Class for handling interactions with the Synthesis window.
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static long | GetProperty (int key) |
| Attempts to get a property by it's index.
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static long | GetProperty (string key) |
| Attempts to get a property by its name using the lookup table.
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static void | Close () |
| Presses the close button.
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static readonly Dictionary< string, int > | Properties |
| Property to element mapping.
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static ushort | ElementCount [get] |
| How many internal elements the window currently has.
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static TwoInt[] | ___Elements [get] |
| Gets some raw properties from the window.
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static bool | IsOpen [get] |
| Checks if the window is currently open.
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bool | IsVisible [get] |
| Checks if the window is currently visible.
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RectangleF? | Bounds [get] |
| Gets the 2D bounding region for the window.
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virtual bool | IsValid [get] |
| Indicates whether the instance is valid and points to a valid reference or object.
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IntPtr | VTable [get] |
| Gets the virtual function table (VTable) pointer for the remote object.
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IntPtr | Pointer [get, set] |
| Gets or sets the memory pointer for the associated object or entity.
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void | SendAction (int pairCount, params ulong[] param) |
| Sends commands directly to the window.
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AgentInterface | TryFindAgentInterface () |
| Attempts to find the agent that provides information for window.
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RemoteButton | FindButton (int id) |
| Gets a remotebutton for a given id.
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RemoteLabel | FindLabel (int id) |
| Gets a remotelabel for a given id.
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override string | ToString () |
void | UpdatePointer (IntPtr newptr) |
| Updates the pointer to a new value and triggers any necessary update mechanisms.
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readonly string | Name |
| RemoteObject (IntPtr pointer) |
| Represents the base class for objects that manage pointers to external memory in the game or application.
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virtual void | OnUpdatePointer (IntPtr ptr) |
| Invoked when the pointer to external memory is updated.
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Class for handling interactions with the Synthesis window.
◆ Close()
void ff14bot.RemoteWindows.Synthesis.Close |
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static |
Presses the close button.
◆ GetProperty() [1/2]
long ff14bot.RemoteWindows.Synthesis.GetProperty |
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int | key | ) |
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static |
Attempts to get a property by it's index.
- Parameters
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- Returns
- value of the element if the window is open, -1 otherwise
◆ GetProperty() [2/2]
long ff14bot.RemoteWindows.Synthesis.GetProperty |
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string | key | ) |
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static |
Attempts to get a property by its name using the lookup table.
- Parameters
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- Returns
- value of the element if found in the lookup table, -1 otherwise
◆ Properties
readonly Dictionary<string, int> ff14bot.RemoteWindows.Synthesis.Properties |
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static |
Initial value:= new Dictionary<string, int>()
{
{"IconId",03},
{"Progress",05},
{"ProgressRequired",06},
{"Durability",07},
{"DurabilityCap",08},
{"Quality",09},
{"HQ%",10},
{"Condition",12},
{"Step",15},
{"ItemId",16},
{"QualityCap",17}
}
Property to element mapping.
◆ ___Elements
TwoInt [] ff14bot.RemoteWindows.Synthesis.___Elements |
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staticget |
Gets some raw properties from the window.
◆ ElementCount
ushort ff14bot.RemoteWindows.Synthesis.ElementCount |
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staticget |
How many internal elements the window currently has.
◆ IsOpen
bool ff14bot.RemoteWindows.Synthesis.IsOpen |
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staticget |
Checks if the window is currently open.