Provides core logic and behaviors related to the bot's "brain," including combat, death handling, and scheduling.
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static Composite | CreateBrain () |
| Creates the brain logic used by all bots etc.
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static float | PostCombatDelay = 0 |
| Defines the delay, in seconds, to apply after combat ends before continuing with other logic or actions. This is primarily used to introduce a pause or cooldown period after exiting combat to ensure smoother transitions.
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static Composite | CombatLogic [get] |
| Composite that calls Heal,CombatBuff, and then Combat behaviors in that order.
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static Composite | DeathReturnLogic [get, set] |
| Represents the logic executed after the player has died and successfully revived. Used to define and manage behaviors that occur when returning to gameplay after a death event.
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static Composite | DeathReviveLogic [get, set] |
| Logic executed when the player has died. Provides a hook for behaviors related to handling the death state.
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static EventHandler | OnScheduling |
| An event triggered during the scheduling process within the bot's behavior logic. This allows external handlers to inject or modify behavior during the scheduling phase, providing an opportunity to customize execution flow or perform additional tasks.
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Provides core logic and behaviors related to the bot's "brain," including combat, death handling, and scheduling.
◆ CreateBrain()
Composite ff14bot.Behavior.BrainBehavior.CreateBrain |
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Creates the brain logic used by all bots etc.
- Returns
Created 2012-06-25
◆ PostCombatDelay
float ff14bot.Behavior.BrainBehavior.PostCombatDelay = 0 |
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Defines the delay, in seconds, to apply after combat ends before continuing with other logic or actions. This is primarily used to introduce a pause or cooldown period after exiting combat to ensure smoother transitions.
◆ CombatLogic
Composite ff14bot.Behavior.BrainBehavior.CombatLogic |
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staticget |
Composite that calls Heal,CombatBuff, and then Combat behaviors in that order.
◆ DeathReturnLogic
Composite ff14bot.Behavior.BrainBehavior.DeathReturnLogic |
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staticgetset |
Represents the logic executed after the player has died and successfully revived. Used to define and manage behaviors that occur when returning to gameplay after a death event.
◆ DeathReviveLogic
Composite ff14bot.Behavior.BrainBehavior.DeathReviveLogic |
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staticgetset |
Logic executed when the player has died. Provides a hook for behaviors related to handling the death state.
◆ OnScheduling
EventHandler ff14bot.Behavior.BrainBehavior.OnScheduling |
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static |
An event triggered during the scheduling process within the bot's behavior logic. This allows external handlers to inject or modify behavior during the scheduling phase, providing an opportunity to customize execution flow or perform additional tasks.