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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited by Staff: Fixed
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Monk riding with his wolf too close to the mailbox near krasus landing in Dalaran:

We are stuck! (TPS: 14.8, FPS: 27, Latency: 276, Map: Troll Raid, loc: <-852.2626, 4387.142, 738.2471>)!
Nearest game object, distance 1.23 yards
<!--Briefkasten in Dalaran zone and on Troll Raid map-->
<GameObject model="#242720">
<Matrix M11="-0.342019528" M12="-0.9396928" M13="0" M14="0" M21="0.9396928" M22="-0.342019528" M23="0" M24="0" M31="0" M32="0" M33="0.99999994" M34="0" M41="-851.383" M42="4386.28027" M43="738.2209" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Jumping up to higher level terrain is an unsupported feature
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Suramar City, if you fall into the channels around the city, there is a small ledge around the water which you can easily step and jump over to get back on the road.
HB swims a long long way around it to leave the channels. That takes time and looks suspicious.
 
Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
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Legion, Highmountain

Map: 1220: Troll Raid
Zone 7503: Highmountain
SubZone: 7853: Rockcrawler Chasm


In this cave Flightor cant properly fly out outside cave (find exit), it fly back and forward endless below cave "roof:.
This is a cave, but toon can fly there.

Example of landing (for ore):

[Flightor] Set up for movement from <5141.678, 4212.84, 644.5502> to <5205.649, 4145.46, 937.801>


From location: <5180.676, 4150.376, 696.8516>
To location: <5205.649, 4145.46, 937.8012>

Most likely this cave need Flightor Annotation.

[@TreasureHunter LOCAL 07.910]: Moving[Can Fly] to <[241726]<Leystone Deposit>@0E23>[241726] ->6 at <5205.649, 4145.46, 937.8012>@242.29, Me at <5180.676, 4150.376, 696.8516>
[Flightor] Set up for movement from <5180.676, 4150.376, 696.8516> to <5205.649, 4145.46, 937.8012>
[@TreasureHunter LOCAL 07.978]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@242.29:25.45:348.8636, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 4.7 Tollerance: 6, Is Falling: False]
[@TreasureHunter LOCAL 07.978]: MoveToParameters: [Taxi: False, WaterSurfaceSnapping: False] Location: <5205.649, 4145.46, 937.8012>, DistanceTolerance: 6, MoveImmediately: False
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[@TreasureHunter LOCAL 13.450]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@199.98:26.84:356.8551, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 0 Tollerance: 6, Is Falling: False]
[@TreasureHunter LOCAL 13.450]: MoveToParameters: [Taxi: False, WaterSurfaceSnapping: False] Location: <5205.649, 4145.46, 937.8012>, DistanceTolerance: 6, MoveImmediately: False
[Flightor] Unstick routine. Trying to ascend.
[@TreasureHunter LOCAL 19.239]: [@Flightor stuck not moving for 10.07 seconds] ClickToMoveResult: False 0
Flushing timed movement. Direction: JumpAscend
Flushing timed movement. Direction: Forward
[@TreasureHunter LOCAL 33.437]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@211.53:116.03:313.4514, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 0 Tollerance: 6, Is Falling: False]
[@TreasureHunter LOCAL 33.437]: MoveToParameters: [Taxi: False, WaterSurfaceSnapping: False] Location: <5205.649, 4145.46, 937.8012>, DistanceTolerance: 6, MoveImmediately: False
[@TreasureHunter LOCAL 53.412]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@223.74:103.04:323.3715, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 0 Tollerance: 6, Is Falling: False]
[@TreasureHunter LOCAL 53.412]: MoveToParameters: [Taxi: False, WaterSurfaceSnapping: False] Location: <5205.649, 4145.46, 937.8012>, DistanceTolerance: 6, MoveImmediately: False
[@TreasureHunter LOCAL 13.460]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@263.44:146.93:324.7804, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 0 Tollerance: 6, Is Falling: False]
[@TreasureHunter LOCAL 13.460]: MoveToParameters: [Taxi: False, WaterSurfaceSnapping: False] Location: <5205.649, 4145.46, 937.8012>, DistanceTolerance: 6, MoveImmediately: False
[@TreasureHunter LOCAL 33.431]: Fly move [241726]<[241726]<Leystone Deposit>@0E23>@<5205.649, 4145.46, 937.8012>@232.69:79.1:328.9726, Nav Move result: Moved [Flying: False, Ground Distance: 0.0002 Path Distance: 0 Tollerance: 6, Is Falling: False]



