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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited by Staff: Fixed
------------------------------------------------------------------
Legion, Broken Shore

Stuck in ruins

We are stuck! (TPS: 14.8, FPS: 66, Latency: 53, Map: Troll Raid, loc: <-1030.079, 2165.503, 32.15971>)!
Nearest game object, distance 7.18 yards
<!--Ruin in Broken Shore zone and on Troll Raid map-->
<GameObject model="#1382578">
<Matrix M11="0.009874865" M12="0.5733149" M13="0.4834383" M14="0" M21="-0.6877356" M22="-0.185864031" M23="0.2344662" M24="0" M31="0.299035668" M32="-0.4463907" M33="0.5232715" M34="0" M41="-1034.481" M42="2170.17017" M43="28.94636" M44="1" />
</GameObject>

Trying strafe forward left for 419 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 66, Latency: 53, Map: Troll Raid, loc: <-1030.072, 2165.51, 32.16046>)!
Nearest game object, distance 7.18 yards
<!--Ruin in Broken Shore zone and on Troll Raid map-->
<GameObject model="#1382578">
<Matrix M11="0.009874865" M12="0.5733149" M13="0.4834383" M14="0" M21="-0.6877356" M22="-0.185864031" M23="0.2344662" M24="0" M31="0.299035668" M32="-0.4463907" M33="0.5232715" M34="0" M41="-1034.481" M42="2170.17017" M43="28.94636" M44="1" />
</GameObject>

Trying strafe forward right for 301 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 96, Latency: 53, Map: Troll Raid, loc: <-1030.102, 2165.481, 32.15748>)!
Nearest game object, distance 7.17 yards
<!--Ruin in Broken Shore zone and on Troll Raid map-->
<GameObject model="#1382578">
<Matrix M11="0.009874865" M12="0.5733149" M13="0.4834383" M14="0" M21="-0.6877356" M22="-0.185864031" M23="0.2344662" M24="0" M31="0.299035668" M32="-0.4463907" M33="0.5232715" M34="0" M41="-1034.481" M42="2170.17017" M43="28.94636" M44="1" />
</GameObject>

Trying strafe left for 214 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.7, FPS: 96, Latency: 53, Map: Troll Raid, loc: <-1030.061, 2165.527, 32.16155>)!
Nearest game object, distance 7.17 yards
<!--Ruin in Broken Shore zone and on Troll Raid map-->
<GameObject model="#1382578">
<Matrix M11="0.009874865" M12="0.5733149" M13="0.4834383" M14="0" M21="-0.6877356" M22="-0.185864031" M23="0.2344662" M24="0" M31="0.299035668" M32="-0.4463907" M33="0.5232715" M34="0" M41="-1034.481" M42="2170.17017" M43="28.94636" M44="1" />
</GameObject>

Trying strafe right for 328 ms
Flushing timed movement. Direction: StrafeRight


ZL3Vgb.jpg


XPmgUC.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
----------------------------------------


Legion, Stormheim


I already reported this closed cave. Maybe it wasnt added.

But units which are inside this cave still not treated Navigator as not navigable:

We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2095.849, 549.136, 8.181239>)!
Trying strafe right for 392 ms
Flushing timed movement. Direction: StrafeRight
We are stuck! (TPS: 14.9, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2102, 547.8625, 8.896453>)!
Trying strafe forward left for 279 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2101.992, 547.7649, 8.863277>)!
Trying strafe forward right for 362 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2102.065, 547.9429, 8.965976>)!
Trying strafe left for 307 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.8, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2101.939, 547.8681, 8.89255>)!
Trying strafe right for 490 ms
Flushing timed movement. Direction: StrafeRight
We are stuck! (TPS: 14.7, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2106.135, 545.9362, 8.247735>)!
Trying strafe forward left for 344 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.7, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2102.006, 547.8217, 8.883618>)!
Trying strafe forward left for 266 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2102.143, 547.81, 8.978325>)!
Trying strafe forward right for 390 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2102.135, 547.8121, 8.95157>)!
Trying strafe left for 255 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.7, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2102, 547.9222, 8.915995>)!
Trying strafe right for 492 ms
Flushing timed movement. Direction: StrafeRight
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2106.174, 545.9482, 8.250774>)!
Trying strafe forward right for 290 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.8, FPS: 29, Latency: 143, Map: Troll Raid, loc: <2106.228, 545.9415, 8.243805>)!
Trying strafe left for 408 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2102.079, 547.9426, 9.009315>)!
Trying strafe forward left for 225 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2102.068, 547.9114, 8.92216>)!
Trying strafe forward right for 499 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.9, FPS: 53, Latency: 143, Map: Troll Raid, loc: <2102.059, 547.9213, 8.920558>)!
Trying strafe left for 337 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2096.387, 547.9315, 8.010783>)!
Trying strafe forward left for 325 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2095.833, 549.0836, 8.167298>)!
Trying strafe forward left for 266 ms
Flushing timed movement. Direction: Forward, StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 143, Map: Troll Raid, loc: <2095.739, 549.1899, 8.185983>)!
Trying strafe forward right for 393 ms
Flushing timed movement. Direction: Forward, StrafeRight

