Rebornbuddy
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Classes | |
class | Aetheryte |
Aetherytes and Aethernet objects. More... | |
class | AreaObject |
class | Aura |
The values within this class are only good for one frame, discard object after that. More... | |
class | Auras |
Aura-holding class. More... | |
class | BattleCharacter |
Battlecharacters are players and npcs that can engage in combat. More... | |
struct | Buff |
class | Character |
Base character object. More... | |
class | CraftSpellData |
Crafting spell data. More... | |
class | EmptySpell |
Dummy spell that is "empty". More... | |
class | EventObject |
class | GameObject |
Base game object class that all other game objects will inherit. More... | |
class | GatheringPointObject |
Game objects such as "Mineral Deposit" or "Mature Tree". More... | |
class | HousingCombinedObject |
class | HousingEventObject |
class | HousingObject |
Game object for most housing objects. More... | |
class | InteractableHousingObject |
class | LocalPlayer |
Local player object. More... | |
class | Minion |
class | MJIObject |
Island Sanctuary object. More... | |
struct | RecastDetail |
class | RemoteObject |
Represents a base class that provides functionality to manage pointers to game objects or other entities. More... | |
class | SpellCastInfo |
Returns information about spellcasting from the parent object. More... | |
class | SpellData |
This class houses the information for spells. More... | |
struct | Stats |
Stats from the players stat sheet. More... | |
class | Treasure |
class | VfxContainer |
Class that contains some advanced information about a character such as overhead lockons and ground warnings (omens) More... |
Functions | |
class | VfxData (IntPtr addr) |
Container class for some VFX data. |
class ff14bot.Objects.VfxData | ( | IntPtr | addr | ) |
Container class for some VFX data.
addr |
Gets the unique identifier for the VFX data.
This identifier is read from memory and is masked to include only the lower 24 bits. It may only be valid for Omens.
Gets the projection matrix associated with this VFX data.
The projection matrix is read from memory. It represents a 4x4 transformation matrix used for graphical projections.
A Matrix44 structure representing the projection matrix.