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ff14bot.Managers.Item Class Reference
Inheritance diagram for ff14bot.Managers.Item:
ff14bot.Managers.LocalizeableResult

Public Member Functions

 Item ()
bool IsValidForClass (ClassJobType job)
Public Member Functions inherited from ff14bot.Managers.LocalizeableResult
 LocalizeableResult ()
override string ToString ()
virtual void Tweak ()

Static Public Member Functions

static long CalculateGilValue (uint a1, byte a2, byte a3, byte a4, byte a5)

Public Attributes

bool IsHighQuality = false

Properties

uint StackSize [get, set]
uint GilBase [get, set]
uint RepairItemId [get, set]
ushort Icon [get, set]
ushort PhysicalDamage [get, set]
ushort MagicDamage [get, set]
ushort Delay [get, set]
ushort BlockRate [get, set]
ushort BlockStrength [get, set]
ushort Defense [get, set]
ushort MagicDefense [get, set]
ushort Stat1 [get, set]
ushort Stat2 [get, set]
ushort Stat3 [get, set]
ushort Stat4 [get, set]
ushort Stat5 [get, set]
ushort Stat6 [get, set]
ushort ItemLevel [get, set]
byte RequiredLevel [get, set]
ItemRole ItemRole [get, set]
ItemUiCategory EquipmentCatagory [get, set]
byte Rarity [get, set]
byte Convertible [get, set]
byte MateriaSlots [get, set]
byte EquipSlotCategory [get, set]
ItemAttribute StatType1 [get, set]
ItemAttribute StatType2 [get, set]
ItemAttribute StatType3 [get, set]
ItemAttribute StatType4 [get, set]
ItemAttribute StatType5 [get, set]
ItemAttribute StatType6 [get, set]
BonusType SetBonusType [get, set]
ItemAttribute SetBonusStatType1 [get, set]
ItemAttribute SetBonusStatType2 [get, set]
ItemAttribute SetBonusStatType3 [get, set]
ItemAttribute SetBonusStatType4 [get, set]
ItemAttribute SetBonusStatType5 [get, set]
byte RepairClass [get, set]
byte Affinity [get, set]
GrandCompany UniformId [get, set]
byte GilModifier [get, set]
short SetBonusValue1 [get, set]
short SetBonusValue2 [get, set]
short SetBonusValue3 [get, set]
short SetBonusValue4 [get, set]
short SetBonusValue5 [get, set]
byte AetherialReductionIndex [get, set]
ushort DesynthesisIndex [get, set]
byte UniqueUntradeableFlag [get]
bool Indisposable [get, set]
bool Unique [get, set]
bool Untradeable [get, set]
ushort Cooldown [get, set]
ushort ItemAction [get, set]
long Gil [get]
Image IconImage [get]
Dictionary< ItemAttribute, int > Attributes [get]
 Dictionary of the stats and their values on the item.
bool IsWeapon [get]
 Returns true if item can go in the mainhand or offhand.
bool IsValidForCurrentClass [get]
 Returns true if the items affinity allows the current class/job.
bool IsArmor [get]
 Returns true if item is armor.
bool IsGroundTargeting [get]
SpellData BackingAction [get]
EquippableData EquipmentSlots [get]
Properties inherited from ff14bot.Managers.LocalizeableResult
uint Id [get, set]
string JapName [get, set]
string EngName [get, set]
string FreName [get, set]
string GerName [get, set]
string ChnName [get, set]
string TCName [get, set]
string KRName [get, set]
string CurrentLocaleName [get]
string EnglishName [get]

Constructor & Destructor Documentation

◆ Item()

ff14bot.Managers.Item.Item ( )

Member Function Documentation

◆ CalculateGilValue()

long ff14bot.Managers.Item.CalculateGilValue ( uint a1,
byte a2,
byte a3,
byte a4,
byte a5 )
static

◆ IsValidForClass()

bool ff14bot.Managers.Item.IsValidForClass ( ClassJobType job)

Member Data Documentation

◆ IsHighQuality

bool ff14bot.Managers.Item.IsHighQuality = false

Property Documentation

◆ AetherialReductionIndex

byte ff14bot.Managers.Item.AetherialReductionIndex
getset

◆ Affinity

byte ff14bot.Managers.Item.Affinity
getset

◆ Attributes

Dictionary<ItemAttribute, int> ff14bot.Managers.Item.Attributes
get

Dictionary of the stats and their values on the item.

