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Rebornbuddy
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Class that contains some advanced information about a character such as overhead lockons and ground warnings (omens) More...
Classes | |
| struct | Tether |
| Contains information about effects linking two objects together. More... | |
Properties | |
| VfxData[] | Vfx [get] |
| Order is important Sometimes the game access these directly, other time as an array. Array used here for completion as we can just grab the new size when it changes. 0 - 0x18 - VfxData 1 - 0x20 - ?? 2 - 0x28 - ?? 3 - 0x30 - ?? 4 - 0x38 - ?? 5 - 0x40 - ?? 6 - 0x48 - Omen 7 - 0x50 - Omen 8 - 0x58 - ?? 9 - 0x60 - ?? A - 0x68 - Lockon B - 0x70 - Lockon C - 0x78 - Lockon D - 0x80 - ?? | |
| Tether[] | Tethers [get] |
| Tether are special for some reason. | |
| List< VfxData > | Omens [get] |
| Gets all the current omens. | |
| List< VfxData > | LockOns [get] |
| Gets all the current Lockons. | |
| Properties inherited from ff14bot.Objects.RemoteObject | |
| virtual bool | IsValid [get] |
| Indicates whether the instance is valid and points to a valid reference or object. | |
| IntPtr | VTable [get] |
| Gets the virtual function table (VTable) pointer for the remote object. | |
| IntPtr | Pointer [get, set] |
| Gets or sets the memory pointer for the associated object or entity. | |
Additional Inherited Members | |
| Public Member Functions inherited from ff14bot.Objects.RemoteObject | |
| void | UpdatePointer (IntPtr newptr) |
| Updates the pointer to a new value and triggers any necessary update mechanisms. | |
| Protected Member Functions inherited from ff14bot.Objects.RemoteObject | |
| RemoteObject (IntPtr pointer) | |
| Represents the base class for objects that manage pointers to external memory in the game or application. | |
| virtual void | OnUpdatePointer (IntPtr ptr) |
| Invoked when the pointer to external memory is updated. | |
Class that contains some advanced information about a character such as overhead lockons and ground warnings (omens)
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get |
Gets all the current Lockons.
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get |
Gets all the current omens.
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get |
Order is important Sometimes the game access these directly, other time as an array.
Array used here for completion as we can just grab the new size when it changes.
0 - 0x18 - VfxData
1 - 0x20 - ??
2 - 0x28 - ??
3 - 0x30 - ??
4 - 0x38 - ??
5 - 0x40 - ??
6 - 0x48 - Omen
7 - 0x50 - Omen
8 - 0x58 - ??
9 - 0x60 - ??
A - 0x68 - Lockon
B - 0x70 - Lockon
C - 0x78 - Lockon
D - 0x80 - ??