The values within this class are only good for one frame, discard object after that.
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string | Name [get] |
| Returns the english name of the aura.
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string | LocalizedName [get] |
| Returns the name of the aura in the games current locale.
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int | Index [get] |
| Get the auras index on the unit.
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uint | Id [get] |
| Get the buffs id.
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uint | Value [get] |
| Gets the buffs value, usually the number of stacks or other class related information.
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float | TimeLeft [get] |
| Gets the time left on the aura in seconds TimespanLeft
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TimeSpan | TimespanLeft [get] |
| Gets the time left on the aura.
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uint | CasterId [get] |
| Gets the object id of the caster.
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GameObject | Caster [get] |
| Attempts to get the object who cast this aura.
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uint | UnknownField [get] |
| This was added in 7.2, currently unknown.
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bool | IsDebuff [get] |
| Is this a debuff.
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bool | IsDispellable [get] |
| Can this aura be dispelled?
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The values within this class are only good for one frame, discard object after that.