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uint | StackSize [get, set] |
uint | GilBase [get, set] |
uint | RepairItemId [get, set] |
ushort | Icon [get, set] |
ushort | PhysicalDamage [get, set] |
ushort | MagicDamage [get, set] |
ushort | Delay [get, set] |
ushort | BlockRate [get, set] |
ushort | BlockStrength [get, set] |
ushort | Defense [get, set] |
ushort | MagicDefense [get, set] |
ushort | Stat1 [get, set] |
ushort | Stat2 [get, set] |
ushort | Stat3 [get, set] |
ushort | Stat4 [get, set] |
ushort | Stat5 [get, set] |
ushort | Stat6 [get, set] |
ushort | ItemLevel [get, set] |
byte | RequiredLevel [get, set] |
ItemRole | ItemRole [get, set] |
ItemUiCategory | EquipmentCatagory [get, set] |
byte | Rarity [get, set] |
byte | Convertible [get, set] |
byte | MateriaSlots [get, set] |
byte | EquipSlotCategory [get, set] |
ItemAttribute | StatType1 [get, set] |
ItemAttribute | StatType2 [get, set] |
ItemAttribute | StatType3 [get, set] |
ItemAttribute | StatType4 [get, set] |
ItemAttribute | StatType5 [get, set] |
ItemAttribute | StatType6 [get, set] |
BonusType | SetBonusType [get, set] |
ItemAttribute | SetBonusStatType1 [get, set] |
ItemAttribute | SetBonusStatType2 [get, set] |
ItemAttribute | SetBonusStatType3 [get, set] |
ItemAttribute | SetBonusStatType4 [get, set] |
ItemAttribute | SetBonusStatType5 [get, set] |
byte | RepairClass [get, set] |
byte | Affinity [get, set] |
GrandCompany | UniformId [get, set] |
byte | GilModifier [get, set] |
short | SetBonusValue1 [get, set] |
short | SetBonusValue2 [get, set] |
short | SetBonusValue3 [get, set] |
short | SetBonusValue4 [get, set] |
short | SetBonusValue5 [get, set] |
byte | AetherialReductionIndex [get, set] |
ushort | DesynthesisIndex [get, set] |
byte | UniqueUntradeableFlag [get] |
bool | Indisposable [get, set] |
bool | Unique [get, set] |
bool | Untradeable [get, set] |
ushort | Cooldown [get, set] |
ushort | ItemAction [get, set] |
long | Gil [get] |
Image | IconImage [get] |
Dictionary< ItemAttribute, int > | Attributes [get] |
| Dictionary of the stats and their values on the item.
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bool | IsWeapon [get] |
| Returns true if item can go in the mainhand or offhand.
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bool | IsValidForCurrentClass [get] |
| Returns true if the items affinity allows the current class/job.
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bool | IsArmor [get] |
| Returns true if item is armor.
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bool | IsGroundTargeting [get] |
SpellData | BackingAction [get] |
EquippableData | EquipmentSlots [get] |
uint | Id [get, set] |
string | JapName [get, set] |
string | EngName [get, set] |
string | FreName [get, set] |
string | GerName [get, set] |
string | ChnName [get, set] |
string | TCName [get, set] |
string | KRName [get, set] |
string | CurrentLocaleName [get] |
string | EnglishName [get] |