|
| uint | StackSize [get, set] |
| uint | GilBase [get, set] |
| uint | RepairItemId [get, set] |
| ushort | Icon [get, set] |
| ushort | PhysicalDamage [get, set] |
| ushort | MagicDamage [get, set] |
| ushort | Delay [get, set] |
| ushort | BlockRate [get, set] |
| ushort | BlockStrength [get, set] |
| ushort | Defense [get, set] |
| ushort | MagicDefense [get, set] |
| ushort | Stat1 [get, set] |
| ushort | Stat2 [get, set] |
| ushort | Stat3 [get, set] |
| ushort | Stat4 [get, set] |
| ushort | Stat5 [get, set] |
| ushort | Stat6 [get, set] |
| ushort | ItemLevel [get, set] |
| byte | RequiredLevel [get, set] |
| ItemRole | ItemRole [get, set] |
| ItemUiCategory | EquipmentCatagory [get, set] |
| byte | Rarity [get, set] |
| byte | Convertible [get, set] |
| byte | MateriaSlots [get, set] |
| byte | EquipSlotCategory [get, set] |
| ItemAttribute | StatType1 [get, set] |
| ItemAttribute | StatType2 [get, set] |
| ItemAttribute | StatType3 [get, set] |
| ItemAttribute | StatType4 [get, set] |
| ItemAttribute | StatType5 [get, set] |
| ItemAttribute | StatType6 [get, set] |
| BonusType | SetBonusType [get, set] |
| ItemAttribute | SetBonusStatType1 [get, set] |
| ItemAttribute | SetBonusStatType2 [get, set] |
| ItemAttribute | SetBonusStatType3 [get, set] |
| ItemAttribute | SetBonusStatType4 [get, set] |
| ItemAttribute | SetBonusStatType5 [get, set] |
| byte | RepairClass [get, set] |
| byte | Affinity [get, set] |
| GrandCompany | UniformId [get, set] |
| byte | GilModifier [get, set] |
| short | SetBonusValue1 [get, set] |
| short | SetBonusValue2 [get, set] |
| short | SetBonusValue3 [get, set] |
| short | SetBonusValue4 [get, set] |
| short | SetBonusValue5 [get, set] |
| byte | AetherialReductionIndex [get, set] |
| ushort | DesynthesisIndex [get, set] |
| byte | UniqueUntradeableFlag [get] |
| bool | Indisposable [get, set] |
| bool | Unique [get, set] |
| bool | Untradeable [get, set] |
| ushort | Cooldown [get, set] |
| ushort | ItemAction [get, set] |
| long | Gil [get] |
| Image | IconImage [get] |
| Dictionary< ItemAttribute, int > | Attributes [get] |
| | Dictionary of the stats and their values on the item.
|
| bool | IsWeapon [get] |
| | Returns true if item can go in the mainhand or offhand.
|
| bool | IsValidForCurrentClass [get] |
| | Returns true if the items affinity allows the current class/job.
|
| bool | IsArmor [get] |
| | Returns true if item is armor.
|
| bool | IsGroundTargeting [get] |
| SpellData | BackingAction [get] |
| EquippableData | EquipmentSlots [get] |
| uint | Id [get, set] |
| string | JapName [get, set] |
| string | EngName [get, set] |
| string | FreName [get, set] |
| string | GerName [get, set] |
| string | ChnName [get, set] |
| string | TCName [get, set] |
| string | KRName [get, set] |
| string | CurrentLocaleName [get] |
| string | EnglishName [get] |