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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Legion, Broken Shore

Grapple points jump links to add:

2. Path from right coast to Command Center:

Location from which use: new Vector3(-1748.367f,3150.074f,12.79948f)
Grapple unit: 91975, new Vector3(-1736.661f,3166.129f,36.23904f)

XEMPil.jpg


------

Location from which use: new Vector3(-1736.661f,3166.129f,36.08664f)
Grapple unit: 91983, new Vector3(-1738.212f,3204.234f,70.05116f)

GP30rA.jpg


------

Location from which use: new Vector3(-1738.212f,3204.234f,69.96859f)
Grapple unit: 92017, new Vector3(-1722.748f,3214.936f,107.6103f)

rBSewX.jpg



------

Location from which use: new Vector3(-1722.748f,3214.936f,107.5262f)
Grapple unit: 92072, new Vector3(-1692.502f,3230.744f,128.9343f)

JKCans.jpg
 
Edited by Staff: Fixed
-----------------------------------------------------
Legion, Stormheim


This Cave entrance is closed by rocks:

X2Bzqm.jpg


However Navigator do not aware about it and try to run though it to mobs.

Code:
We are stuck! (TPS: 14.8, FPS: 94, Latency: 148, Map: Troll Raid, loc: <2102.065, 548.0505, 8.968498>)!
Trying strafe forward right for 257 ms
Flushing timed movement. Direction: Forward, StrafeRight
Distance: 8.47 Tollerance: 39, Is Falling: False]
We are stuck! (TPS: 14.8, FPS: 97, Latency: 148, Map: Troll Raid, loc: <2102.067, 548.0306, 8.961254>)!
Trying strafe left for 232 ms
Flushing timed movement. Direction: StrafeLeft
Distance: 9.37 Tollerance: 39, Is Falling: False]
We are stuck! (TPS: 14.8, FPS: 97, Latency: 148, Map: Troll Raid, loc: <2101.768, 547.9648, 8.906898>)!
Trying strafe forward left for 360 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 148, Map: Troll Raid, loc: <2101.095, 547.7802, 8.783509>)!
Trying strafe forward left for 412 ms

Objects dump:
Code:
<!-- Doodad_7du_valhalla_door001 in Stormheim zone and on Troll Raid continent -->
<GameObject model="#1249920">
    <Matrix M11="0.5656862" M12="-0.5656846" M13="0" M14="0" M21="0.5656846" M22="0.5656862" M23="0" M24="0" M31="0" M32="0" M33="0.8" M34="0" M41="2355.477" M42="911.2086" M43="252.9259" M44="1" />
</GameObject>
<!-- Tideskorn Cage in Stormheim zone and on Troll Raid continent -->
<GameObject model="#1097623">
    <Matrix M11="-0.9833227" M12="-0.1818692" M13="0" M14="0" M21="0.1818692" M22="-0.9833227" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="2961.24" M42="1310.436" M43="180.0015" M44="1" />
</GameObject>

Moving from: <Hotspot X="2102.762" Y="538.6978" Z="6.548896" />
Moving to: <[115663]<Direbeak Nest-Keeper>@91FC>@<2103.939, 556.2743, 19.30924>
 
Last edited by a moderator:
Edited by Staff: I see no issues at location. This could be an issue with the profile but i would need to see a log
------------------------------------------------
Hi, there are "stone/rock stairs" that lead eastward to the shore to a murloc camp in eastern stormheim

Especially at the base my chars have massive facing problems fighting mobs and often runs in circles wenn trying to navigate ... mostly ending in a stuck.
I also see "CTM" Points in midair near this point when observing the chars there.

Screenshot at X="2719.018" Y="413.6811" Z="24.1166":
stormheim.jpg
 

Attachments

Last edited by a moderator:
@staff it is a standard Gatherbuddy2 profile, the log was already attached in my post as a ZIP-File
 
Edited by staff: It looks like a blackspot might be causing the navigation problem.
----------------------------------------------------------
Another Log for the same Hotspot in Stormheim.
The char died (did not see why), and during navigation to corspe it got stuck at <Hotspot X="2719.739" Y="413.3221" Z="23.90162" />

As I moved my ghost 1 yard away from this hotspot to the side (HB still running) I saw a click to move target circle like 3 yard "above" this hotspot in midair !