O7HAsF.jpg

LkhfWH.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
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Legion, Suramar City

Flightor stuck under roof of one of the buildings

[Flightor] Set up for movement from <1394.528, 3992.466, 119.1707> to <202.8123, 3840.132, 1.812048>
[Flightor] We are indoors. Moving from <1394.528, 3992.466, 119.1707> to <1430.373, 4017.159, 113.0714> (Duskwatch Defender) to take off
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to strafe right.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to backup.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to strafe right.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to backup.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to strafe right.




o3l75k.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
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Edited by Staff:
This map is already meshed. Please provide a coordinate or start + end coordinate so we can properly diagnose the issue
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Edited by Studio60: I attached a log containing the "Path distances request failed on map: DeathwingBack" messages.
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Please mesh this map: DeathwingBack - MapId: 967 - ZoneId: 5892 - SubZoneId: 5960

There are 3 gameobjects available, but those should NOT be part of the mesh since they get removed during the encounter: https://gist.github.com/Studio60/996d0957be2b408f421bc26693c21515
 

Attachments

Last edited by a moderator:
Edited by Staff: This is a pretty unique case and given that we have a lot more higher priority things to do I'm going to pass. Every class hall has a unique way of getting to it. It'll probably be obsolete come next expansion.
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This is probably more of a change for the game client, but I am still posting this here since it involves character navigation.

In the Hall of Shadows (Rogue Order Hall) there is a door that gets opened by clicking one of two game objects next to it (one on the outside and one on the inside). It would be great if we could get this added to the standard door opening mechanism so the bot actually can get through them without having a custom DoWhen in all rogue class hall profiles.

Troll Raid - MapId: 1220 - ZoneId: 7502 - SubZoneId: 8012

Doors:
<GameObject Name="Bookcase" Entry="246386" X="-914.941" Y="4536.143" Z="706.2221" />
<GameObject Name="Bookcase" Entry="246386" X="-912.7656" Y="4538.813" Z="706.2221" />

Torches clicked to open the door:
<GameObject Name="Torch" Entry="249382" X="-916.7535" Y="4534.221" Z="706.9974" />
<GameObject Name="Torch" Entry="246387" X="-909.7969" Y="4538.942" Z="707.6417" />
 
Last edited by a moderator:
Edited by Staff: Looks like a profile issue. Will look into it.
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warrior arms artifact quest not working

Last stage of the Q not doing sh....
 

Attachments

Last edited by a moderator:
Edited by Staff: Can't fix. One of the destinations is too small for mesh to generate
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In Azsuna
<GameObject Name="Leyportal" Entry="240665" X="1185.083" Y="5963.577" Z="115.9829" />
brings you to
<Hotspot X="1263.17" Y="5984.64" Z="170.3624" />

There you can click

<GameObject Name="Leyportal" Entry="245883" X="1262.274" Y="5984.229" Z="171.528" />

which brings you to

<Hotspot X="1183.66" Y="5961.83" Z="114.5596" />
 
Last edited by a moderator:
Edited by Staff: I added the portal with gameobject but not the NPC because no end point was given for that one, and I don't know what type of interaction is needed for using teleport, gossip? if It's gossip then we don't support it.
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Edited by Staff: I just realized this portal must be on a ship that moves around and we don't have it added to mesh, so I can't fix this atm
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Can we link <GameObject Name="Legion Portal" Entry="268803" X="-1169.372" Y="3018.464" Z="153.6178" /> on MapID 1666 with the upper floors?
<Hotspot X="-1111.6" Y="2969.71" Z="186.02" /> is the end point for this portal.
Maybe even with the ground level at <CustomBehavior File="InteractWith" MobId="267955" NumOfTimes="1" X="-1297.448" Y="2863.881" Z="21.45505" ?

