a navigation provider |
CWorldLine | A world line |
CXmlExtensions | |
NRadar | |
CRadarForm | |
NRemoteAgents | |
CAgentContentsFinder | |
CAgentCutScene | |
CAgentDeepDungeonInformation | |
CAgentDeepDungeonSaveData | |
CAgentEurekaElementalEdit | |
CAgentEurekaElementalHud | |
CAgentHousingBuddyList | |
CAgentHousingPlant | |
CAgentInventoryContext | |
CAgentLotteryDaily | |
CAgentMaterialize | |
CAgentMKDLore | Agent class that handles interacting with the occult crescent lore book |
CAgentRecipeNote | |
CAgentTelepotTown | |
CTownAE | |
CAgentTripleTriad | Class handles interacting with the games AgentTripleTriad |
CBuddyItem | |
CDeepDungeonSaveState | |
CDeepDungeonPartyMember | |
CHousingPlantSelectedItemStruct | |
CLoreEntry | Occult Crescent Lore entry |
NRemoteWindows | |
NChocoboRace | |
C_RaceChocoboParameter | |
CChocoboRace | |
CRaceChocoboResult | Window that is shown when a chocobo race is finished |
NGoldSaucer | |
CGoldSaucerInfo | GoldSaucerInfo is the main gold saucer window which houses the subwindows for different parts of the gold saucer |
CGSInfoGeneral | GSInfoGeneral is sub window on the main page of the gold saucer window |
CClientGameUiRevive | |
CColosseumRecord | |
CContentsFinder | |
CContentsFinderConfirm | |
CContentsFinderMenu | |
CContentsFinderReady | |
CCraftingLog | Class for handling interactions with the CraftingLog/RecipeNote window |
CCutSceneSelectString | Handles interacting with the CutSceneSelectString |
CDifficultySelectYesNo | Difficulty selection menu |
CExperience | Gets information from the experience bar window |
CGatheringMasterpiece | Gathering Collectable window |
CGuildLeve | |
CHousingChocoboList | |
CChocoboLayout | |
CHousingGardening | |
CHousingMyChocobo | |
CInputNumeric | Handles interacting with the InputNumeric game window |
CJournalAccept | |
CJournalResult | |
CLimitBreak | LimitBreak window |
CLotteryDaily | Interface for interacting with daily cactpot window |
CMaterializeDialog | |
CNotificationRevive | |
CNowLoading | |
CPurifyDialog | |
CPurifyResult | |
CQTE | Class that handles interacting with the QTE window |
CRemoteButton | A button in the ff14 gui |
CRemoteIntegerField | Class used by the InputNumeric window |
CRemoteLabel | A label field in the ff14 gui |
CRemoteUIElement | Base class that all remote ui elements will inherit |
CRepair | Class for handling interactions with the Repair window |
CRequest | Handles interacting with request window |
CRequestItem | |
CRetainerTaskAsk | |
CRetainerTaskResult | |
CSalvageDialog | |
CSalvageResult | |
CSelectIconString | Handles interacting with the SelectIconString window |
CSelectOk | |
CSelectString | |
CSelectYesno | |
CSelectYesNoItem | |
CShop | |
CShopExchangeCurrency | Handles interacting with the ShopExchangeCurrency game window |
CShopExchangeItem | |
CShopitem | |
CSynthesis | Class for handling interactions with the Synthesis window |
CSynthesisSimple | Class for handling interactions with the SynthesisSimple window |
CSynthesisSimpleDialog | Class for handling interactions with the SynthesisSimpleDialog window |
CTalk | |
CTelepotTown | |
CToDoList | |
CTrade | Class that handles interacting with the trade window |
CTripleTriad | API for the game Triple Triad |
CTripleTriadRequest | |
CTripleTriadResult | |
CTripleTriadSelDeck | |
CTwoInt | Wrapper around now what is known as the AtkValue |
CWKSHud | Class that handles interacting with the HUD during cosmic exploration |
CWKSMission | Class that handles interacting with the mission select window |
CWKSMissionInfomation | Handles interacting with the mission information window from cosmic exploration |
CWKSRecipeNotebook | Class for handling interactions with the cosmic crafting log |
NServiceClient | |
CBoundingCircle | |
CCanFullyNavigateFromRequest | |
CCanFullyNavigateResult | |
CCanFullyNavigateTarget | |
CCanFullyNavigateToReply | |
CCanFullyNavigateToRequest | |
CClientMessage | |
CFlyingPathPart | |
CINavigation | |
CMoveStraightPathPart | |
CNavFlagsExtensions | |
CPathCorridor | |
CPathDistanceResult | |
CPathDistancesRequest | |
CPathDistancesResponse | |
CPathPart | |
CPathReply | |
CPathRequest | |
CSampleCircle | |
CSamplePointsRequest | |
CSamplePointsResponse | |
CServerResponse< T > | |
CWorldState | |
NSettings | |
CCharacterSettings | |
CRecentProfile | |
CGlobalSettings | Represents the global settings for the application, providing configuration options for various features such as logging, plugin management, and navigation |
CRadarSettings | |
NWindows | |
NBotSettings | |
CGlobalSettingsWindow | GlobalSettingsWindow |
NFateBotSettingsWindow | |
CFateBotSettingsWindow | FateBotSettingsWindow |
NFishBotSettingsWindow | |
CFishBotSettingsWindow | FishBotSettingsWindow |
NOrderBotSettingsWindow | |
COrderBotSettingsWindow | OrderBotSettingsWindow |
CAcessHelper | |
CApp | Interaction logic for App.xaml |
