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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited By Staff: Fixed
-----------------------------------

Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
Path distances request failed on map: Troll Raid, Location: <2020.362, 5316.864, 87.51846>
 
Last edited by a moderator:
Edited by Staff: Fixed
---------------------------------------------------------------------------------------------------
Legion, Stormheim

Looks like location one of grapple points change, Navigator stuck on try to find it:


Code:
[03:42:38.191 D] Could not find unit 91983 to interact with for movement!

Toon location: <2161.361, 2428.088, 481.8692>
Destination location: <2082.136, 2682.489, 472.9117>

Here proper coords for it:
91983, new Vector3(2127.415f,2410.403f,479.0007f)

kMxTjE.jpg


mHahYf.jpg
 
Last edited by a moderator:
Edited By Staff: Fixed
---------------------------------

Legion, Highmountains
, waterfall (mobs sometimes push player and its fall there)

qoVmi0.jpg


Code:
Path distances request failed on map: Troll Raid, Location: <4335.128, 4201.817, 725.6302>
 
Last edited by a moderator:
Edited By Staff: The root of the problem is your toon is standing in lava. Prevent it from going into lava and you fix the problem. Navigating out of lava is not fully supported in HB due to technical issues. If you can give an example where the same problem can be reproduced in water then please report it here.

Navigator very badly perform jumping from lava \ water to surface if surface have any reasonable angle
(it worth noting than manually you can perform jump manually with no issue)
This mostly because it perform very short jump instead of normal directional jump.

Here is example (which are pretty many in Sarumar \ Azsuna), this problem not a particular place, but in whole.

Animated gif: https://giphy.com/gifs/xUA7aXmRghbQfyi8Uw

Example for Sarumar

Code:
Flushing timed movement. Direction: JumpAscend
We are stuck! (TPS: 14.8, FPS: 30, Latency: 144, Map: Troll Raid, loc: <954.9121, 4951.495, 30.68427>)!
Nearest game object, distance 37.74 yards
<!--Heavy Felslate Deposit in Suramar zone and on Troll Raid map-->
<GameObject model="#1244488">
  <Matrix M11="0.495390415" M12="1.41379368" M13="-0.0759953856" M14="0" M21="-1.37528932" M22="0.4996401" M23="0.330058753" M24="0" M31="0.3364036" M32="-0.03932818" M33="1.46126175" M34="0" M41="985.6059" M42="4929.67627" M43="33.1097755" M44="1" />
</GameObject>

Trying strafe forward right for 387 ms
Flushing timed movement. Direction: Forward, StrafeRight
 
Last edited by a moderator:
Edited by Staff: Fixed

When Invasion active in Stormheim
there are additional objects, which Navigator do not respect and always try to move through it, which is impossible and cause endless stuck.

Examples:
Code:
there are walls which do block path:
<GameObject Name="Wall Segment" Entry="249795" X="4175.653" Y="1350.325" Z="136.1745" />
<GameObject Name="Wall Segment" Entry="249794" X="4193.544" Y="1351.559" Z="155.6162" />

Objects dump:
https://pastebin.com/zt2kpAqg
 
Last edited by a moderator:
Edited By Staff: Fixed
--------------------------

A new cave has popped up in patch 7.2 in Highmountain that is not meshed:

Troll Raid - MapId: 1220 - ZoneId: 7503 - SubZoneId: 8559
X: 5634.524
Y: 5307.241
Z: 40.61148
 

Attachments

Last edited by a moderator:
Edited by Staff: The gathering profile needs to add a blackspot at this location.
--------------------------------------------------------------------------

35e9e89faed25fdab6854775a0769005.png

<Hotspot X="2444.732" Y="4407.417" Z="203.5123" />

Have to blackspot the node, since it doesn't reach it, never ever.
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------

Legion, Suramar


Toon can fall from waterfall and cant Navigate from there

Location: <Hotspot X="2080.166" Y="5319.398" Z="42.146" />

1nDsmU.jpg




UuVbDE.jpg


One of example how to get out:

kVXZi3.jpg


Geout Ground location:
<Hotspot X="2061.906" Y="5335.417" Z="46.97684" />
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------


Legion, Broken Shore


Roads from Command Center need adjustment - currently bot always use not optimal on which it will always stuck and dismount, instead it should use proper one.

