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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited by Staff: Fixed
-----------------------------------------------------------

Legion, Suramar

Navigator cant manage to get out lava to ground

Code:
We are stuck! (TPS: 14.8, FPS: 30, Latency: 186, Map: Troll Raid, loc: <1214.299, 5095.998, 52.53309>)!
Nearest game object, distance 22.62 yards
<!--Fel-Infused Plate in Suramar zone and on Troll Raid map-->
<GameObject model="#455588">
  <Matrix M11="0.878085852" M12="-0.478503078" M13="0" M14="0" M21="0.478503078" M22="0.878085852" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="1217.48792" M42="5074.23633" M43="57.8241234" M44="1" />
</GameObject>
Trying jump
Normal Jump failed; Back pedaling and trying again
Trying jump
Flushing timed movement. Direction: Forward
Flushing timed movement. Direction: JumpAscend
We are stuck! (TPS: 14.9, FPS: 30, Latency: 186, Map: Troll Raid, loc: <1214.312, 5095.989, 52.54523>)!
Nearest game object, distance 22.61 yards
<!--Fel-Infused Plate in Suramar zone and on Troll Raid map-->
<GameObject model="#455588">
  <Matrix M11="0.878085852" M12="-0.478503078" M13="0" M14="0" M21="0.478503078" M22="0.878085852" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="1217.48792" M42="5074.23633" M43="57.8241234" M44="1" />
</GameObject>
Trying jump

Trying jump

Additional data:
Code:
new Vector3(1214.26f,5096.079f,52.56632f)
Map: 1220: Troll Raid
Zone 7637: Suramar
SubZone: 7844: Felsoul Hold


nav.png
nav-map.png
 
Last edited by a moderator:
Edited by Staff: Fixed in upcoming release
-----------------------------------------------------------

WHISPERING BLUFFS/ VAL'SHARAH

[Flightor] Set up for movement from <1968.39, 6210.546, 92.12487> to <2021.62, 6201.882, 31.71216>
[12:59:51.214 D] [Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..

The nodes (leystone) is actually inside a cave beneath (lostlight grotto)
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed in next HB release.
-----------------------------------------------------------

Broken Shore
Inside Legion ship, 1st floor

<Hotspot X="995.4284" Y="4747.478" Z="74.8149" />

coAbFVf.png


n7db22T.png
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed
-----------------------------------------------------------

Legion, Suramar City


Path distances request failed on map: Troll Raid, Location: <1115.306, 3859.206, 5.31942>


new Vector3(1115.306f,3859.206f,5.31942f)
Map: 1220: Troll Raid
Zone 7637: Suramar
SubZone: 8397: Terrace of Enlightenment
 
Last edited by a moderator:
Edited by Staff: I can't fix this due to a limitation to our navigation system
-----------------------------------------------------------


Legion, Broken Shore


Flightor do fly over and over back and force and never land.

Code:
Fly move [120076]<[120076]<Gossip, Vendor Treasure Master Iks'reeged>@34AA>@<-1340.689, 3182.097, -88.48366>@124.9:29.03:65.02515, Nav Move result: Moved  [Flying: False, Ground Distance: 0.0009 Path Distance: 0 Tollerance: 4.3, Is Falling: False]
MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <-1340.689, 3182.097, -88.48366>, DistanceTolerance: 4.3, MoveImmediately: True

