The Core class provides a central management and utility framework for interacting with the game. It contains references to primary objects, configurations, memory access, and performs various key tasks.
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static OverlayManager | OverlayManager |
| Manages the overlay display for the application, providing features such as activation, deactivation, and user notifications through visual elements.
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static ExternalProcessMemory | Memory |
| Main instance of core memory operator.
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static bool | TestBool1 = false |
static object | TestObject1 = null |
static int | TestCounter1 = 0 |
static dynamic | TemporaryStorage = new ExpandoObject() |
| Data storage for profiles that is never cleared until exit.
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static dynamic | ProfileTemporaryStorage = new ExpandoObject() |
| Data storage for profiles that is cleared on profile load.
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static dynamic | BotStartTemporaryStorage = new ExpandoObject() |
| Data storage for profiles that is cleared on botbase start.
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static readonly ThreadSafeRandom | Random = new ThreadSafeRandom(new Random()) |
| Provides a thread-safe random number generator, ensuring consistent and reliable randomization for features or operations requiring randomness within the application.
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static string | LastLoginError = "" |
| Stores the error message related to the most recent login attempt. This includes errors encountered during server requests, authentication issues, or other login failures. The value is updated as errors occur during the login process, providing diagnostic information for troubleshooting.
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static Dictionary< string, object > | CommandLineSettings = new Dictionary<string, object>() |
| Represents a collection of command-line arguments and their corresponding values, allowing the application to dynamically store and retrieve settings specified at runtime.
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static LocalPlayer | Player [get] |
| Local player game object.
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static LocalPlayer | Me [get] |
| Local player game object.
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static GameObject | Target [get] |
| The currently targeted object, null if no target.
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static bool | IsInGame [get] |
| Check if the player is currently in game.
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static int???????? | CurrentGameVer [get] |
| Represents the current game version as an integer. This value is obtained by reading memory patterns within the game's process and parsing the version string.
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The Core class provides a central management and utility framework for interacting with the game. It contains references to primary objects, configurations, memory access, and performs various key tasks.
◆ SetFocus()
IntPtr ff14bot.Core.SetFocus |
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HandleRef | hWnd | ) |
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◆ BotStartTemporaryStorage
dynamic ff14bot.Core.BotStartTemporaryStorage = new ExpandoObject() |
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Data storage for profiles that is cleared on botbase start.
◆ CommandLineSettings
Dictionary<string, object> ff14bot.Core.CommandLineSettings = new Dictionary<string, object>() |
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Represents a collection of command-line arguments and their corresponding values, allowing the application to dynamically store and retrieve settings specified at runtime.
◆ LastLoginError
string ff14bot.Core.LastLoginError = "" |
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Stores the error message related to the most recent login attempt. This includes errors encountered during server requests, authentication issues, or other login failures. The value is updated as errors occur during the login process, providing diagnostic information for troubleshooting.
◆ Memory
ExternalProcessMemory ff14bot.Core.Memory |
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Main instance of core memory operator.
◆ OverlayManager
OverlayManager ff14bot.Core.OverlayManager |
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Manages the overlay display for the application, providing features such as activation, deactivation, and user notifications through visual elements.
◆ ProfileTemporaryStorage
dynamic ff14bot.Core.ProfileTemporaryStorage = new ExpandoObject() |
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Data storage for profiles that is cleared on profile load.
◆ Random
readonly ThreadSafeRandom ff14bot.Core.Random = new ThreadSafeRandom(new Random()) |
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Provides a thread-safe random number generator, ensuring consistent and reliable randomization for features or operations requiring randomness within the application.
◆ TemporaryStorage
dynamic ff14bot.Core.TemporaryStorage = new ExpandoObject() |
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Data storage for profiles that is never cleared until exit.
◆ TestBool1
bool ff14bot.Core.TestBool1 = false |
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◆ TestCounter1
int ff14bot.Core.TestCounter1 = 0 |
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◆ TestObject1
object ff14bot.Core.TestObject1 = null |
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◆ CurrentGameVer
int???????? ff14bot.Core.CurrentGameVer |
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staticget |
Represents the current game version as an integer. This value is obtained by reading memory patterns within the game's process and parsing the version string.
◆ IsInGame
bool ff14bot.Core.IsInGame |
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staticget |
Check if the player is currently in game.
◆ Me
Local player game object.
◆ Player
Local player game object.
◆ Target
The currently targeted object, null if no target.