WkF9Bx.jpg


Bad passage location: <Hotspot X="-1529.226" Y="3247.828" Z="112.8083" /> (should never use)
Good passages locations:
<Hotspot X="-1550.683" Y="3232.985" Z="120.0825" /> (right side)
<Hotspot X="-1511.435" Y="3258.76" Z="108.6375" /> (left side)
 
Last edited by a moderator:




Edited by Staff:
Fixed
--------------------------------------------------------------------------

Legion, Hightmountains

Navigator do stuck here in click to move and not determining obstacle (this object however meshed and its part of map, not object in game)
more likely need to add some bounds to it for fix.

Location: <Hotspot X="3695.666" Y="2896.6" Z="404.4662" />

Ye3BR0.jpg


Also need to add roads, here i marked how it can easy do with no stuck when moving from uptop (unstick not triggers here):

4lKwms.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
-------------------------------------------------------
Legion, Dalaran

Sometimes Flightor moving out there normally (through bottom door) bit sometimes
it have bad times stuck in building near Flymaster under roof of it.

Code:
[Flightor] Unstick routine. Trying to ascend.

Stuck location (at top of roof): <Hotspot X="-830.4811" Y="4356.535" Z="778.8824" />
Ground location: <Hotspot X="-828.8516" Y="4370.722" Z="738.6306" />

Looks like it need path to be added.


oQ9Hub.jpg





Z4MFv5.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------

Legion, Stormheim

We have already added similar ship but for alliance, now need to add ship for Horde.
It's The King's Fang. It appear and static while executing World Quest for Horde placers.

Code:
Path distances request failed on map: Troll Raid, Location: <4578.06, 2469.852, 6.218464>

Object matrix:
Code:
<!-- The King's Fang in Stormheim zone and on Troll Raid continent -->
<GameObject model="#1115200">
    <Matrix M11="0.1309969" M12="-0.9913828" M13="0" M14="0" M21="0.9913828" M22="0.1309969" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="4573.545" M42="2460.286" M43="0" M44="1" />
</GameObject>



Full objects dump: https://hastebin.com/asafenejin.xml

Hooks to get into it:
1.
From location (in water): new Vector3(4555.721f,2495.155f,-1.931779f)
Hook: 92017, new Vector3(4575.159f,2485.951f,14.84104f)

2.
From location (in water): new Vector3(4595.092f,2486.332f,-1.926638f)
Hook: 91975, new Vector3(4566.791f,2485.932f,15.06207f)

HkSOjf.jpg


F9t61Z.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------


Legion, Suramar


Inside one of buildings (questing mob stay there + chest spawn)


Code:
Path distances request failed on map: Troll Raid, Location: <1401.852, 2921.736, 112.7515>
 
Last edited by a moderator:
Edited by Staff: Night elf wisps can't fly at locations where others can't and this doesn't appear to be a mesh issue. Please report in the proper forum section with full log attached
--------------------------------------------------------------------------


Legion, Stormheim

Nightelf toon with flying getting ability to be flying wisp when dead and i think this cause hb to bug - it cant move to corpse, even thos point where corpse located it was moving when was alive with no issue (pvp tower top floor)
Also i notice wisp can fly even in tower, not sure if this causing problem in logic (as inside tower is indoord)

Code:
Flying from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
[Flightor] Set up for movement from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
[Flightor] We are indoors. Moving from <4363.938, 2218.672, 151.9338> to <4339.768, 2220.674, 151.6967> (Forsaken Deceiver) to take off
Activity: Moving to corpse

[Flightor] Set up for movement from <4363.938, 2218.672, 151.9338> to <4373.46, 2208.88, 240.4113>
[Flightor] We are indoors. Moving from <4363.938, 2218.672, 151.9338> to <4339.768, 2220.674, 151.6967> (Forsaken Deceiver) to take off
Activity: Moving to corpse

Toons with no flying never have issue to reach corpse

ANFwuX.jpg




p2iYsb.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------------------------------


Legion, Azsuna


When invasion active there is big tower appear there, Navigator ignore it and try to move through it.

