Please, could you add something to check if the mob is yours? I'm looking like an idiot atacking other's mobs
Thanks!
has to be a big priority because once it dies. Theres no point to anything
is assist mod working?im trying to use it at library it target the party member and do nothing
I use the original plugin because of this specific issue. I'm just letting you know that it's a big problemIf it has to be a big priority learn Csharp and fix it by yourself and share the fix
I use the original plugin because of this specific issue. I'm just letting you know that it's a big problem
You know the fun part is, the orginal got the same problem....
That's true, but the old had something for checking if the mob is yours... maybe could you implement it here?
pls some help! i make a gps file with only 2 points connected. 1 Respawn and 2 Pew. i put it to the DeathRoute folder but the grinder or says that didnt find the .db file and crash or when i die just stay died and do nothing. i never managed to make it respaw and go back neither 1 time! beside this is a very good bot!!!
You just need to create a db3 file (name doesn't matter, you can have as many as you want) inside the DeathRoutes folder with these 2 points:
- A point named "Respawn" near the respawn point your farm area sends you to on death
- A point named "Pew" at the other end of the path where bot should start the normal combat again
Am I the only one who hasn't been able to get ArcheGrinder to cast ground targetting skills such as God's Whip or Fiend's Knell? I've tried with "Skill Deployment Location" option under "Functionality" checked and unchecked. Other than that awesome plugin! Also wondering if there's any way to make it work with a separate combat routine or would it be better to stick with the AIO included in Combat.cs?
Also wondering if there's any way to make it work with a separate combat routine or would it be better to stick with the AIO included in Combat.cs?
Can someone try this combat.cs ?
At the moment I don't have the possibilty to test it.
It should use god's whip and Fiend's Knell
Also it should use Meteor if hp from target is at 70% or higher + your mp is at 50% or higher
And thx for your feedback
The only forum post I've seen that is talking about God's Whip is https://www.thebuddyforum.com/archives/202876-a-2.html but unfortunately it's in Russian.
private bool CastSkillAt(uint skillId, Creature target)
{
while (core.me.isCasting || core.me.isGlobalCooldown)
Thread.Sleep(50);
double x = target.X;
double z = target.Z;
double y = target.Y;
if (!core.UseSkill(skillId, x, y, z))
{
if (target != null && core.GetLastError() == LastError.NoLineOfSight)
{
if (core.dist(target) <= 5)
core.ComeTo(target, 2);
else if (core.dist(core.me.target) <= 10)
core.ComeTo(target, 3);
else if (core.dist(target) < 20)
core.ComeTo(target, 8);
else
core.ComeTo(target, 8);
}
}