Unit example: [115667]<Direbeak Patriarch> at <2150.208, 508.1821, 1.537654>

Objects dump: https://hastebin.com/okaxugevof.xml

ViNnax.jpg




8N2lmr.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
----------------------------------------

Legion, Valsharah


Navigator always do stuck under this branch of tree, need to add some edges for navigation so it avoid it

We are stuck! (TPS: 14.8, FPS: 30, Latency: 141, Map: Troll Raid, loc: <2474.056, 6942.087, 122.3651>)!
Trying strafe forward left for 246 ms
Flushing timed movement. Direction: StrafeLeft
We are stuck! (TPS: 14.8, FPS: 30, Latency: 141, Map: Troll Raid, loc: <2474.056, 6942.087, 122.3651>)!
Trying strafe forward right for 329 ms
Flushing timed movement. Direction: Forward, StrafeRight

YMayBl.jpg


BOHbo6.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

above the cave where fly in a circle and dont land : <2779.06,5507.81,251.36>

inside cave position: <2798.13,5564.28,193.74>

Bears are inside the cave, but nothing strong.

The toon can't land inside the cave, maybe because the bears, i dont know, i attached the log file too.
 

Attachments

  • 852 2017-06-03 08.07.txt
    852 2017-06-03 08.07.txt
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  • cave map.jpg
    cave map.jpg
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  • cave1.jpg
    cave1.jpg
    56.1 KB · Views: 23
  • inside navigation.jpg
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  • stuck map.jpg
    stuck map.jpg
    124.1 KB · Views: 23
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

We are stuck! (TPS: 14.8, FPS: 45, Latency: 68, Map: Troll Raid, loc: <4337.557, 5804.996, 400.1692>)!
Nearest game object, distance 0.82 yards
<!--Barricade in Highmountain zone and on Troll Raid map-->
<GameObject model="#194893">
<Matrix M11="-0.101518556" M12="-0.530647755" M13="0.379087061" M14="0" M21="0.6338094" M22="-0.170618966" M23="-0.06910075" M24="0" M31="0.153556958" M32="0.353414983" M33="0.5358341" M34="0" M41="4338.35938" M42="5804.869" M43="400.034729" M44="1" />
</GameObject>

Probably the neighbour barricades are also missing
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Valsharah


Already reported, but looks like weren't added.

Those objects cause stuck

We are stuck! (TPS: 14.8, FPS: 61, Latency: 162, Map: Troll Raid, loc: <3190.884, 7347.83, 209.2963>)!
Nearest game object, distance 18.68 yards
<!--Pillar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#1272473">
<Matrix M11="-0.0275980961" M12="0.7995239" M13="0" M14="0" M21="-0.7995239" M22="-0.0275980961" M23="0" M24="0" M31="0" M32="0" M33="0.8" M34="0" M41="3203.07544" M42="7361.9707" M43="208.5676" M44="1" />
</GameObject>

Trying strafe forward right for 479 ms
Flushing timed movement. Direction: Forward, StrafeRight
We are stuck! (TPS: 14.7, FPS: 42, Latency: 162, Map: Troll Raid, loc: <3190.884, 7347.83, 209.2963>)!
Nearest game object, distance 18.69 yards
<!--Pillar in Val'sharah zone and on Troll Raid map-->
<GameObject model="#1272473">
<Matrix M11="-0.0275980961" M12="0.7995239" M13="0" M14="0" M21="-0.7995239" M22="-0.0275980961" M23="0" M24="0" M31="0" M32="0" M33="0.8" M34="0" M41="3203.07544" M42="7361.9707" M43="208.5676" M44="1" />
</GameObject>

Objects dump: https://hastebin.com/equdakeboj.xml

iCr5kg.jpg


ypm3SO.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Sarumar


Toon always fall from there due to Navigator choose path too close to edge. It can just die (depending on health pool) or stuck.
Need to add more spacing between edge for pathfinding.