Location: <Hotspot X="744.7162" Y="5850.75" Z="120.7628" />
Objects dump: https://hastebin.com/jukiyemive.xml


jV6O1B.jpg



P45RsD.jpg


vdnGf8.jpg
 
Last edited by a moderator:
Edited by Staff: Bad news. We can't add this because it intersects with another ship that we added earlier
-------------------------------------------------------------------------

Edited by Author:
There is object called "Legion Command Ship" (after u ported), sorry i didnt attached objects dump in first place.
Here is objects dump: https://hastebin.com/fadijufada.xml
Code:
<GameObject model="#1137819">
    <Matrix M11="1" M12="0" M13="0" M14="0" M21="0" M22="1" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="-1431.493" M42="3017.967" M43="160.7654" M44="1" />
</GameObject>

8vSKcs.jpg

1dDpLk.jpg

Edited by Staff: That coordinate is way above ground; nothing there
--------------------------------------------------------------------------


Legion, BrokenShore:


Portal to one of World Quest do port us to subzone, not meshed

Map Data: [1220]<Troll Raid>, Zone: [7502]<Dalaran>, SubZone: [7506]<Krasus' Landing>

Code:
Path distances request failed on map: Troll Raid, Location: <-1435.797, 2966.517, 416.0245>
 
Last edited by a moderator:
Edited by Staff: We can't add teleporting into the underground area because our system does not support long jump links. However, we might be able to add teleporting out but we need to know where toon is teleported to when exiting underground area.

Legion, Broken Shore


Add Secrete place mesh & navigation jump link (take place in Storyline for Broken Shore campaign, world quests + contains npc for exchange shares for items)

Object to use to get inside cave:
Code:
<GameObject Name="Peculiar Rope" Entry="268678" X="-1732.714" Y="3075.443" Z="19.06279" />
3sZmUf.jpg


Cave data:
Code:
Inside Location new Vector3(-1342.326f,3207.287f,-89.06164f)
Map: 1220: Troll Raid
Zone: 7543: Broken Shore
SubZone: 8845: Secret Treasure Lair
DIWCqn.jpg


Object to use to get out of cave:

Code:
<GameObject Name="Escape Rope" Entry="268526" X="-1335.925" Y="3216.191" Z="-65.4159" />

Objects dump in cave: https://hastebin.com/ecodonozac.xml
Nx93Wz.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------
Legion, Broken Shore


Navigator path finding always use path crossing this object:
OCSQgh.jpg


and always stuck there and dismount:
Code:
<GameObject Name="Animal Bones" Entry="233281" X="-1833.575" Y="3197.097" Z="19.14446" />

Code:
[18:26:54.470 V] We are stuck! (TPS: 14.8, FPS: 30, Latency: 187, Map: Troll Raid, loc: <-1844.522, 3271.616, 33.58096>)!
[18:26:54.473 D] Nearest game object, distance 1.11 yards
<!--Animal Bones in Broken Shore zone and on Troll Raid map-->
<GameObject model="#979945">
  <Matrix M11="-0.723522544" M12="0.6871873" M13="0.06548809" M14="0" M21="-0.6602955" M22="-0.6612859" M23="-0.3559647" M24="0" M31="-0.201308042" M32="-0.300789982" M33="0.9322019" M34="0" M41="-1845.51038" M42="3271.77441" M43="33.097683" M44="1" />
</GameObject>

[18:26:54.477 D] Stop and dismount. Reason: Stuck
[18:26:54.479 D] Stopped moving. Reason: Dismounting
 
Last edited by a moderator:
Edited by Staff: Fixed
--------------------------------------------------

[Flightor] Failed ground nav from <757.916, 5835.392, 115.7553> to <902.447, 5864.376, 110.099> with status PathGenerationFailed

Azsuna. Testing with Aetril rank3 quest profile.

Tested on 8/8 accs - every time.
 
Last edited by a moderator:
Edited by Staff: Fixed
----------------------------------------------------
Legion, Broken Shore

Grapple points jump links to add:

1. Path from Command Center to right coast:

Location from which use: new Vector3(-1689.154f,3234.285f,129.4029f)
Grapple unit: 92017, new Vector3(-1722.748f,3214.936f,107.6103f)

utoGbU.jpg


-----------------------

Location from which use: new Vector3(-1722.748f,3214.936f,107.5264f)
Grapple unit: 91983, new Vector3(-1738.212f,3204.234f,70.05116f)

Pu9IQV.jpg


-----------------------

Location from which use: new Vector3(-1738.212f,3204.234f,70.05116f)
Grapple unit: 91975, new Vector3(-1736.661f,3166.129f,36.23904f)

b4uDYy.jpg


Jump down from: new Vector3(-1736.661f,3166.129f,36.23904f)
To: new Vector3(-1744.435f,3152.218f,13.28105f)

vWoy2e.jpg
 
Last edited by a moderator:
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