Rebornbuddy
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Classes | |
class | ActionManager |
Handles casting actions and checking if they are ready. More... | |
class | ActionResourceManager |
Class handles fetching data used for the different special job gauges. More... | |
class | AetherCurrentManager |
Stores information about what aethercurrents have been completed. More... | |
class | AetheryteResult |
class | AffinityResult |
class | AgentInterface |
class | AgentInterface< T > |
class | AgentModule |
This class handles accessing datasets behind ui windows. More... | |
class | AsmManager |
class | AtkAddonControl |
Base class inherited by all remote ingame windows. More... | |
class | AuraResult |
class | AvoidanceManager |
Manager responsible for handling avoidance pathing and navigation around obstacles. More... | |
class | Bag |
This class holds a grid of slots. More... | |
class | BagSlot |
Class represents an grid slot within a bag Using this class outside a framelock is not supported as the values are not cached. More... | |
class | BattleNPCResult |
class | BookData |
Stores information about the active zodiac book Information is not refreshed so don't store this object. More... | |
struct | BookLayout |
class | BotManager |
class | CameraManager |
class | CapabilityManager |
class | CapabilityManagerHandle |
Represents a handle for managing capabilities within the CapabilityManager. More... | |
class | CapabilityStateChangedArgs |
class | CapabilityStateExtensions |
class | ChatEventArgs |
Chat event. More... | |
class | ChatLogEntry |
Class that holds the information for a single line of the games log. More... | |
class | ChatManager |
class | ChocoboManager |
class | ChocoboRaceManager |
Class that handles interacting with chocobo race abilities and items. More... | |
class | ClassItemWeightStorage |
class | CombatTargeting |
class | CompletionResult |
class | CraftingManager |
Crafting related information. More... | |
class | CrossRealmPartyMember |
Party member object used when inside a cross-realm party. More... | |
class | Database |
class | DataManager |
Class handles getting spell,item, and aura data based on id or name. More... | |
class | DefaultCombatTargetingProvider |
Default combat targeting provider. More... | |
class | DirectorManager |
Provides management and utility methods for handling various types of directors in the game, such as those associated with battles, gathering, and companies. This class allows for tracking, updating, and accessing directors by name or ID. More... | |
class | DutyManager |
DutyManager handles interacting with windows and data for duty system. More... | |
class | DynamicEvent |
Class that contains the information used for bozja, eureka, and oc events. More... | |
class | DynamicEventManager |
Provides insight to the games "DynamicEvent"'s that might be active. More... | |
struct | EquippableData |
class | EventNPCResult |
class | EventObjectResult |
class | ExitResult |
class | FastObjectFactory< T > |
class | FateCombatTargetingProvider |
class | FateData |
class | FateManager |
class | FishingManager |
Handles fishing related information. More... | |
class | GamelogManager |
Class that handles interacting with the games various different chat and combat logs. More... | |
class | GameObjectManager |
class | GameSettingsManager |
Class that handles getting and setting of in-game settings. More... | |
class | GameStatsManager |
A game stats. More... | |
class | GameWorld |
class | GardenManager |
Handles interacting with private gardens. More... | |
class | GatheringItem |
Class that represents a remote row in the gathering window. More... | |
struct | GatheringItemN |
class | GatheringLocationBonus |
Represents a bonus associated with a gathering location in the game. More... | |
class | GatheringManager |
Manager that handles interacting with the remote gathering system. More... | |
class | GatheringResult |
struct | GearSet |
Holds information about the individual gearsets. More... | |
struct | GearSetItem |
class | GearsetManager |
Class that handles managing user gearsets. More... | |
class | GeneralActionResult |
class | HotbarManager |
struct | HotbarSlot |
class | HuntData |
struct | HuntingLogCompletionData |
class | HuntingLogManager |
struct | HVector3 |
class | InstanceContentResult |