The corspe was a little north ~ 120 yards ... The path to the corpse had no big/difficult obstacles in its way.
 

Attachments

Last edited by a moderator:
Edited By Staff: Best to use Avoidance because they're temporary obstacles
Legion, Valsharah

When invasion in Valsharah active, there are objects appear Navigator should not ignor on moving (stuck on them)
Objects dump: https://hastebin.com/favugezibu.xml

Code:
Location in Subzone: new Vector3(3179.875f,7357.151f,209.296f)
Map: 1220: Troll Raid
Zone: 7558: Val'sharah
SubZone: 7780: Black Rook Hold

CsdvpK.jpg


ekRnsI.jpg
 
Last edited by a moderator:
And a third Log for the stuck at the Stormheim Murlocs (see Screenshot above):
We are stuck! (TPS: 15.0, FPS: 30, Latency: 90, Map: Troll Raid, loc: <2720.506, 412.0554, 23.54031>)!

hope this helps

-- marrvin
 

Attachments

Edited By Staff: unfortunately the stuck location is on a bank too steep to walk on, thus our navigational mesh generator will not form a mesh at that location. Would you happen to know how the toon ended up there? The log doesn't give us enough information.

--------------------------------

Broken Shore - Val'Sharah.



Double click on coord gave:
<Hotspot X="847.2615" Y="2747.261" Z="118.2723" />

But it's printed as
<Hotspot X="2503.79" Y="7295.71" Z="82.83" />

l4CLpF8.png


2MawsPR.png
 

Attachments

Last edited by a moderator:
Edited By Staff: Image removed because it contained your toon name. This looks like a bug with the Treasure Hunter bot




<-2670.49, 3685.39,0.00> i manually typed that in because it wouldnt copy for some reason when i double clicked.

i was using treasure hunter profile and its supposed to be doing world quests and for some reason he keeps running between eye of azura and broken shore and dying from fatigue and going back and forth between the two.
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed in next HB release:
-------------------------------------------------------

Broken Island, highmountain.

<4862.81, 4935.037, 794.72>

tQh4elM.png
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed
--------------------------
Hello,

Draenor, Frostfire-ridge.

<5341.33, 3694.11, 119.80>

TXLu3EY.png


The bot was supposed to interract with the canon.
It's not possible to do it from behind, and the bot need to be in front of to interract with.
(and it will stuck the bot)
 

Attachments

Last edited by a moderator:
Edited By Staff: Fixed
--------------------------


Legion, Dalaran


Flightor can't land to interact vendor which is indoors (fly above roof back and forward)

Started from Dalaran near Taxi point: <-825.8345, 4286.984, 746.2704>

Code:
Stop and dismount. Reason: Landing, because Object most likely InDoors
[Flightor] Set up for movement from <-851.1184, 4334.6, 767.392> to <-870.2952, 4374.83, 739.2238>
[Flightor] Unstick routine. Trying to ascend.

oVsuGe.jpg
 
Last edited by a moderator:
Edited By Staff: We need to know how that toon ended up stuck there. Unfortunately the log doesn't say.
--------------------------


Hello,

Eastern plaguelands

<2504.02, -3711.25, 180.08>

gFyagBN.png
 

Attachments

Last edited by a moderator:
Edited By Staff:
Bugs like this are usually caused by the botbase/profile and rarely by the navigator.
--------------------------


Legion, Stormheim

There is something with corner of this ladder - Navigator stuck there for i think 30 min (one rare moment i was afk :p )

