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HaslaAssistant 2.3+ Mob grinder with Hasla/Group features

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I was coding while I had other stuff to do. Maybe I wasn't really awake.
I will try this combat routine out. You can test it too if you want.

Tested. Does work like it should.
Meteor +
Gods Whip +
Fiend's Kneel +

Skill Build I used to test it: http://archeagedatabase.net/us/calc/320624
Test time: 50min
Exp per hour: 500.000 exp
Coinpurses per hour: 180
Mobs Kills per Hour: 195
Equip Magnificent Lake Set full Unique
+ Celestial Obsidian staff



Yeah all those coordinates and co are already covered up with CastSkillAt
PHP:
private bool CastSkillAt(uint skillId, Creature target)
        {
            while (core.me.isCasting || core.me.isGlobalCooldown)
                Thread.Sleep(50);

            double x = target.X;
            double z = target.Z;
            double y = target.Y;

            if (!core.UseSkill(skillId, x, y, z))
            {
                if (target != null && core.GetLastError() == LastError.NoLineOfSight)
                {
                    if (core.dist(target) <= 5)
                        core.ComeTo(target, 2);
                    else if (core.dist(core.me.target) <= 10)
                        core.ComeTo(target, 3);
                    else if (core.dist(target) < 20)
                        core.ComeTo(target, 8);
                    else
                        core.ComeTo(target, 8);
                }
            }
Alright looks good. I'm at work at the moment but I'll try and confirm when I get home. As for other combat routines, I mainly mean utilizing some of the other skills in other trees such as Songcraft. For example, I've added a line to cast Ode to Recovery (Songcraft) when you have no aggro and are under desired HP. Basically Play Lute Plus. I'm just going to take some time to look at popular rotations for different builds and try to optimize the current Combat.cs further. It would be nice for others to offer ideas for improved rotations because I certainly don't know every Skill tree well enough to know what's best.
 
Alright I think I finally figured out why God's Whip wasn't being cast. It looks to me like it was only allowed to be cast after the Enervate + Earthen Grip combo. I placed the whole block in its own section and now it's casting just fine. Only problem? It's killing my mana so maybe that's why you had it the way you did :p . Now I'll just want to figure out the appropriate conditions to cast it if I'm not running Witchcraft. For one I'll make it only cast God's Whip while I have the Zeal buff active from Songcraft. I should be able to figure out and if I do I'll be sure to post so that everyone can use. Thanks for your help.
 
Hi taranira wanted to tell you many thanks for your work!!!! Now about the Meteor the character runs up to the purpose when uses a meteor!!! Runs up in the dense
 
Been trying this out over night and seems to work perfectly up to now

I brought in another character to use for assisting, though it stands still & does nothing although does fight back once attacked.

Code:
private Creature GetBestNearestMob(bool assistPriority = false, bool fightPlayersBack = false)

Could it have anything to do with assistPriority being false permanently?
 
not rly...
The only problem the assist has is the following:
If the party leader focus himself for buffs or sth else the assistbot will lock him as target --> he won't attack anything.

return leader.aggroTarget;
it will just return the aggroTarget from the party leader and attack it then. That is everything the assist bot will care about.
 
I didn't think of using grinder when i first sent my list to items

I took it a bit further and sent Tara code for a wholy independant program that was buggy lol.

As for items if your going to use index's use the golden ones they last 30 minutes vrs 3


Tyrenos Index:

Code:
if (!buffs.Any(b => b.id == 8240))
{
     core.UseItem(34242, false);
}
 
Just a small preview for the new Buff Item Design
buffitems.jpg
 
Last edited:
just change the combat.cs like you want....
or just create a plugin that whispers to players near your grinding area...
or maybe just quit and stop posting 24/7 useless shit in thebuddyforum.
 
Any tips for making the bot more human like? I'm getting reports lately....
Are you botting in commonly botted areas such as Hasla? 100% AFK? I think it's not so much the "unhumanlike" behavior as it is people talking to you or attacking you and you not responding. Other things to consider are : Are you in a guild? Is your name random gibberish (like many bots)? Are you botting in an area with obstructions like rocks that you can get stuck on?
 
just change the combat.cs like you want....
or just create a plugin that whispers to players near your grinding area...
or maybe just quit and stop posting 24/7 useless shit in thebuddyforum.


Have you any problems with me?
 
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