ArcheBasti
New Member
- Joined
- Feb 7, 2015
- Messages
- 25
thx

Help me to fix this:
https://www.thebuddyforum.com/archebuddy-forum/community-developer-forum/219359-pictures.html
and you can enjoy it while grinding![]()
flawless FDs
I seem to be having problems with playing instruments. It seems to work fine half the time when I'm in a party but otherwise I need to have a friend who has a macro recorder play instruments along side me to regen mana and health as if i'm playing. any advice?
private Creature AssistPartyLeader(bool assistPriority = false, bool fightPlayersBack = false)
{
Creature leader = core.getPartyLeaderObj();
if (leader == null)
return GetBestNearestMob(assistPriority, fightPlayersBack);
List<String> mems = new List<String>();
foreach (PartyMember mem in core.getPartyMembers())
{
mems.Add(mem.nick);
}
while (mems.Contains(Convert.ToString(leader.aggroTarget.name)))
{} return leader.aggroTarget;
}
And for the record, I've not managed to get Assist Mode working at all - regardless of if the leader targets himself or not.
private Creature AssistPartyLeader(bool assistPriority = false, bool fightPlayersBack = false)
{
Creature leader = core.getPartyLeaderObj();
List<String> mems = new List<String>();
foreach (PartyMember mem in core.getPartyMembers())
{
mems.Add(mem.nick);
}
if (leader.target != null) {
if (mems.Contains(leader.target.name) || !leader.target.isAlive()) { Thread.Sleep(1000); core.Log("[Temporary Logging] Party Member is target or target is dead, waiting"); return null; }
else { return leader.target; }
}
return GetBestNearestMob(assistPriority, fightPlayersBack);
}