class | InvalidRoutineWrapper |
class | InventoryManager |
Represents a static manager for handling interactions with inventory bags and items. This class provides functionalities to access, query, and manipulate inventory data including free slots, filled slots, equipped items, and more. It also handles aggregated data related to both inventory and armory. More... | |
class | Item |
class | ItemWeightsManager |
class | LandingResult |
struct | LeveLayout |
class | LeveManager |
class | LeveResult |
class | LeveWork |
class | LocalizeableResult |
class | Lua |
struct | MapMarkerData |
Class that contains the data used to display different fate/dynamic events on the map. More... | |
struct | Matrix4x3 |
class | MeshProfile |
struct | MessageStorageStruct |
Message storage struct. More... | |
class | MountResult |
class | MovementManager |
Handles various movement-related functionalities including managing movement states, movement operations, and utilities for both ground and aerial navigation. More... | |
class | MyLeaf |
struct | NativeVector |
struct | NativeVectorV2< T > |
struct | NativeVectorV3 |
No allocator. More... | |
struct | NativeVectorV3< T > |
No allocator. More... | |
class | NullTargetingProvider |
struct | ObjectHeader |
this is here to turn 4 reads into 1. NOTE: not all of these are used in every type. More... | |
class | PartyManager |
Stores all the information about party members. More... | |
class | PartyMember |
Base class inherited by the different party member types. More... | |
struct | PCBHeader |
struct | PCBTriangle |
class | PetManager |
Functions involving the control of the players pet. More... | |
class | PetSpellData |
Represents the data and properties associated with a pet-specific spell in the game. More... | |
class | PetSpellResult |
class | PluginContainer |
Represents a container class that encapsulates an instance of a plugin implementing the IBotPlugin interface. More... | |
class | PluginManager |
class | Profile |
class | ProfileManager |
class | PurifyDBResult |
struct | QuestLayout |
class | QuestLogManager |
Class that handles managing interacting with the quest log. More... | |
class | QuestResult |
class | QuestStepHolder |
class | QuestWork |
Class that encapsulates the state of a quest in the quest log. More... | |
class | RaptureAtkUnitManager |
This class handles accessing ingame windows. More... | |
struct | RaycastResult |
struct | RecipeCrystalInfo |
struct | RecipeData |
Recipe information. More... | |
struct | RecipeIngredientInfo |
Ingredient information. More... | |
struct | ReductionIndex |
struct | Reward |
class | RoutineManager |
struct | settings |
class | SpecialCurrencyManager |
Gets information about some of the currencies in the currencies tab. More... | |
struct | SpecialCurrencyStorage |
struct | SpecialShopItem |
Struct containing the information for shopexchangecurrecny and shopexchangeitem The arrays provided are not cached so they should be declared outside prior to using LINQ. More... | |
class | SpecialShopManager |
Class that handles interacting with shops that require the player to use currencies other then gil. More... | |
class | SpellResult |
class | StandardPartyMember |
A member of the players party. More... | |
class | StoryModeManager |
Controls the state of the story mode system. More... | |
struct | Triangle |
class | TrustDummyPlayerMember |
Dummy party member used so that the player appears in the party member list when inside a trust dungeon run. More... | |
class | TrustPartyMember |
Trust npc party member. More... | |
class | UiManager |
class | WayPointProfile |
class | WeatherResult |
class | WorkshopBag |
Bag for holding cosmic exploration contents. More... | |
class | WorkshopBagSlot |
Cosmic exploration bag slot. More... | |
class | WorkshopManager |
Cosmic exploration manager. More... | |
class | WorldManager |
Manager that holds various pieces of information about the state of the game world. More... | |
class | ZodiacManager |
Class that handles information regarding the zodiac weapons. More... | |
class | ZoneMapping |
class | ZoneNameResult |
class | ZoneTransitionResult |
Enumerations | |
