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ff14bot.Objects Namespace Reference

Classes

class  Aetheryte
 Aetherytes and Aethernet objects. More...
class  AreaObject
class  Aura
 The values within this class are only good for one frame, discard object after that. More...
class  Auras
 Aura-holding class. More...
class  BattleCharacter
 Battlecharacters are players and npcs that can engage in combat. More...
struct  Buff
class  Character
 Base character object. More...
class  CraftSpellData
 Crafting spell data. More...
class  EmptySpell
 Dummy spell that is "empty". More...
class  EventObject
class  GameObject
 Base game object class that all other game objects will inherit. More...
class  GatheringPointObject
 Game objects such as "Mineral Deposit" or "Mature Tree". More...
class  HousingCombinedObject
class  HousingEventObject
class  HousingObject
 Game object for most housing objects. More...
class  InteractableHousingObject
class  LocalPlayer
 Local player object. More...
class  Minion
class  MJIObject
 Island Sanctuary object. More...
struct  RecastDetail
class  RemoteObject
 Represents a base class that provides functionality to manage pointers to game objects or other entities. More...
class  SpellCastInfo
 Returns information about spellcasting from the parent object. More...
class  SpellData
 This class houses the information for spells. More...
struct  Stats
 Stats from the players stat sheet. More...
class  Treasure
class  VfxContainer
 Class that contains some advanced information about a character such as overhead lockons and ground warnings (omens) More...

Functions

class VfxData (IntPtr addr)
 Container class for some VFX data.

Function Documentation

◆ VfxData()

class ff14bot.Objects.VfxData ( IntPtr addr)

Container class for some VFX data.

Parameters
addr

Gets the unique identifier for the VFX data.

This identifier is read from memory and is masked to include only the lower 24 bits. It may only be valid for Omens.

Gets the projection matrix associated with this VFX data.

The projection matrix is read from memory. It represents a 4x4 transformation matrix used for graphical projections.

A Matrix44 structure representing the projection matrix.