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HB ARCHIVES: Navigation/mesh errors and problems - POST THEM HERE!--DO NOT DELETE!

Edited by Staff: Fixed in next HB release
------------------------------------------------------------
Legion, Azsuna


Flightor do not know how to land to get to mobs which are in building of the Ruins.
It will fly in spins at top of the roof

Code:
[Flightor] Set up for movement from <-106.1721, 6336.263, 118.2623> to <-130.5843, 6342.61, 45.67161>

8O74KT.jpg


k1HlWO.jpg


y1ahWr.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

Legion, Broken Shore


Those portals spawn due to Sentinax event, need to add information about them to Navigation path finding, so toon wont stuck on them.

Code:
<!-- Sentinax Portal in Broken Shore zone and on Troll Raid continent -->
<GameObject model="#1394553">
    <Matrix M11="-0.2453761" M12="0.4351981" M13="-0.0198278" M14="0" M21="-0.4331974" M22="-0.2461532" M23="-0.04181591" M24="0" M31="-0.04615776" M32="-0.003342545" M33="0.4978537" M34="0" M41="-1012.781" M42="3184.068" M43="18.18537" M44="1" />
</GameObject>
<!-- Sentinax Portal in Broken Shore zone and on Troll Raid continent -->
<GameObject model="#1268729">
    <Matrix M11="0.2471494" M12="0.4345802" M13="0.007564623" M14="0" M21="-0.4335236" M22="0.2458489" M23="0.04019448" M24="0" M31="0.03121594" M32="-0.02642697" M33="0.4983244" M34="0" M41="-1059.458" M42="3203.353" M43="11.0667" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Suramar


Flightor do not know how to enter into building (arch)
It do fly right at it but do not enter inside.

Example of inside location:
<GameObject Name="Treasure Chest" Entry="252805" X="591.9965" Y="4866.257" Z="-97.25325" />

One time it managed to get in and after all needed to get out, it cant get out as it didnt try to go out back to the balcony and fly out.
(ground navigation working there - object meshed, but it's not connected to world mesh. there are 2 portals similar like added in azsuna - which make toon port from ground port to this flying tower object i.e. jump link)

[12:35:10.149 V] We are stuck! (TPS: 14.8, FPS: 93, Latency: 141, Map: Troll Raid, loc: <598.4679, 4877.297, -64.33356>)!
[12:35:10.153 D] Nearest game object, distance 35.32 yards
<!--Treasure Chest in Suramar zone and on Troll Raid map-->
<GameObject model="#1353175">
<Matrix M11="0.830134332" M12="-0.5575634" M13="0" M14="0" M21="0.5575634" M22="0.830134332" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="591.9965" M42="4866.257" M43="-97.25325" M44="1" />
</GameObject>
[12:35:10.155 V] Trying strafe forward left for 421 ms
[12:35:10.607 D] Flushing timed movement. Direction: Forward, StrafeLeft
[12:35:10.677 V] We are stuck! (TPS: 14.8, FPS: 93, Latency: 141, Map: Troll Raid, loc: <598.4679, 4877.297, -64.33356>)!
[12:35:10.677 D] Nearest game object, distance 35.32 yards
<!--Treasure Chest in Suramar zone and on Troll Raid map-->
<GameObject model="#1353175">
<Matrix M11="0.830134332" M12="-0.5575634" M13="0" M14="0" M21="0.5575634" M22="0.830134332" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="591.9965" M42="4866.257" M43="-97.25325" M44="1" />
</GameObject>
[12:35:10.677 V] Trying strafe forward right for 455 ms
[12:35:11.148 D] Flushing timed movement. Direction: Forward, StrafeRight
[12:35:12.637 V] We are stuck! (TPS: 14.8, FPS: 88, Latency: 141, Map: Troll Raid, loc: <594.3483, 4878.104, -64.15333>)!
[12:35:12.637 D] Nearest game object, distance 35.23 yards
<!--Treasure Chest in Suramar zone and on Troll Raid map-->
<GameObject model="#1353175">
<Matrix M11="0.830134332" M12="-0.5575634" M13="0" M14="0" M21="0.5575634" M22="0.830134332" M23="0" M24="0" M31="0" M32="0" M33="1" M34="0" M41="591.9965" M42="4866.257" M43="-97.25325" M44="1" />
</GameObject>
[12:35:12.637 V] Trying strafe forward left for 496 ms
[12:35:13.178 D] Flushing timed movement. Direction: Forward, StrafeLeft
[12:35:14.188 D] Stop and dismount. Reason: Can't Navigate by fly to InDoor Location
[12:35:14.188 D] [Flightor] Set up for movement from <597.5125, 4866.31, -63.59636> to <593.975, 4867.437, -97.11246>
[12:35:17.570 D] [Flightor] Unstick routine. Trying to ascend.