Code:
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at p-"G$\[ue\,h=m@p\,U(\[ap\[niU!.?P/b8ucC"dL%f-\.>v@$Qk#)r.‍‪‍‌‭‌‪‌‏‏‫‫‮‬‍‎‫‏‮[](Func`2 )
   at ‌‍‭‮‍‫‮‏‪‭‍‎‬‏‬‍‪‍‌‏‎‎‏‏‮.‏‍‭‭‭‏‎‌‌‫‪‎‎‎‌‌‎‬‏‪‏‫‪‮‮.‎‏‌‮‌‪‮‌‫‬‌‭‭‌‫‬‎‫‮‭‎‌‫‭‍‍‏‮()
   at p-"G$\[ue\,h=m@p\,U(\[ap\[niU!.HP5);J$\*y'1>Ibj?^AWv0)6W\*.‎‏‌‮‌‪‮‌‫‬‌‭‭‌‫‬‎‫‮‭‎‌‫‭‍‍‏‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‍‭‎‮‫‏‭‭‏‪‫‌‮‫‮‮‏‪‌‍‌‍‮()
   at Styx.CommonBot.TreeRoot.‏‮‌‭‬‍‭‏‌‭‌‍‭‬‫‫‫‫‫‪‬‪‮‭‪‌‮()
   at Styx.CommonBot.TreeRoot.‌‏‫‪‬‍‎‍‮‏‍‎‭‪‫‪‮‮‌‌‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at p-"G$\[ue\,h=m@p\,U(\[ap\[niU!.?P/b8ucC"dL%f-\.>v@$Qk#)r.‍‪‍‌‭‌‪‌‏‏‫‫‮‬‍‎‫‏‮[](Func`2 )
   at ‌‍‭‮‍‫‮‏‪‭‍‎‬‏‬‍‪‍‌‏‎‎‏‏‮.‏‍‭‭‭‏‎‌‌‫‪‎‎‎‌‌‎‬‏‪‏‫‪‮‮.‎‏‌‮‌‪‮‌‫‬‌‭‭‌‫‬‎‫‮‭‎‌‫‭‍‍‏‮()
   at p-"G$\[ue\,h=m@p\,U(\[ap\[niU!.HP5);J$\*y'1>Ibj?^AWv0)6W\*.‎‏‌‮‌‪‮‌‫‬‌‭‭‌‫‬‎‫‮‭‎‌‫‭‍‍‏‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‍‭‎‮‫‏‭‭‏‪‫‌‮‫‮‮‏‪‌‍‌‍‮()
   at Styx.CommonBot.TreeRoot.‏‮‌‭‬‍‭‏‌‭‌‍‭‬‫‫‫‫‫‪‬‪‮‭‪‌‮()
   at Styx.CommonBot.TreeRoot.‌‏‫‪‬‍‎‍‮‏‍‎‭‪‫‪‮‮‌‌‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)

p.s. maybe for such cases to avoid endless circle behavior - land anyway somewhere?
 
Last edited by a moderator:
Edited by Staff: Fixed in next release
-----------------------------------------------------------
Flightor still navigates over the Trueshot Logde in Highmountain, a class-restricted area (Hunter only).
I do not have a Hunter to give you exact Hotspots.

But this may help:
Trueshot Lodge has own ZoneID=7877
Me.MinimapZoneText = "Trueshot Lodge"

Non-Hunters will be teleported to Nesingway Retreat (located at the edge of this zone) when trying to fly over or enter that area.
Often resulting in an endless loop when traveling east to west.
 
Last edited by a moderator:
Edited by Staff: Partially Fixed. Need all of the surrounding game objects to do full fix
-----------------------------------------------------------
STUCK !! Thank you for your time to fix
 

Attachments

  • 4956 2017-07-03 08.50.txt
    4956 2017-07-03 08.50.txt
    1.2 MB · Views: 12
  • QQ图片20170703093401.png
    QQ图片20170703093401.png
    749.9 KB · Views: 13
  • QQ图片20170703093553.png
    QQ图片20170703093553.png
    791.1 KB · Views: 10
Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
-----------------------------------------------------------
Broken Isle / Stormheim / Thorim's Peak - Bot flies though no-fly indoor cave.
=================================================
The Bot tries to fly from south to north through the big open cave at top of mountain.
Char will be dismounted as this area is "indoors"
Char then returns south to outside, mounts up, rinse repeat ;)

Screenshot is <Hotspot X="2013.575" Y="2827.695" Z="516.9086" />
when flying to <Hotspot X="2028.073" Y="2841" Z="516.9086" /> the char will get dismounted

Unfortunatly this cave lies on the route when flying from Dalaran to Stormheim ;D

Screen and Log :
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed
**********************************************************

Good day,

I am running Alisha BotBase and there is a mesh, navigation issue in this location :

The toon is stuck from here : <Hotspot X="-690.2081" Y="2724.855" Z="1.346807" />
till here : <Hotspot X="-693.0377" Y="2664.479" Z="1.656211" />
and try in loop to get back and forward.