enum | CapabilityFlags : uint { None , Movement = 1 , MoveBehind = (1 << 1) , Facing = (1 << 2) , GapCloser = (1 << 3) , Aoe = (1 << 4) , Targeting = (1 << 5) , PetSummoning = (1 << 6) , PetUse = (1 << 7) , SpecialAttacks = (1 << 8) , Kiting = (1 << 9) , OffensiveDispel = (1 << 10) , DefensiveDispel = (1 << 11) , MultiMobPull = (1 << 12) , Taunting = (1 << 13) , Interrupting = (1 << 14) , OffensiveCooldowns = (1 << 15) , DefensiveCooldowns = (1 << 16) , All } |
Combat Routine's capabilities. More... | |
enum | CapabilityState { Disallowed , DontCare } |
Represents the state of capabilities, as requested by the user or bot. More... | |
enum | ChocoboStatus : byte { Normal = 0 , Lathered = 1 , Sprint = 2 } |
enum | NodeType { EXIT = 0x29 , ENTRANCE = 0x28 , ZONETRANS = 0x3B , TELEPORT = 12 } |
enum | DirectorType : ushort { Fate = 0x801A , BattleLeve = 0x8001 , GatheringLeve = 0x8002 , InstanceContent = 0x8003 , PublicContent = 0x8004 , QuestBattle = 0x8006 , CompanyLeve = 0x8007 , DpsChallenge = 0x800D } |
enum | DynamicEventState : byte { Inactive = 0 , Register = 1 , Warmup = 2 , Battle = 3 } |
State tracker for Dynamic Events. More... | |
enum | FateIconType : uint { Battle = 60721 , Boss = 60722 , KillHandIn = 60723 , ProtectNPC = 60724 , ProtectNPC2 = 60725 , Eureka = 60852 , Bozja_Slay = 63914 , Bozja_Boss = 63915 , Bozja_Gather = 63916 , Bozja_Defense = 63917 } |
enum | FishingState : byte { Bite = 0x5 , None = 0x0 , PoleOut = 0x1 , PoleReady = 0x4 , PullPoleIn = 0x2 , Quit = 0x3 , Reelin = 0x6 , Waitin = 0x8 } |
enum | GatheringFlags : sbyte { GatheringUp = 1 , GathersBoon = 2 , Unused = 4 , Hidden = 8 , Rare = 16 , Bonus = 32 , Undiscovered = 64 } |
enum | GearsetFlag : byte { None = 0x00 , Exists = 0x01 , Unknown02 = 0x02 , Unknown04 = 0x04 , HeadgearVisible = 0x08 , WeaponsVisible = 0x10 , VisorEnabled = 0x20 , Unknown40 = 0x40 , Unknown80 = 0x80 } |
enum | GearsetItemFlag : byte { None = 0 , ItemMissing = 0x01 , Unknown02 = 0x02 , ColorDiffers = 0x04 , MateriaDiffers = 0x08 , AppearanceDiffers = 0x10 , Unknown20 = 0x20 , Unknown40 = 0x40 , Unknown80 = 0x80 } |
enum | MovementDirection : byte { None = 0 , Forward = (1 << 0) , Backward = (1 << 1) , RotateLeft = (1 << 2) , RotateRight = (1 << 3) , StrafeLeft = (1 << 4) , StrafeRight = (1 << 5) , AllAllowed = Forward | Backward | StrafeLeft | StrafeRight | RotateLeft | RotateRight } |
enum | PetMovement : byte { Heel = 2 , Place = 3 , Stay = 4 } |
enum | PetStance : byte { Guard = 5 , Steady = 6 } |
enum | PetMode : byte { Sic = 7 , Obey = 8 } |
enum | PetType : byte { None = 0 , Emerald_Carbuncle = 1 , Topaz_Carbuncle = 2 , Ifrit_Egi = 3 , Titan_Egi = 4 , Garuda_Egi = 5 , Eos = 6 , Selene = 7 , Rook_Autoturret = 8 , Bishop_Autoturret = 9 } |
enum | SpecialCurrency : uint { BlueCraftersScrips = 10308 , RedCraftersScrips = 10309 , BlueGatherersScrips = 10310 , RedGatherersScrips = 10311 , YellowCraftersScrips = 17833 , YellowGatherersScrips = 17834 , WhiteCraftersScrips = 25199 , WhiteGatherersScrips = 25200 , PurpleCraftersScrips = 33913 , PurpleGatherersScrips = 33914 , OrangeCraftersScrips = 41784 , OrangeGatherersScrips = 41785 , Venture = 21072 , Ixali_Oaknot = 21073 , Vanu_Whitebone = 21074 , Sylphic_Goldleaf = 21075 , Steel_Amaljok = 21076 , Rainbowtide_Psashp = 21077 , Titan_Cobaltpiece = 21078 , Black_Copper_Gil = 21079 , Carved_Kupo_Nut = 21080 , Kojin_Sango = 21081 , Ananta_Dreamstaff = 21935 , Namazu_Koban = 22525 , FaeFancy = 28186 , Qitari_Compliment = 28187 , Hammered_Frogment = 28188 , Arkasodara_Pana = 36657 , Omicron_OmniToken = 37854 , Loporrit_Carat = 38952 , CenturioSeals = 10307 , Sack_Of_Nuts = 26533 , Bicolor_Gemstone = 26807 , SkybuildersScrips = 28063 , Faux_Leaf = 30341 , Trophy_Crystal = 36656 , Achievement_Certificate = 21172 } |
enum | SpecialCurrencyStorageType { A , B , C } |
enum ff14bot.Managers.CapabilityFlags : uint |
Combat Routine's capabilities.
enum ff14bot.Managers.ChocoboStatus : byte |
enum ff14bot.Managers.DirectorType : ushort |
enum ff14bot.Managers.DynamicEventState : byte |
enum ff14bot.Managers.FateIconType : uint |
enum ff14bot.Managers.FishingState : byte |
enum ff14bot.Managers.GatheringFlags : sbyte |
enum ff14bot.Managers.GearsetFlag : byte |
enum ff14bot.Managers.GearsetItemFlag : byte |
enum ff14bot.Managers.MovementDirection : byte |
enum ff14bot.Managers.PetMode : byte |
enum ff14bot.Managers.PetMovement : byte |
enum ff14bot.Managers.PetStance : byte |
enum ff14bot.Managers.PetType : byte |
enum ff14bot.Managers.SpecialCurrency : uint |