fKOJ62.jpg


pmGPC5.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------
Legion Assault in Azsuna:

We are stuck! (TPS: 14.8, FPS: 32, Latency: 66, Map: Troll Raid, loc: <804.2747, 5813.402, 109.4703>)!
Nearest game object, distance 26.58 yards
<!--Fel Ground Crack in Azsuna zone and on Troll Raid map-->
<GameObject model="#1257285">
<Matrix M11="0.482417673" M12="-0.395709932" M13="-0.5006864" M14="0" M21="0.477221578" M22="0.6404013" M23="-0.0463224538" M24="0" M31="0.423713058" M32="-0.270739466" M33="0.6222278" M34="0" M41="795.0243" M42="5788.47852" M43="109.352333" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Just set the 'checkIndoors' parameter to false when calling Flightor.MoveTo. There's a lot of these orbs in this area and would be time consuming to add them all.
------------------------------------------------------------

Legion, Broken Shore


Flightor stuck at tower near Sargeras tomb. It looks like confused by orb part of building

Location: <Hotspot X="-451.471" Y="2453.281" Z="241.1601" />

Code:
[Flightor] Set up for movement from <-473.9771, 2458.242, 257.2979> to <-468.3212, 2440.243, 106.1558>
[Flightor] Destination appears to be indoors. Landing at safe location <-498.5518, 2456.817, 106.3624>
[Flightor] Unstick routine. Trying to ascend.
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.4s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] Failed ground movement to destination. Switching back to fly movement
[Flightor] Set up for movement from <-451.5413, 2453.387, 241.1896> to <-468.3212, 2440.243, 106.1558>
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.0s.
:    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.Run()
   at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(Action action, Boolean allowInlining, Task& currentTask)
   at System.Threading.Tasks.Task.FinishContinuations()
   at System.Threading.Tasks.Task.FinishStageThree()
   at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetResult(TResult result)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.H#sD>^K(i"\.~=UBt#!w}32Tp.MoveNext()
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.InvokeMoveNext(Object stateMachine)
[Flightor] Destination appears to be indoors. Landing at safe location <-432.1262, 2448.519, 106.3132>
[Flightor] Failed ground movement to destination. Switching back to fly movement
[Flightor] Set up for movement from <-451.5413, 2453.387, 241.1896> to <-468.3212, 2440.243, 106.1558>
[Flightor] Destination appears to be indoors. Landing at safe location <-425.3024, 2446.749, 106.4344>
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] Jumping did not take us off ground
[Flightor] Failed ground movement to destination. Switching back to fly movement
[Flightor] Set up for movement from <-451.4745, 2453.282, 241.1614> to <-468.3212, 2440.243, 106.1558>
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.5s.
:    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.Run()
   at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(Action action, Boolean allowInlining, Task& currentTask)
   at System.Threading.Tasks.Task.FinishContinuations()
   at System.Threading.Tasks.Task.FinishStageThree()
   at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetResult(TResult result)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.H#sD>^K(i"\.~=UBt#!w}32Tp.MoveNext()
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.InvokeMoveNext(Object stateMachine)
[Sample Points] 2 call(s) in last 3.0s. Throttling for next 0.5s.