The toon is stuck in the cavern and cannot get out. Please, can you correct it ?

bYbeIQD.png
dFvnnXB.jpg

8iz97dE.jpg



Nr0yUX8.png


J4wgs4A.png

Dear HB Staff, can I please have a quick update regarding my request ? Is it something you can correct, or you just won't correct it ?
Thank you, much appreciated.
 
Last edited by a moderator:
Edited by Staff: Fixed
-----------------------------------------------------------

Legion, Valsharah


Bot stuck in try to move under bridge which low and toon cant move under it. But Navigator do nto recognize it.

We are stuck! (TPS: 14.8, FPS: 37, Latency: 180, Map: Troll Raid, loc: <3426.233, 5738.029, 307.5367>)!
Trying strafe forward left for 428 ms
Flushing timed movement. Direction: StrafeLeft
Flushing timed movement. Direction: Forward
We are stuck! (TPS: 14.8, FPS: 37, Latency: 180, Map: Troll Raid, loc: <3426.233, 5737.999, 307.5367>)!
Trying strafe forward right for 445 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 29, Latency: 180, Map: Troll Raid, loc: <3426.233, 5737.999, 307.5367>)!
Trying strafe left for 247 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.8, FPS: 29, Latency: 180, Map: Troll Raid, loc: <3426.233, 5737.994, 307.5367>)!
Trying strafe right for 487 ms
Flushing timed movement. Direction: StrafeRight
We are stuck! (TPS: 14.8, FPS: 30, Latency: 180, Map: Troll Raid, loc: <3426.233, 5737.994, 307.5367>)!
Trying jump

Objects dump: https://hastebin.com/fuqexoheqi.xml

i6MP82.jpg



hkp5IM.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
-----------------------------------------------------------

Char got stuck near horde flightmaster on Timeless Isle (Pandaria)

Code:
We are stuck! (TPS: 14.4, FPS: 28, Latency: 29, Map: HawaiiMainLand, loc: <-428.168, -4617.129, 4.34596>)!
Nearest game object, distance 1.56 yards
<!--Briefkasten in Zeitlose Insel zone and on HawaiiMainLand map-->
<GameObject model="#522116">
  <Matrix M11="-0.9335786" M12="0.358372658" M13="0" M14="0" M21="-0.358372658" M22="-0.9335786" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-428.9375" M42="-4615.778" M43="4.25560474" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Fixed
-----------------------------------------------------------

<Hotspot X="4449.398" Y="4172.583" Z="781.007" /> on Broken Isles
The Pandaren Monk tries to ride on its mount up the hill, but falls of the ledge repeatedly.
 

Attachments

  • HM_Ledge_slide.jpg
    HM_Ledge_slide.jpg
    239.7 KB · Views: 15
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------------------------

Legion, Valsharah


FLightor can't land to indoor location (cave)

Code:
[[Flightor] Set up for movement from <2454.209, 6192.014, 227.1087> to <2487.955, 6186.641, 143.618>
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..

endless loop
 
Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
--------------------------------------------------------------------------------------------
Legion, Valsharah

Flightor cant land to indoor location (cave)

[Flightor] Set up for movement from <2015.227, 6208.327, 98.09524> to <2021.62, 6201.882, 31.71216>[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
[Flightor] Destination appears to be indoors, but we could not find a safe landing spot. Retrying soon..
 
Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
--------------------------------------------------------------------------------------------

Legion, Azsuna


Flightor try to flight troght tower and cant find properly entrance to it.
This tower object is always there. It looks like part of mesh as i do not see it in objects dump

