The values within this class are only good for one frame, discard object after that.
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| string | Name [get] |
| | Returns the english name of the aura.
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| string | LocalizedName [get] |
| | Returns the name of the aura in the games current locale.
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| int | Index [get] |
| | Get the auras index on the unit.
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| uint | Id [get] |
| | Get the buffs id.
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| uint | Value [get] |
| | Gets the buffs value, usually the number of stacks or other class related information.
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| float | TimeLeft [get] |
| | Gets the time left on the aura in seconds TimespanLeft
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| TimeSpan | TimespanLeft [get] |
| | Gets the time left on the aura.
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| uint | CasterId [get] |
| | Gets the object id of the caster.
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| GameObject | Caster [get] |
| | Attempts to get the object who cast this aura.
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| uint | UnknownField [get] |
| | This was added in 7.2, currently unknown.
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| bool | IsDebuff [get] |
| | Is this a debuff.
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| bool | IsDispellable [get] |
| | Can this aura be dispelled?
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The values within this class are only good for one frame, discard object after that.