Class for handling interactions with the SynthesisSimpleDialog window.
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| static ? long | GetProperty (string key) |
| | Attempts to get a property by its name using the lookup table.
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| static void | Close () |
| | Presses the close button.
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| static bool | Craft (int count, bool withHq) |
| | Attempts to craft count items, passing -1 will craft as much as possible.
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| static readonly Dictionary< string, int > | Properties |
| | Property to element mapping.
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| static ushort | ElementCount [get] |
| | How many internal elements the window currently has.
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| static TwoInt[] | ___Elements [get] |
| | Gets some raw properties from the window.
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| static bool | IsOpen [get] |
| | Checks if the window is currently open.
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| static int | Normal [get] |
| | Gets the IconId for the currently being crafted item.
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| static int | WithHQ [get] |
| | How many items have been crafted.
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| bool | IsVisible [get] |
| | Checks if the window is currently visible.
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| RectangleF? | Bounds [get] |
| | Gets the 2D bounding region for the window.
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| virtual bool | IsValid [get] |
| | Indicates whether the instance is valid and points to a valid reference or object.
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| IntPtr | VTable [get] |
| | Gets the virtual function table (VTable) pointer for the remote object.
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| IntPtr | Pointer [get, set] |
| | Gets or sets the memory pointer for the associated object or entity.
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| void | SendAction (int pairCount, params ulong[] param) |
| | Sends commands directly to the window.
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| AgentInterface | TryFindAgentInterface () |
| | Attempts to find the agent that provides information for window.
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| RemoteButton | FindButton (int id) |
| | Gets a remotebutton for a given id.
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| RemoteLabel | FindLabel (int id) |
| | Gets a remotelabel for a given id.
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| override string | ToString () |
| void | UpdatePointer (IntPtr newptr) |
| | Updates the pointer to a new value and triggers any necessary update mechanisms.
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| readonly string | Name |
| | RemoteObject (IntPtr pointer) |
| | Represents the base class for objects that manage pointers to external memory in the game or application.
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| virtual void | OnUpdatePointer (IntPtr ptr) |
| | Invoked when the pointer to external memory is updated.
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Class for handling interactions with the SynthesisSimpleDialog window.
◆ Close()
| void ff14bot.RemoteWindows.SynthesisSimpleDialog.Close |
( |
| ) |
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static |
Presses the close button.
◆ Craft()
| bool ff14bot.RemoteWindows.SynthesisSimpleDialog.Craft |
( |
int | count, |
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bool | withHq ) |
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static |
Attempts to craft count items, passing -1 will craft as much as possible.
- Parameters
-
| count | how many items to craft |
| withHq | should high quality materials be used |
- Returns
- true if able to, false otherwise
- Exceptions
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| ArgumentException | Thrown if we try to craft more then able to |
◆ GetProperty()
| ? long ff14bot.RemoteWindows.SynthesisSimpleDialog.GetProperty |
( |
string | key | ) |
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|
static |
Attempts to get a property by its name using the lookup table.
- Parameters
-
- Returns
- value of the element if found in the lookup table, null otherwise
◆ Properties
| readonly Dictionary<string, int> ff14bot.RemoteWindows.SynthesisSimpleDialog.Properties |
|
static |
Initial value:= new Dictionary<string, int>()
{
{"Normal",0},
{"WithHQ",1},
}
Property to element mapping.
◆ ___Elements
| TwoInt [] ff14bot.RemoteWindows.SynthesisSimpleDialog.___Elements |
|
staticget |
Gets some raw properties from the window.
◆ ElementCount
| ushort ff14bot.RemoteWindows.SynthesisSimpleDialog.ElementCount |
|
staticget |
How many internal elements the window currently has.
◆ IsOpen
| bool ff14bot.RemoteWindows.SynthesisSimpleDialog.IsOpen |
|
staticget |
Checks if the window is currently open.
◆ Normal
| int ff14bot.RemoteWindows.SynthesisSimpleDialog.Normal |
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staticget |
Gets the IconId for the currently being crafted item.
◆ WithHQ
| int ff14bot.RemoteWindows.SynthesisSimpleDialog.WithHQ |
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staticget |
How many items have been crafted.