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ff14bot.Directors Namespace Reference

Classes

class  BattleLeveConciliate
 type - 5 Where you /soothe or pacify mobs when they get low on health More...
class  BattleLeveDetect
 type - 7 this is where you go around and use a "detect" item on mobs then kill them More...
class  BattleLeveDrop
 type - 2 kill mobs until you have a # of drops. More...
class  BattleLeveGuide
 type 9 More...
class  BattleLeveHunt
 type 11 More...
class  BattleLeveOrb
 type 10 More...
class  BattleLevePursuit
 type - 3 More...
class  BattleLeveRound
 type - 8 another version of BattleLeveSurvive (it literally says BattleLeveSurvive:OnTerminate in some of the lua print functions :rofl:) More...
class  BattleLeveSearch
 type - 6 ??? More...
class  BattleLeveSurvive
 type - 4 More...
class  BattleLeveSweep
 type - 1 kill mobs until you have a # of drops. More...
class  CompanyLeveInterception
 Handles CompanyLeveInterception. More...
class  CompanyLevePenetration
 Handles CompanyLevePenetration. More...
class  CompanyLeveProtection
 Handles CompanyLeveProtection. More...
class  CompanyLeveSummon
 Handles CompanyLeveSummon. More...
struct  DDInventoryItem
class  Director
class  GatheringLeveExecution
 ObjectiveIndex 1 will always have a max of 0 Quest Data does not know the break points for Execution. More...
class  GatheringLeveProcurance
 type 2 More...
class  GatheringLeveSearch
 type 1 More...
class  GatheringLeveSearchProcurance
 type 3 More...
class  InstanceContentDirector
 Director that is active when inside instances. More...
class  LeveDirector
 Represents a specialized implementation of a director that manages levequests in the game. Levequests are specific types of repeatable quests often tied to various player activities such as combat or gathering. More...
struct  MapEffect
class  PublicContentDirector
 Class for interacting with data from Eureka and Occult Crescent. More...

Enumerations

enum  Pomander : uint {
  Safety = 1 , Sight = 2 , Strength = 3 , Steel = 4 ,
  Affluence = 5 , Flight = 6 , Alteration = 7 , Purity = 8 ,
  Fortune = 9 , Witching = 10 , Serenity = 11 , Rage = 12 ,
  Lust = 13 , Intuition = 14 , Raising = 15 , Resolution = 16 ,
  Frailty = 17 , Concealment = 18 , Petrification = 19
}
 Pomanders. More...

Enumeration Type Documentation

◆ Pomander

Pomanders.

Enumerator
Safety 
Sight 
Strength 
Steel 
Affluence 
Flight 
Alteration 
Purity 
Fortune 
Witching 
Serenity 
Rage 
Lust 
Intuition 
Raising 
Resolution 
Frailty 
Concealment 
Petrification