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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited by Staff: We don't see the reason why your bot is getting stuck here; nothing is obstructing the path
-------------------------
We are stuck! (TPS: 45.4, FPS: 30, Latency: 50, Map: Troll Raid, loc: <-671.6668, 5526.27, -1.62181>)!
Nearest game object, distance 8.61 yards
<!--Salvage Goods in Azsuna zone and on Troll Raid map-->
<GameObject model="#1006536">
<Matrix M11="0.60526216" M12="0.7948754" M13="0.0427874029" M14="0" M21="-0.7934464" M22="0.598104656" M23="0.112754352" M24="0" M31="0.06403431" M32="-0.102195464" M33="0.992701232" M34="0" M41="-668.25" M42="5527.04443" M43="-9.488988" M44="1" />
</GameObject>

He was stuck going in and out of the boat.
 
Last edited by a moderator:
Edited by Staff (2):
Thank you for your profile that demonstrates the issue. An internal bug report has been opened with regard to this bug.
---------------------------


Edited by Staff:
Could you please attach the HB log for this?
---------------------------


ArchaeologyBuddy is not able to get artifact at this spot as it tries searching for landing point way too far away.

<-2344.459, 1350.953, 80.26221> in Desolace

Edit:
Couldn't find the ArchaeologyBuddy log but attached a profile that will easily reproduce the issue.

Edit#2:
Thank you so much. :)
 

Attachments

Last edited:
Edited By Staff: Fixed in next HB release
--------------------------
Hello,

Suramar, dead on city.
<1123.531, 3860.553, 12.09925>

rdE3pSp.png
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed in next HB release
--------------------------

High moutains
<Hotspot X="3172.702" Y="3942.53" Z="1181.666" />

qmb3fyy.png
 

Attachments

Last edited by a moderator:
Edited By Staff: duplicate report.
--------------------------

Nagrand

<Hotspot X="-1239.857" Y="7175.682" Z="83.11352" />

YN5WImh.png
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed
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Suramar.

<Hotspot X="1023.089" Y="3396.656" Z="21.77946" />

KZuj4bB.png
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed but needs testing
--------------------------

Aszuna

<Hotspot X="67.09127" Y="6285.966" Z="-15.24075" />

F9ss7YA.png
 

Attachments

Last edited by a moderator:
Edited by Staff: This object is not visible to HB but the profile will warn the user that he/she must take control and manually interact with it.
-----------------------------------------------------------------

Deepholm.
http://www.wowhead.com/deepholm
shaman class quest.

<Hotspot X="2530.784" Y="-187.4142" Z="-177.3478" />

W4zz92P.png


Stuck walking in the block.
Seems better to interract with it
 

Attachments

Last edited by a moderator:
Edited by Staff: Sorry about your problem. Our navigator will try to go around lava but it will go inside it when told to. Usually this is a problem with the profile, but it's hard to say without seeing a log first.
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Broken Shore
ALL the fell water that causes damage.

CONSTANTLY running into this shit - cause multiple deaths.

53.31, 54.07
54.22, 53.92
57.93, 33.55
66.68, 27.14
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
-----------------------------------------------------------

Zone: The Storm Peaks
Hotspot X="7849.749" Y="-813.871" Z="1195.636"

Bot can't get out of wreck of zappelin
 

Attachments

  • WoWScrnShot_052217_152938.jpg
    WoWScrnShot_052217_152938.jpg
    206.8 KB · Views: 13
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
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Zone: Icecrown

<6836.438, -1637.318, 845.5402>
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed
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Legion, Broken Shore


When we in Subzone at ship "The Dreadex"The Dreadex

need to add those objects to avoid Navigator as currently it do stuck on the.

Code:
<GameObject Name="Scavenged Goods" Entry="267944" X="-1443.572" Y="3007.672" Z="323.2794" />
<GameObject Name="Scavenged Goods" Entry="267945" X="-1438.57" Y="3014.198" Z="323.3977" />
<GameObject Name="Scavenged Goods" Entry="267950" X="-1444.76" Y="3008.831" Z="342.3624" />
<GameObject Name="Scavenged Goods" Entry="267949" X="-1424.477" Y="3050.949" Z="342.3791" />

Location in subzone example: new Vector3(-1421.107f,3045.995f,342.3616f)
Map: 1220: Troll Raid
Zone: 7543: The Dreadex
SubZone: 8537: The Dreadex

Objects dump: https://hastebin.com/itohugufun.xml


NXvWZ8.jpg



4FEUdO.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
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Legion, Stormheim

Code:
Path distances request failed on map: Troll Raid, Location: <2264.392, 502.803, 51.53102>


xOwMJn.jpg


syR2Yo.jpg
 
Last edited by a moderator:
Edited by Staff: Thank you for taking the time to provide us additional details. Unfortunately the distance between portal endpoints is too great, and I don't think we support this type of teleportation. It should be fairly trivial for a questing profile to handle these portals.