Basically tis do run back and forward in circles endless
Code:
Planned a path from <3162.284, 1520.859, 178.3153> to <1702.116, 873.9657, 4.244253> (2486.2 yards)
  1: Move to Valdisdall, Stormheim           (<3205.59, 1515.58, 181.1967>)
  2: Fly to Dreadwake's Landing, Stormheim   (<2355.72, 1870.09, 24.97698>)
  3: Move to end                             (<1702.116, 873.9657, 4.244253>)
[@TreasureHunter LOCAL 20.807]: Ground move <World Quest [41427] <Get Vrekt> Start Location>@<1702.116, 873.9657, 4.244253>@1606.51:1597.05:203.8946, Nav Move result: PathGenerated  [Flying: False, Ground Distance: 4.2443 Path Distance: 2486.18 Tollerance: 5, Is Falling: False]
[@TreasureHunter LOCAL 20.808]: MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <1702.116, 873.9657, 4.244253>, DistanceTolerance: 5, MoveImmediately: False
[@TreasureHunter LOCAL 20.892]: Ground move <World Quest [41427] <Get Vrekt> Start Location>@<1702.116, 873.9657, 4.244253>@1606.45:1597.03:203.8614, Nav Move result: Moved  [Flying: False, Ground Distance: 4.2443 Path Distance: 2486.96 Tollerance: 5, Is Falling: False]
[@TreasureHunter LOCAL 20.892]: MoveToParameters: [Taxi: True, WaterSurfaceSnapping: True] Location: <1702.116, 873.9657, 4.244253>, DistanceTolerance: 5, MoveImmediately: False
Planned a path from <3162.51, 1518.274, 177.1789> to <1702.116, 873.9657, 4.244253> (2489.1 yards)
  1: Move to Valdisdall, Stormheim           (<3205.59, 1515.58, 181.1967>)
  2: Fly to Dreadwake's Landing, Stormheim   (<2355.72, 1870.09, 24.97698>)
  3: Move to end                             (<1702.116, 873.9657, 4.244253>)


Some bigger chunk of repeat: https://hastebin.com/owoyuwusud.vbs

b2UVvF.jpg

 
Last edited by a moderator:
Edited By Staff:
I can't fix. Toon is too far away from mesh (surface). Your only option is to try prevent it from falling in.
--------------------------


Legion, Suramar


fall in lava in Suramar and cant get out

Code:
Path distances request failed on map: Troll Raid, Location: <1087.653, 5028.807, 42.96463>
 
Last edited by a moderator:
Edited By Staff: Fixed in next HB release
--------------------------

Something special concering flying in Legion:

there is a World Quest ("Lost Whisp") in Broken Island/Valshara at a small lake named "Grove of Canarius" .
It turns your char into whisp with vehicle bar and drops the char to the ground every time you enter the area even at high altitude.
This should be a "no flight zone"

The lake is oval, and here are "save" hotspots surrounding the lake:
(started south of the middle and flight clockwise around it)

S <Hotspot X="2490.678" Y="6883.684" Z="158.2423" />
SW <Hotspot X="2628.081" Y="7076.1" Z="162.9631" />
NW <Hotspot X="2724.22" Y="6965.949" Z="237.0842" />
N <Hotspot X="2705.358" Y="6862.706" Z="269.8846" />
NE <Hotspot X="2562.075" Y="6762.207" Z="175.4504" />
SE <Hotspot X="2410.712" Y="6771.349" Z="150.1467" />

so the complete area inside this polygon should be a "flying blackspot".
 
Last edited by a moderator:
Edited By Staff: Fixed by blackspotting the top of the cliff
--------------------------

Legion, Stormheim


Fall in this small rocks and cant get out (need just walk down)

Code:
path distances request failed on map: Troll Raid, Location: <4318.905, 5764.892, 418.3773>

7KIhsC.jpg
 
Last edited by a moderator:
Edited by Staff: We need the start and end locations to add portals, but only short-range teleports can be added. No teleports were found around your coordinate.
----------------------------------------
Navigating around Oculeth Workshop (http://www.wowhead.com/quest=40011/oculeths-workshop) in Suramar requires the player to use the workshop teleporter to travel between the areas and back.
Currently this is done with distance checks and loops and easily breaks.
Having the teleporter added to the hb nav system would be great benefit.

The area is around
Code:
X="1714.095" Y="3904.475" Z="167.9921" />
 
Last edited by a moderator:
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