:    at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‫‍‭‍‭‮‬‭‪‮‮‫‭‏‫‫‌‮‍‍‬‮‎‏‮(SamplePointsParameters )
   at Styx.Pathing.WrappingNavigationProvider.SamplePointsAsync(SamplePointsParameters parameters)
   at Styx.Pathing.Navigator.SamplePointsAsync(SamplePointsParameters parameters)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.(HAwCxBHQ-U^HX`jud>i\&VP`".W6|PE\[%`IveXr~v|0}@A<kAE.MoveNext()
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.InvokeMoveNext(Object stateMachine)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.Run()
   at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(Action action, Boolean allowInlining, Task& currentTask)
   at System.Threading.Tasks.Task.FinishContinuations()
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.6s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] Set up for movement from <-451.471, 2453.281, 241.1601> to <-468.3212, 2440.243, 106.1558>
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.7s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Flightor] We are indoors, but we could not find a take off spot. Retrying soon..
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.qMSI\]6doU2oW\&#G9d'"K\]frm$.‍‌‌‭‎‮‎‭‪‎‬‬‫‮‍‏‍‪‬‪‮[](Func`2 )
   at ‪‬‫‪‎‭‬‭‭‮‬‮‪‏‮‌‪‏‮‭‍‬‎‬‬‮.‌‬‬‌‮‮‏‏‌‍‍‭‌‪‪‏‪‌‏‪‮.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.‬‪‫‍‮‏‪‫‫‬‬‮‪‫‪‭‫‍‌‬‪‍‫‌‏‎‮()
   at Styx.Pathing.WrappingNavigationProvider.OnPulse()
   at Styx.Pulsator.Pulse(PulseFlags flags)
   at Styx.CommonBot.TreeRoot.‬‮‭‭‬‎‭‬‏‎‬‭‎‪‬‍‭‍‍‮‮()
   at Styx.CommonBot.TreeRoot.‎‍‎‭‪‏‍‪‏‏‭‍‫‫‪‫‪‫‎‮‌‬‌‬‭‪‭‮()
   at Styx.CommonBot.TreeRoot.‏‌‪‍‌‪‏‏‫‫‫‍‎‎‬‌‮‭‮()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
[Path Distances] 2 call(s) in last 3.0s. Throttling for next 0.9s.
:    at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.Run()
   at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(Action action, Boolean allowInlining, Task& currentTask)
   at System.Threading.Tasks.Task.FinishContinuations()
   at System.Threading.Tasks.Task.FinishStageThree()
   at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetResult(TResult result)
   at #LD\.ZML1\,thd2Z>N<(BT$VIv'.4Drsl@?\]\]B~Vv@"h1I`:z6\,\.%.H#sD>^K(i"\.~=UBt#!w}32Tp.MoveNext()
   at System.Runtime.CompilerServices.AsyncMethodBuilderCore.MoveNextRunner.InvokeMoveNext(Object stateMachine)

ID2RLz.jpg


tksI9l.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Suramar

Flightor cant land for indoor location in this cave.

Location example: <1536.597, 5353.504, 53.86567>

There is also cave nearby to the left, so please check \ add landing this one too ad there are resources \ chests spawns too.

[Flightor] Set up for movement from <1570.844, 5376.754, 62.55579> to <1538.54, 5347.311, 54.337>
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.

5ZMfIQ.jpg



9tuim6.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed, mesh removed at that location
------------------------------------------------------------

Legion, Broken Shore


Navigator cant manage to jump out of lava once fall there it do clicks location shown in screenshot instead of proper long jump which would get it out.


[Flightor] We are indoors. Moving from <-1370.847, 2908.389, 13.09577> to <-1372.17, 2914.219, 16.76036> (Fel Slime) to take off

vgkoDT.jpg


hnPHv4.jpg
 
Last edited by a moderator:
Edited By Staff: This is a profile issue. Profile author notified
**********************************************************
Draenor - frostfire Ridge.