Objects dump: https://hastebin.com/puwumamora.xml

[@TreasureHunter LOCAL 41.988]: Moving[Can Fly] to <Tavos Location>->5 at <-454.5022, 7989.897, 303.3161>@250.3, Me at <-346.81, 8066.69, 90.82>
[Flightor] Set up for movement from <-346.81, 8066.69, 90.82> to <-454.5022, 7989.897, 303.3161>
[@TreasureHunter LOCAL 42.066]: Fly move <Tavos Location>@<-454.5022, 7989.897, 303.3161>@250.3:132.27:215.4918, Nav Move result: Moved [Flying: False, Ground Distance: 0.0011 Path Distance: 7.95 Tollerance: 5, Is Falling: False]
[@TreasureHunter LOCAL 42.066]: MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <-454.5022, 7989.897, 303.3161>, DistanceTolerance: 5, MoveImmediately: False
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
: at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
at i~@!CI/#Hw\.IPq4N \*Wp\,WBz.b"_lys)-{EZjK$\*:'\*YYaaM!.‪‫‫‪‪‏‭‭‏‬‬‮‫‬‌‬‍‮‍‏‮[](Func`2 )
at ‍‏‮‎‏‪‎‪‍‪‪‬‍‏‍‫‬‫‌‫‏‮.‫‬‏‍‍‬‬‌‮‬‬‬‪‍‏‮‪‪‫‬‌‪‫‬‮‮.‌‬‍‍‬‍‪‪‬‏‫‫‎‎‪‬‏‌‮‫‮()
at i~@!CI/#Hw\.IPq4N \*Wp\,WBz.Av^Q$F\[Yz/F)S}"ZAEs-6_WX'.‌‬‍‍‬‍‪‪‬‏‫‫‎‎‪‬‏‌‮‫‮()
at Styx.Pathing.WrappingNavigationProvider.OnPulse()
at Styx.Pulsator.Pulse(PulseFlags flags)
at Styx.CommonBot.TreeRoot.‭‪‌‮‮‎‎‪‍‍‏‎‭‭‮‎‍‬‎‬‫‮()
at Styx.CommonBot.TreeRoot.‏‬‬‌‭‎‎‌‬‮‎‫‏‬‮‏‫‎‌‍‫‌‭‍‬‮‎‬‌‮()
at Styx.CommonBot.TreeRoot.‎‏‎‎‏‪‎‍‪‎‌‬‮‮‪‌‪‎‎‭‪‌‮()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[@TreasureHunter LOCAL 04.245]: Fly move <Tavos Location>@<-454.5022, 7989.897, 303.3161>@116.34:102.27:224.6048, Nav Move result: Moved [Flying: False, Ground Distance: 0.0011 Path Distance: 273.7 Tollerance: 5, Is Falling: False]
[@TreasureHunter LOCAL 04.245]: MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <-454.5022, 7989.897, 303.3161>, DistanceTolerance: 5, MoveImmediately: False
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.[Flightor] Unstick routine. Trying to ascend.
[@TreasureHunter LOCAL 24.285]: Fly move <Tavos Location>@<-454.5022, 7989.897, 303.3161>@130.03:95.29:215.9715, Nav Move result: Moved [Flying: False, Ground Distance: 0.0011 Path Distance: 306.6 Tollerance: 5, Is Falling: False]
[@TreasureHunter LOCAL 24.285]: MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <-454.5022, 7989.897, 303.3161>, DistanceTolerance: 5, MoveImmediately: False
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.


cdLnFo.jpg


here is entrance:
NIs9jb.jpg


85EVjL.jpg
 
Last edited by a moderator:
Edited by Staff: Toon is trying to fly to a location in air but does not have high enough flying level am/or no flying mounts.
--------------------------------------------------------------------------------------------
Hello,my warior lvl 62 is not doing anything... keeps saying flying disturbance at umbrafen lake...
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------------------------

Stormheim navigation issue. It starts in the log around line 6324. The bot tries to squeeze through a small opening to the left of the pillar. Got stuck there twice on two different characters. You guys might wanna close that hole. :p
 

Attachments

Last edited by a moderator:
Edited by Staff: Can't fix. There is another ship here already and adding this would make the other ship unavigatable.
--------------------------------------------------------------------------------------------

We have another unmeshed Legion Command Ship that popped up on the Broken Shore.

Code:
<!--Legion Command Ship in Broken Shore zone and on Troll Raid map-->
<GameObject model="#1137819">
  <Matrix M11="1" M12="0" M13="0" M14="0" M21="0" M22="1" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-1431.493" M42="3017.967" M43="160.765411" M44="1" />
</GameObject>
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------------------------
Edited by Staff:
Missing stuck location.
--------------------------------------------------------------------------------------------
I got stuck here twice over the past two days. The bot moves in between those two roots and can't get out anymore.
 

Attachments

Last edited by a moderator:
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