It is a ship indeed, but it seems to be not moving and already meshed, once i use the portals myself the char can walk around the places like

<Hotspot X="-1186.681" Y="2959.244" Z="153.6414" /> & <Hotspot X="-1120.569" Y="2975.308" Z="185.6289" />
just fine.
 
Last edited by a moderator:
Edited by Staff: Fixed
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There is an unmeshed cave in the Broken Shore.

Troll Raid - MapId: 1220 - ZoneId: 7543 - SubZoneId: 8534
< X="-1425.936" Y="3030.917" Z="113.3482" />
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed in upcoming HB release
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Broken Shore @ X="-167.6937" Y="8029.599" Z="218.1091"
"the bot tries to fly through the rocks and gets stuck"

This was reported by maF elsewhere and i'm adding it here to check later.
 
Last edited:
Edited by Staff: Fixed
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Bot gets stuck while doing WQ ([Nuok] Lost Wisp - WQ)

[Flightor] Failed ground nav from <2536.44, 6873.257, 140.9746> to <2561.243, 6970.671, 152.6622> with status PathGenerationFailed
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed in an upcoming build
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Legion, Suramar City -- from Spirit Healer


Flightor stuck moving from there (happen on toon which become wisp when ghost -- night elf)
Stuck under roof, need Flightor annotation.

Code:
new Vector3(1116.618f,3873.405f,14.04643f)
Map: 1220: Troll Raid
Zone 7637: Suramar
SubZone: 8353: Concourse of Destiny

Code:
[Flightor] Set up for movement from <1117.87, 3856.432, 10.73005> to <1132.885, 3446.997, 20.40111>
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[@TreasureHunter LOCAL 19.222]: [Debug Beta] [Pulser Manager] Idle timer: F: 0.941 / M: 0
[@TreasureHunter LOCAL 19.253]: [Debug Beta] [Pulser Manager] Idle timer: F: 0.972 / M: 0.03
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe right.
Path distances request failed on map: Troll Raid, Location: <1116.284, 3858.512, 12.79845>
[Flightor] Jumping did not take us off ground. Trying to remount...
Path distances request failed on map: Troll Raid, Location: <1116.288, 3858.508, 12.79753>
[Flightor] Jumping did not take us off ground. Trying to remount...
[Flightor] Jumping did not take us off ground. Trying to remount...
Path distances request failed on map: Troll Raid, Location: <1116.288, 3858.508, 12.79753>
[Flightor] Jumping did not take us off ground. Trying to remount...
[Flightor] Jumping did not take us off ground. Trying to remount...
Path distances request failed on map: Troll Raid, Location: <1116.288, 3858.508, 12.79753>

f28Czx.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
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stuck here every time ,the gap bettwen thos two NPC cant get through ,so it stucks,it have to go around...can you fix it ?thank you for your hard work.
 

Attachments

Last edited by a moderator:
Edted by Staff: Fixed

Suramar:

<Hotspot X="1426.428" Y="3044.818" Z="112.96" />

The ruins with the demonic circle seem to be unknown to the bot, it runs into the towers walls.
 
Last edited by a moderator:
Edted by Staff: Fixed
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We are stuck! (TPS: 15.0, FPS: 17, Latency: 118, Map: Troll Raid, loc: <1673.527, 3386.742, 161.3931>)! on the way to suramar city has a metal roadblock
 
Last edited by a moderator:
Edted by Staff: Fixed
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Azsuna at
<Hotspot X="-76.65677" Y="5467.469" Z="37.62307" />
the stairs and tree stump get you stuck in a circle, not sure what the bot "sees" there as pathable.
 
Last edited by a moderator:
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