<Hotspot X="6902.398" Y="5809.375" Z="273.5076" />

The char keep walking in an invisible wall.
I think this wall is here due to a quest (got this while questing)


aMIqrxh.png
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed
------------------------------------------------------------

I think I got a stuck.
 

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  • stuck 1.1.PNG
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Last edited by a moderator:
Edited by Staff: This doesn't look like a navigation issue. Please open a thread in the Support section and attach a log, if there's one. Sometimes log has additional information
------------------------------------------------------------

This is all what I've got:
52unaab.png




The first one is running but I get many deahts... hope you guys can fix it soon, because it's fucked up and I wan't to use it. Hope we get the time which we lost in the last few days for free on our products... :x
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Azsuna


Flightor cant find way to land to cave (flying right above entrance)

Location example inside cave: <-664.6077, 6667.874, 3.220945>


xlTD3N.jpg



yx3NHf.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
------------------------------------------------------------

Legion, Suramar City


Flightor cant normally fly out from spirit location (indoors area, but can fly as spirit & on fly mount(

Code:
[Flightor] Set up for movement from <1109.782, 3864.368, 12.49184> to <1170.607, 3221.842, 20.00077>
[Flightor] Unstick routine. Trying to ascend.
[Flightor] Unstick routine. Trying to strafe left.
[Flightor] Unstick routine. Trying to ascend.
 
Last edited by a moderator:
Legion, Highmountains

In this cave Flightor bugged for landing, it can't find proper place to land to objects, flying back and force.

Code:
Fly location in cave example: new Vector3(3429.051f,4025.235f,1103.788f)
Ground location in cave example: <GameObject Name="Elementium Slats" Entry="247695" X="3438.338" Y="4033.287" Z="1042.232" />
Map: 1220: Troll Raid
Zone: 7503: Highmountain
SubZone: 7980: The Deep Roads
 
Edited by staff: you probably need to disable 'check indoors'
-------------------------------

Legion, Azsuna

Flightor can't for some reason fly out this place, its not indoors area, but it do determine it like that.
It need just fly up a bit to fly out.

new Vector3(-1152.635f,6183.562f,45.06549f)
1220: Troll Raid
7334: Azsuna
7693: Temple of a Thousand Lights


Code:
[Flightor] Could not move to take off location - trying a new one
[Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1197.877, 6140.927, 43.53821> (Potent Familiar) to take off
[Flightor] Could not move to take off location - trying a new one
[Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1204.113, 6126.537, 43.53811> (Potent Familiar) to take off
[Flightor] Could not move to take off location - trying a new one
[Flightor] We are indoors. Moving from <-1152.635, 6183.562, 45.06549> to <-1223.11, 6220.111, 92.40954> (Slithering Brownscale) to take off
[Path Generation - Short Paths] 3 call(s) in last 4.5s. Throttling for next 4.1s.
:    at `tvfWOLewd\[:lWdNAkUOpr(4".B^13;1(qH%YbMgz\,\&9a5\\~"\..‫‎‏‏‍‎‬‮‪‍‎‌‬‫‍‏‏‎‍‫‬‬‎‮(MoveToParameters )
   at Styx.Pathing.WrappingNavigationProvider.MoveTo(MoveToParameters parameters)
   at Alisha.HB.Navigation.ZoneNavigationProvider.MoveTo(MoveToParameters parameters) in E:\BB\!DEV\Alisha\Alisha\Code\Navigation\ZoneNavigation\ZoneNavigationProvider.cs:line 191
   at Styx.Pathing.Navigator.MoveTo(MoveToParameters parameters)
   at Styx.Pathing.Navigator.MoveTo(Vector3 location, Nullable`1 mapId)
   at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.i"yUSov5H(\]\.\,hOzkpf|\&ZA\.!.MoveNext()
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)
   at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.‬‪‍‎‌‬‍‪‬‌‫‍‭‌‫‏‌‍‮‮(‬‎‭‫‮‭‪‎‮‬‏‌‌‎‭‎‪‭‮ )
   at `tvfWOLewd\[:lWdNAkUOpr(4".Y'\]kNE2NqH\.`GA'8\]@;Z>D0\]$.S`'l'JbTWb#(tS)2^S\.aiKF{!.MoveNext()
   at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)
Path distances request failed on map: Troll Raid, Location: <-1152.635, 6183.562, 45.06549>

