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ff14bot.RemoteWindows.DifficultySelectYesNo Class Reference

Difficulty selection menu. More...

Inheritance diagram for ff14bot.RemoteWindows.DifficultySelectYesNo:
ff14bot.Managers.AtkAddonControl ff14bot.Objects.RemoteObject

Static Public Member Functions

static void Proceed (uint difficulty=2)
 Clicks Proceed, 2 = Very Easy, 1 = Easy, 0 = Normal.
static void Leave ()
 Clicks Leave.

Properties

static bool IsOpen [get]
 Checks if the window is currently open.
Properties inherited from ff14bot.Managers.AtkAddonControl
bool IsVisible [get]
 Checks if the window is currently visible.
RectangleF? Bounds [get]
 Gets the 2D bounding region for the window.
Properties inherited from ff14bot.Objects.RemoteObject
virtual bool IsValid [get]
 Indicates whether the instance is valid and points to a valid reference or object.
IntPtr VTable [get]
 Gets the virtual function table (VTable) pointer for the remote object.
IntPtr Pointer [get, set]
 Gets or sets the memory pointer for the associated object or entity.

Additional Inherited Members

Public Member Functions inherited from ff14bot.Managers.AtkAddonControl
void SendAction (int pairCount, params ulong[] param)
 Sends commands directly to the window.
AgentInterface TryFindAgentInterface ()
 Attempts to find the agent that provides information for window.
RemoteButton FindButton (int id)
 Gets a remotebutton for a given id.
RemoteLabel FindLabel (int id)
 Gets a remotelabel for a given id.
override string ToString ()
Public Member Functions inherited from ff14bot.Objects.RemoteObject
void UpdatePointer (IntPtr newptr)
 Updates the pointer to a new value and triggers any necessary update mechanisms.
Public Attributes inherited from ff14bot.Managers.AtkAddonControl
readonly string Name
Protected Member Functions inherited from ff14bot.Objects.RemoteObject
 RemoteObject (IntPtr pointer)
 Represents the base class for objects that manage pointers to external memory in the game or application.
virtual void OnUpdatePointer (IntPtr ptr)
 Invoked when the pointer to external memory is updated.

Detailed Description

Difficulty selection menu.

Member Function Documentation

◆ Leave()

void ff14bot.RemoteWindows.DifficultySelectYesNo.Leave ( )
static

Clicks Leave.

◆ Proceed()

void ff14bot.RemoteWindows.DifficultySelectYesNo.Proceed ( uint difficulty = 2)
static

Clicks Proceed, 2 = Very Easy, 1 = Easy, 0 = Normal.

Property Documentation

◆ IsOpen

bool ff14bot.RemoteWindows.DifficultySelectYesNo.IsOpen
staticget

Checks if the window is currently open.