CCore | The Core class provides a central management and utility framework for interacting with the game. It contains references to primary objects, configurations, memory access, and performs various key tasks |
CExt | Extension methods and utility functions for FF14Bot |
CLoginWindow | LoginWindow |
CProcessEntry | |
CProcessSelectorWindow | ProcessSelectorWindow |
CTreeRoot | Represents the root controller for bot execution and management within the application. Provides functionality to manage bot lifecycle, including starting, stopping, and monitoring the bot's state and performance |
CUpdateWindow | UpdateWindow |
NNDesk | |
NOptions | |
COption | |
COptionContext | |
COptionException | |
COptionSet | |
COptionValueCollection | |
NPathfinding | |
CArc | An arc is defined with its two extremity nodes StartNode and EndNode therefore it is oriented. It is also characterized by a crossing factor named 'Weight'. This value represents the difficulty to reach the ending node from the starting one |
CAStar | |
CAStarPath | |
CAStarz | Class to search the best path between two nodes on a graph |
CCloseNode | |
CGraph | Graph structure. It is defined with : It is defined with both a list of nodes and a list of arcs |
CNode | Basically a node is defined with a geographical position in space. It is also characterized with both collections of outgoing arcs and incoming arcs |
CSortableList | The SortableList allows to maintain a list sorted as long as needed. If no IComparer interface has been provided at construction, then the list expects the Objects to implement IComparer. If the list is not sorted it behaves like an ordinary list. When sorted, the list's "Add" method will put new objects at the right place. As well the "Contains" and "IndexOf" methods will perform a binary search |
NSQLite | |
CAutoIncrementAttribute | |
CBaseTableQuery | |
COrdering | |
CCollationAttribute | |
CColumnAttribute | |
CIgnoreAttribute | |
CIndexedAttribute | |
CMaxLengthAttribute | |
CNotifyTableChangedEventArgs | |
CNotNullAttribute | |
CNotNullConstraintViolationException | |
COrm | |
CPreparedSqlLiteInsertCommand | Since the insert never changed, we only need to prepare once |
CPrimaryKeyAttribute | |
CSQLite3 | |
CSQLiteCommand | |
CSQLiteConnection | Represents an open connection to a SQLite database |
CColumnInfo | |
CSQLiteConnectionString | Represents a parsed connection string |
CSQLiteException | |
CTableAttribute | |
CTableMapping | |
CColumn | |
CTableQuery< T > | |
CUniqueAttribute | |
NSystem | |
NCollections | |
NObjectModel | |
CObservableDictionary< TKey, TValue > | |
NTreeSharp | |
CActionRunCoroutine | Represents an action that runs a coroutine |
NUpdateBuddy | |
NControls | |
CDirectControl | DirectControl |
CDirectFullControl | DirectFullControl |
CRepoSettingControl | RepoSettingControl |
CRepoSettingsShortControl | RepoSettingsShortControl |
NDirectDownloads | |
CBaseDirectDownload | |
CDirectDownload | |
CIDirectDownload | |
CILocalizeableResult | |
CInterfaceToConcreteTypeJsonConverter< TInterface, TConcreteType > | |
CJsonLocalization | |
CLocalizationResultConverter | |
NGitHub | |
NClasses | |
CGitRepoInfoResult | |
CRepositoryInfo | |
CRepositorySettings | |
CRepoUpdateResult | |
NEnums | |
CCommitTypeExtensions | |
CFolderNameAttribute | |
CRepoTypeExtensions | |
CGitHelper | |
NGlobalization | |
NAttributes | |
CBiEnumDescriptionAttribute | |
CColorAttribute | |
NHelpers | |
NTasks | |
CGitUpdateTask | |
CInstallDownloadTask | |
CCamelCaseConverter | |
CCredentialHelper | |
CEnumerationExtension | |
CEnumerationMember | |
CEnumerationManager | |
CIMultiTimeReportable | |
CRepobuddyMigration | |
CRestartRbHelper | |
CSemaphoreTaskRunner< T, TS > | |
NLoggers | |
CILogger | |
CLLogger | |
CTextExtensions | |
CWindowLogger | |
NModels | |
CDirectDownloadModel | |
CMainModel | |
NSettings | |
CUpdateBuddyRepos | |
CUpdateBuddySettings | |
NWindows | |
CMigrationProgressWindow | MigrationProgressWindow |
CMainWindow | Interaction logic for MainWindow.xaml |
CUpdateBuddyPlugin | |
NXamlGeneratedNamespace | |
CGeneratedInternalTypeHelper | GeneratedInternalTypeHelper |
CClassMissionData | |
CWKSMissionEntry | Represents an entry in a mission, containing various details such as mission ID, completion status, and other related data. This struct is used within mission-related data structures to encapsulate individual mission information |
CWKSMissionRank | Represents a rank within a mission, containing an array of mission entries. This struct is used to organize and encapsulate missions associated with a specific rank |
CWKSResarchData | Progress information per rank for a given class |
CWKSResearch | Stores information regarding research progress for different classes |
CWKSStorage< T > | No allocator |
CWorkShopInfo | Represents the structure containing workshop information, including mission details, crafting status, time limits, scores, and various counters. This structure is used to manage and track workshop-related data |