◆ BackingAction

SpellData ff14bot.Managers.Item.BackingAction
get

◆ BlockRate

ushort ff14bot.Managers.Item.BlockRate
getset

◆ BlockStrength

ushort ff14bot.Managers.Item.BlockStrength
getset

◆ Convertible

byte ff14bot.Managers.Item.Convertible
getset

◆ Cooldown

ushort ff14bot.Managers.Item.Cooldown
getset

◆ Defense

ushort ff14bot.Managers.Item.Defense
getset

◆ Delay

ushort ff14bot.Managers.Item.Delay
getset

◆ DesynthesisIndex

ushort ff14bot.Managers.Item.DesynthesisIndex
getset

◆ EquipmentCatagory

ItemUiCategory ff14bot.Managers.Item.EquipmentCatagory
getset

◆ EquipmentSlots

EquippableData ff14bot.Managers.Item.EquipmentSlots
get

◆ EquipSlotCategory

byte ff14bot.Managers.Item.EquipSlotCategory
getset

◆ Gil

long ff14bot.Managers.Item.Gil
get

◆ GilBase

uint ff14bot.Managers.Item.GilBase
getset

◆ GilModifier

byte ff14bot.Managers.Item.GilModifier
getset

◆ Icon

ushort ff14bot.Managers.Item.Icon
getset

◆ IconImage

Image ff14bot.Managers.Item.IconImage
get

◆ Indisposable

bool ff14bot.Managers.Item.Indisposable
getset

◆ IsArmor

bool ff14bot.Managers.Item.IsArmor
get

Returns true if item is armor.

◆ IsGroundTargeting

bool ff14bot.Managers.Item.IsGroundTargeting
get

◆ IsValidForCurrentClass

bool ff14bot.Managers.Item.IsValidForCurrentClass
get

Returns true if the items affinity allows the current class/job.

◆ IsWeapon

bool ff14bot.Managers.Item.IsWeapon
get

Returns true if item can go in the mainhand or offhand.

◆ ItemAction

ushort ff14bot.Managers.Item.ItemAction
getset

◆ ItemLevel

ushort ff14bot.Managers.Item.ItemLevel
getset

◆ ItemRole

ItemRole ff14bot.Managers.Item.ItemRole
getset

◆ MagicDamage

ushort ff14bot.Managers.Item.MagicDamage
getset

◆ MagicDefense

ushort ff14bot.Managers.Item.MagicDefense
getset

◆ MateriaSlots

byte ff14bot.Managers.Item.MateriaSlots
getset

◆ PhysicalDamage

ushort ff14bot.Managers.Item.PhysicalDamage
getset

◆ Rarity

byte ff14bot.Managers.Item.Rarity
getset

◆ RepairClass

byte ff14bot.Managers.Item.RepairClass
getset

◆ RepairItemId

uint ff14bot.Managers.Item.RepairItemId
getset

◆ RequiredLevel

byte ff14bot.Managers.Item.RequiredLevel
getset

◆ SetBonusStatType1

ItemAttribute ff14bot.Managers.Item.SetBonusStatType1
getset

◆ SetBonusStatType2

ItemAttribute ff14bot.Managers.Item.SetBonusStatType2
getset

◆ SetBonusStatType3

ItemAttribute ff14bot.Managers.Item.SetBonusStatType3
getset

◆ SetBonusStatType4

ItemAttribute ff14bot.Managers.Item.SetBonusStatType4
getset

◆ SetBonusStatType5

ItemAttribute ff14bot.Managers.Item.SetBonusStatType5
getset

◆ SetBonusType

BonusType ff14bot.Managers.Item.SetBonusType
getset

◆ SetBonusValue1

short ff14bot.Managers.Item.SetBonusValue1
getset

◆ SetBonusValue2

short ff14bot.Managers.Item.SetBonusValue2
getset

◆ SetBonusValue3

short ff14bot.Managers.Item.SetBonusValue3
getset

◆ SetBonusValue4

short ff14bot.Managers.Item.SetBonusValue4
getset

◆ SetBonusValue5

short ff14bot.Managers.Item.SetBonusValue5
getset

◆ StackSize

uint ff14bot.Managers.Item.StackSize
getset

◆ Stat1

ushort ff14bot.Managers.Item.Stat1
getset

◆ Stat2

ushort ff14bot.Managers.Item.Stat2
getset

◆ Stat3

ushort ff14bot.Managers.Item.Stat3
getset

◆ Stat4

ushort ff14bot.Managers.Item.Stat4
getset

◆ Stat5

ushort ff14bot.Managers.Item.Stat5
getset

◆ Stat6

ushort ff14bot.Managers.Item.Stat6
getset

◆ StatType1

ItemAttribute ff14bot.Managers.Item.StatType1
getset

◆ StatType2

ItemAttribute ff14bot.Managers.Item.StatType2
getset

◆ StatType3

ItemAttribute ff14bot.Managers.Item.StatType3
getset

◆ StatType4

ItemAttribute ff14bot.Managers.Item.StatType4
getset

◆ StatType5

ItemAttribute ff14bot.Managers.Item.StatType5
getset

◆ StatType6

ItemAttribute ff14bot.Managers.Item.StatType6
getset

◆ UniformId

GrandCompany ff14bot.Managers.Item.UniformId
getset

◆ Unique

bool ff14bot.Managers.Item.Unique
getset

◆ UniqueUntradeableFlag

byte ff14bot.Managers.Item.UniqueUntradeableFlag
get

◆ Untradeable

bool ff14bot.Managers.Item.Untradeable
getset