Example of location near edge: <1541.66, 4033.498, 113.3819>

RN1rbH.jpg


NMKTUh.jpg


XaqEkV.jpg


VkjqUC.jpg
 
Last edited by a moderator:
Assault on the broken Shore scenario
MapId:1666
<Hotspot X="-1618.072" Y="3036.369" Z="48.33479" /> we are trying to path through the

<!--Rockslide in Assault on Broken Shore zone and on BrokenShoreIntro map-->
<GameObject model="#1282281">
<Matrix M11="-2.9985466" M12="-0.09337176" M13="0" M14="0" M21="0.09337176" M22="-2.9985466" M23="0" M24="0" M31="0" M32="0" M33="3" M34="0" M41="-1597.35071" M42="3042.77612" M43="55.6657181" M44="1" />
</GameObject>
 
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Stormheim



Coords: <Hotspot X="2957.018" Y="2918.081" Z="334.7016" />
Objects dump: https://hastebin.com/yuyeqereyu.xml

Need to add a bit edge for bridge at this corner, it try to click as shown in 2 arrows in sequence and stuck there for like 7 seconds
Bridge is part of mesh, but just in case i added link to objects dump.
Also as Flightor kick in, it do not show stuck in log

[Flightor] Set up for movement from <2957.602, 2925.998, 339.337> to <3020.318, 2946.47, 331.9229>

Xv6Zl7.jpg


8beNrW.jpg


also need to add annotation to flightor so it wont try to fly under bridge as have stuck there too.
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Broken Shore


Toons always get stuck at this tree

We are stuck! (TPS: 14.8, FPS: 86, Latency: 142, Map: Troll Raid, loc: <-1898.579, 3365.24, 48.56685>)!
Trying jump
Normal Jump failed; Back pedaling and trying again
Trying jump

56XkTr.jpg



0lNqS7.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Highmountains

It looks like Flightor cant properly fly throgh this cave. It fly back and force-- i think its roof confusing it. Required to add navigation annotation.
Its flyiable location but "in doors".

[Flightor] Set up for movement from <3461.298, 3963.459, 1093.776> to <4206.076, 3681.207, 879.0002>
[Flightor] Unstick routine. Trying to ascend.

fCeXhP.jpg



7UlNi8.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------


Stormheim while trying Shock Absorber:

We are stuck! (TPS: 14.9, FPS: 46, Latency: 157, Map: Troll Raid, loc: <3251.916, 3147.532, 525.879>)!
Nearest game object, distance 14.47 yards
<!--Skyfire Propeller in Stormheim zone and on Troll Raid map-->
<GameObject model="#1128012">
<Matrix M11="-0.156575084" M12="-0.07464874" M13="0.984841" M14="0" M21="0.7167037" M22="-0.69467926" M23="0.0612901747" M24="0" M31="0.6795734" M32="0.715435743" M33="0.162270486" M34="0" M41="3243.48877" M42="3143.093" M43="536.7773" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Stormheim


Cant land on tower. Same towers in all Legion zones, so it will be same issue there.
Each zone have 2 towers.

Stop and dismount. Reason: We are flying need to land
[Flightor] Set up for movement from <1621.769, 1451.737, 172.4782> to <1581.752, 1417.505, 124.2448>
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to strafe right.
[Flightor] Unstick routine. Trying to backup.
[Flightor] Unstick routine. Trying to ascend.

SrHDPz.jpg




4NZSF8.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Valsharah


Flightor cant properly land where this mob located (it's inside hut, so its indoors location)
<Vendor Name="Grelda the Hag" Entry="95123" Type="Repair" Nav="Fly" X="3002.006" Y="5980.605" Z="281.3235" />

It do land ontop of tree (hut is under it)
and we will get unmeshed location
Stop and dismount. Reason: We are flying need to land
[Flightor] Set up for movement from <3087.102, 5923.485, 326.6124> to <3002.006, 5980.605, 281.3235>
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to ascend.
Path distances request failed on map: Troll Raid, Location: <2986.811, 5987.539, 311.8883>


HJA3BT.jpg


3NaFx1.jpg



ge1jow.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Valsharah


Landed on top of the tower instead of location near top (windows)