--------------------------------------------------------------------------------

Edited by Staff: We need the start and end locations to add portals, but only short-range teleports can be added. No teleports were found around your coordinate.
----------------------------------------

If you use <GameObject Name="Garden" Entry="245925" X="1714.095" Y="3904.475" Z="167.9921" />
you activate the portal .
Probably marked by <WoWUnit Name="VFX Bunny" Entry="72587" X="1709.951" Y="3915.004" Z="168.6241" />
If you have the beam active by <Aura Name="Attune Beam: Yellow" SpellId="199291" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" />
you can step on it and land at <Hotspot X="1975.12" Y="3560.76" Z="363.0186" />
There you have

<GameObject Name="Warp Lab" Entry="245927" X="1964.78" Y="3559.214" Z="362.8636" />
<GameObject Name="Library" Entry="245926" X="1976.365" Y="3548.938" Z="362.8169" />
<GameObject Name="Fountain" Entry="245954" X="1987.021" Y="3560.165" Z="362.8521" />
<WoWUnit Name="VFX Bunny" Entry="72587" X="1976.002" Y="3560.161" Z="362.7632" />

This is affected by
<Aura Name="Attune Beam: Green" SpellId="199293" StackCount="0" Creator="" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for the Warp Lab
<Aura Name="Attune Beam: Purple" SpellId="199294" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for Fountain
<Aura Name="Attune Beam: Yellow" SpellId="199291" StackCount="0" Creator="" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" /> for the Library


Warp Lab:
Point of Entry:
<Hotspot X="1775.29" Y="3763.8" Z="268.3882" />
Objects:
<GameObject Name="Workshop" Entry="245928" X="1787.05" Y="3763.933" Z="268.6244" />
Portal Location:
<WoWUnit Name="VFX Bunny" Entry="72587" X="1775.78" Y="3763.902" Z="268.6195" />
Spell:
<Aura Name="Attune Beam: Purple" SpellId="199294" StackCount="0" Creator="VFX Bunny" CreatorGuid="" TimeLeft="00:00:00" Flags="Cancelable" />
 
Last edited by a moderator:
Edited By Staff: Fixed this particular instance. Please report every case as you find them. This is a mesh generation bug, not an issue with jumping.
--------------------------------------------------------------------------------

Legion, BrokenShore


Navigator still have big issue with jumping from water to surface, this very often happen in all Legion zones.
Example of such stuck trying to jump from water in Broken shore.
It will be awesome if its behavior can be improved.

[03:39:42.954 V] We are stuck! (TPS: 14.8, FPS: 94, Latency: 140, Map: Troll Raid, loc: <-721.0133, 3548.87, -4.02444>)!
[03:39:42.954 D] Nearest game object, distance 6.95 yards
<!--Black Barracuda School in Broken Shore zone and on Troll Raid map-->
<GameObject model="#219406">
<Matrix M11="1" M12="0" M13="0" M14="0" M21="0" M22="1" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-726.1059" M42="3551.34888" M43="0" M44="1" />
</GameObject>

[03:39:42.955 V] Trying jump

Log data: https://hastebin.com/nunucizuzi.vbs

2bN7zR.jpg



rFnc8T.jpg
 
Last edited by a moderator:
Edited By Staff: This is not a bug because our navigator never supported jumping to a higher surface. We do have a feature request open regarding adding jumping support.
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The water flowing through Suramar City is another example.
A simple jump will bring you out of the water onto the street, but we prefer to swim along the channel for quite some time instead of mounting outside it.
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release:
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Zone: Broken Shore

Location: "-1127.863" Y="2717.519" Z="67.17861"

Description of the problem:
The bot tries to get inside the Fel Tower but fails to land (Flightor).


Basically, I think that all Fel Towers will cause the same problem.
 

Attachments

  • 2017-06-01_18-35-44.png
    2017-06-01_18-35-44.png
    763 KB · Views: 10
  • 2017-06-01_18-35-58.png
    2017-06-01_18-35-58.png
    190.3 KB · Views: 10
  • 6128 2017-06-01 18.08.txt
    6128 2017-06-01 18.08.txt
    630.6 KB · Views: 7
Last edited by a moderator:
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