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ff14bot.Directors.LeveDirector Class Reference

Represents a specialized implementation of a director that manages levequests in the game. Levequests are specific types of repeatable quests often tied to various player activities such as combat or gathering. More...

Inheritance diagram for ff14bot.Directors.LeveDirector:
ff14bot.Directors.Director ff14bot.Objects.RemoteObject ff14bot.Directors.BattleLeveConciliate ff14bot.Directors.BattleLeveDetect ff14bot.Directors.BattleLeveDrop ff14bot.Directors.BattleLeveGuide ff14bot.Directors.BattleLeveHunt ff14bot.Directors.BattleLeveOrb ff14bot.Directors.BattleLevePursuit ff14bot.Directors.BattleLeveSearch ff14bot.Directors.BattleLeveSurvive ff14bot.Directors.BattleLeveSweep ff14bot.Directors.CompanyLeveInterception ff14bot.Directors.CompanyLevePenetration ff14bot.Directors.CompanyLeveProtection ff14bot.Directors.CompanyLeveSummon ff14bot.Directors.GatheringLeveExecution ff14bot.Directors.GatheringLeveProcurance ff14bot.Directors.GatheringLeveSearch ff14bot.Directors.GatheringLeveSearchProcurance

Classes

struct  BattleLeveTodoWork
struct  GatheringLeveTodoWork

Public Member Functions

override bool IsTodoChecked (int ObjectiveIndex)
Public Member Functions inherited from ff14bot.Directors.Director
override string ToString ()
virtual int[] GetActiveObjectives ()
virtual Tuple< int, int > GetTodoArgs (int ObjectiveIndex)
Public Member Functions inherited from ff14bot.Objects.RemoteObject
void UpdatePointer (IntPtr newptr)
 Updates the pointer to a new value and triggers any necessary update mechanisms.

Properties

uint LeveId [get]
 Gets the unique leve identifier associated with the current LeveDirector instance.
byte Variation [get]
 Gets the variation type associated with the current LeveDirector instance.
Properties inherited from ff14bot.Directors.Director
uint Id [get]
uint SubId [get]
DirectorType DirectorType [get]
string LuaString [get]
int GetI8A [get]
int GetI8B [get]
int GetI8C [get]
int GetI8D [get]
int GetI8E [get]
int GetI8F [get]
int GetI8G [get]
int GetI8H [get]
int GetI8I [get]
int GetI8J [get]
uint GetUI8A [get]
uint GetUI8B [get]
uint GetUI8C [get]
uint GetUI8D [get]
uint GetUI8E [get]
uint GetUI8F [get]
uint GetUI8G [get]
uint GetUI8H [get]
uint GetUI8I [get]
uint GetUI8J [get]
uint GetUI8K [get]
uint GetUI8L [get]
uint GetBranch [get]
uint GetUI8AH [get]
uint GetUI8BH [get]
uint GetUI8CH [get]
uint GetUI8DH [get]
uint GetUI8EH [get]
uint GetUI8FH [get]
uint GetUI8GH [get]
uint GetUI8HH [get]
uint GetUI8IH [get]
uint GetUI8JH [get]
uint GetUI8AL [get]
uint GetUI8BL [get]
uint GetUI8CL [get]
uint GetUI8DL [get]
uint GetUI8EL [get]
uint GetUI8FL [get]
uint GetUI8GL [get]
uint GetUI8HL [get]
uint GetUI8IL [get]
uint GetUI8JL [get]
int GetI16A [get]
int GetI16B [get]
int GetI16C [get]
int GetI16D [get]
int GetI16E [get]
uint GetUI16A [get]
uint GetUI16B [get]
uint GetUI16C [get]
uint GetUI16D [get]
uint GetUI16E [get]
uint GetUI32A [get]
uint GetUI32B [get]
int GetI32A [get]
int GetI32B [get]
bool[] GetBitFlag8 [get]
bool[] GetBitFlag16 [get]
bool[] GetBitFlag24 [get]
bool[] GetBitFlag32 [get]
bool[] GetBitFlag40 [get]
bool[] GetBitFlag48 [get]
bool[] GetBitFlag56 [get]
bool[] GetBitFlag64 [get]
bool[] GetBitFlag72 [get]
bool[] GetBitFlag80 [get]
Properties inherited from ff14bot.Objects.RemoteObject
virtual bool IsValid [get]
 Indicates whether the instance is valid and points to a valid reference or object.
IntPtr VTable [get]
 Gets the virtual function table (VTable) pointer for the remote object.
IntPtr Pointer [get, set]
 Gets or sets the memory pointer for the associated object or entity.

Additional Inherited Members

Protected Member Functions inherited from ff14bot.Directors.Director
 Director (IntPtr ptr)
Protected Member Functions inherited from ff14bot.Objects.RemoteObject
 RemoteObject (IntPtr pointer)
 Represents the base class for objects that manage pointers to external memory in the game or application.
virtual void OnUpdatePointer (IntPtr ptr)
 Invoked when the pointer to external memory is updated.

Detailed Description

Represents a specialized implementation of a director that manages levequests in the game. Levequests are specific types of repeatable quests often tied to various player activities such as combat or gathering.

The LeveDirector class utilizes functionality from its base class, Director, and incorporates leve-specific operations. It provides access to leve-specific properties and methods, such as the leve ID and variation, and includes methods for managing leve objectives and data relevant to combat and gathering activities. This class also serves as a base class for more specific levequest types, such as combat and gathering leves.

Member Function Documentation

◆ IsTodoChecked()

override bool ff14bot.Directors.LeveDirector.IsTodoChecked ( int ObjectiveIndex)
virtual

Reimplemented from ff14bot.Directors.Director.

Property Documentation

◆ LeveId

uint ff14bot.Directors.LeveDirector.LeveId
get

Gets the unique leve identifier associated with the current LeveDirector instance.

This property reads the LeveId directly from the game's memory using a predefined offset within the LeveDirector structure. The identifier is used to differentiate between various leve-related content, including tasks, objectives, and associated data for caching or lookup purposes.

◆ Variation

byte ff14bot.Directors.LeveDirector.Variation
get

Gets the variation type associated with the current LeveDirector instance.

This property retrieves a byte value representing the specific variation of the leve from the game's memory, using a predefined offset within the LeveDirector structure. The variation value is often used to dictate certain conditions or behaviors associated with different types of leve objectives.