[Flightor] Set up for movement from <3480.742, 7803.165, 33.1293> to <3479.387, 7743.48, 120.3829>
[Flightor] Destination appears to be indoors. Landing at safe location <3478.452, 7729.572, 120.7419>
[Flightor] Unstick routine. Trying to ascend.
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
: at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
at Styx.Pathing.WrappingNavigationProvider.OnPulse()
at Styx.Pulsator.Pulse(PulseFlags flags)
at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
Stop and dismount. Reason: Arrived by Condition, [We are Flying] Landing on Ground
[Flightor] Set up for movement from <3474.068, 7806.642, 119.8805> to <3479.387, 7743.48, 120.3829>


Zv1Lbu.jpg


ibaUMR.jpg


Here it should be landing (and for all similar towers in other zones)


wYb1DS.jpg
 
Last edited by a moderator:
Edited by Staff: We don't officially support navigating into dynamic buildings, but sometimes we add mesh for them when we believe it would not cause navigation issues when building despawns. However I don't have enough information to add this tower to mesh. The log would contain the gameobject information if toon was stuck at it and running into the building. You can also dump gameobject information by clicking the 'Dump Gameobjects' button in the Dev Tools > Objects tab. If log too big then zip it up
------------------------------------------------------------


Azuna - Legion Invasion up only- can't navigate into and/or out of Tower on Screenshot

Tower entrance
<Hotspot X="779.48" Y="5861.387" Z="130.5649" />

log file is too large to upload :(
 

Attachments

  • 001.PNG
    001.PNG
    1.1 MB · Views: 10
  • 002.PNG
    002.PNG
    734.8 KB · Views: 10
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Azsuna


Flightor cant find way to entrance fell tower when Invasion active

Objects dump: https://hastebin.com/ulubiloteq.xml

Code:
[Flightor] Set up for movement from <755.1614, 5789.994, 126.4294> to <760.7563, 5822.884, 120.8633>
Stop and dismount. Reason: Can't Navigate by fly to InDoor Location
[Flightor] Set up for movement from <780.4296, 5790.029, 124.9898> to <760.7563, 5822.884, 120.7047>
Stop and dismount. Reason: Can't Navigate by fly to InDoor Location

RkUz16.jpg



Pkp6oc.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Helheim


Need to add another road for moving there, ad Boss mob which sleep there (on which Navigator always step) kill toon in one shot.

Location: <Hotspot X="456.9991" Y="563.5054" Z="0.4513496" />
Boss npc: <Vendor Name="Guarm" Entry="91386" Type="Repair" Nav="Fly" X="455.6857" Y="526.5972" Z="4.941156" />

oNiYZ3.jpg




17An85.jpg
 
Last edited by a moderator:
Edited by Staff: I just realized this portal must be on a ship that moves around and we don't have it added to mesh, so I can't fix this atm
------------------------------------------------------------

Can we link <GameObject Name="Legion Portal" Entry="268803" X="-1169.372" Y="3018.464" Z="153.6178" /> on MapID 1666 with the upper floors?
<Hotspot X="-1111.6" Y="2969.71" Z="186.02" /> is the end point for this portal.
Maybe even with the ground level at <CustomBehavior File="InteractWith" MobId="267955" NumOfTimes="1" X="-1297.448" Y="2863.881" Z="21.45505" ?

If you check the place, could you verify that the floors and ramps are meshed and connected?
pathing fails there a little too often
 
Last edited by a moderator:
Edited by Staff: Fixed, but this location is under a bridge, not a cave
------------------------------------------------------------


Legion, Broken Shore

Flightor can't find a way to land to indoors location (its inside cave), there can varios of chests spawn, also some WQ executing there.
It do try to fly on lava right above, but entrance not this way.

Location: <-851.9011, 2532.732, 55.21007>

Code:
[Flightor] Set up for movement from <-844.3307, 2603.915, 106.5858> to <-851.9011, 2532.732, 55.21007>
[Flightor] Destination appears to be indoors. Landing at safe location <-759.3557, 2569.029, 78.68415>
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] Set up for movement from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189>
[Flightor] Failed ground nav from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189> with status PathGenerationFailed
[Flightor] Ground navigation failed. Taking over.
[Flightor] Failed ground nav from <-784.2589, 2569.555, 69.18291> to <-779.0144, 2566.896, 90.78189> with status PathGenerationFailed
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Set up for movement from <-779.5624, 2569.279, 86.37339> to <-779.0144, 2566.896, 110.7819>
[Flightor] Set up for movement from <-777.4123, 2567.142, 92.51594> to <-851.9011, 2532.732, 55.21007>

kKyXH8.jpg
 
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