EmupeB.jpg


UB0tIT.jpg


wVC2kq.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next HB release
-----------------------------------------------------------

got suck here ,idk why it go in there...
 

Attachments

Last edited by a moderator:
Edited by Staff: Fixed in next build
-----------------------------------------------------------

Legion, Valsharah


Flightor can land to cave

Code:
[Flightor] Set up for movement from <2652.261, 6595.758, 137.4053> to <2743.413, 6602.549, 125.0693>
[Flightor] Destination appears to be indoors. Landing at safe location <2710.324, 6628.306, 124.1321>

Additional Data:
Code:
new Vector3(2738.182f,6606.504f,125.0626f)
Map: 1220: Troll Raid
Zone 7558: Val'sharah
SubZone: 7601: Grove of Cenarius

UnGjEt.jpg
 
Last edited by a moderator:
Edited by Staff: Fixed in next release
-----------------------------------------------------------
<Hotspot X="4966.036" Y="4205.382" Z="706.0861" />
 

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    QQ图片20170623082858.png
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  • 12292 2017-06-23 05.48.txt
    12292 2017-06-23 05.48.txt
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Last edited by a moderator:
Edited by Staff: Fixed
-----------------------------------------------------------

Char got stuck while doing quest #39990 on this portal.

Code:
We are stuck! (TPS: 7.4, FPS: 24, Latency: 23, Map: HulnHighmountain, loc: <3489.556, -4893.668, 140.4042>)!
Nearest game object, distance 4.87 yards
<!--Portal zum Smaragdgrünen Traum in Azshara zone and on HulnHighmountain map-->
<GameObject model="#197068">
  <Matrix M11="-0.1724441" M12="0.181005612" M13="0" M14="0" M21="-0.181005612" M22="-0.1724441" M23="0" M24="0" M31="0" M32="0" M33="0.25" M34="0" M41="3485.941" M42="-4896.778" M43="140.377518" M44="1" />
</GameObject>
 
Last edited by a moderator:
Edited by Staff: Could you tell me if portal is activated by stepping on or interaction? Is it two-way? If two-way I need I need start-end locations for both ways, unless all end points are directly on portals. No mesh issue found in area.
------------------------------------------------------------

Can we link <GameObject Name="Legion Portal" Entry="268803" X="-1169.372" Y="3018.464" Z="153.6178" /> on MapID 1666 with the upper floors?
<Hotspot X="-1111.6" Y="2969.71" Z="186.02" /> is the end point for this portal.
Maybe even with the ground level at <CustomBehavior File="InteractWith" MobId="267955" NumOfTimes="1" X="-1297.448" Y="2863.881" Z="21.45505" ?

If you check the place, could you verify that the floors and ramps are meshed and connected?
pathing fails there a little too often

Both of them are one way, you interact with it to get up there and then you leave a different way.
 
Last edited:
Edited By Staff: Fixed
**********************************************************
Good day,

I am running Alisha BotBase and there is a mesh, navigation issue in this location :

The toon is stuck from here : <Hotspot X="-690.2081" Y="2724.855" Z="1.346807" />
till here : <Hotspot X="-693.0377" Y="2664.479" Z="1.656211" />
and try in loop to get back and forward.

The toon is stuck in the cavern and cannot get out. Please, can you correct it ?

bYbeIQD.png
dFvnnXB.jpg

8iz97dE.jpg



Nr0yUX8.png


J4wgs4A.png
 

Attachments

Last edited by a moderator:
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