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static bool | IsFlanking (Vector3 me, Vector3 target, float targetHeading) |
static bool | IsBehind (Vector3 me, Vector3 target, float targetHeading) |
static bool | IsFlanking (Vector3 me, Vector3 target, float targetFacingRadians, float arcRadians) |
static bool | RightFlank (Vector3 me, Vector3 target, float targetFacingRadians, float arcRadians) |
static bool | LeftFlank (Vector3 me, Vector3 target, float targetFacingRadians, float arcRadians) |
static bool | IsBehind (Vector3 me, Vector3 target, float targetFacingRadians, float arcRadians) |
static float | CalculateHeading (Vector3 a, Vector3 b) |