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HaslaAssistant 2.3+ Mob grinder with Hasla/Group features

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Another thing I found that might be changed is God's Whip. It casts all 5 stacks even if target dies after earlier attacks it continues to attack anyways. Adding function to check target's HP might solve it.
 
Haven't tested melee, I'm usually using mage. Demonologist (Sorc.Witch.Ocu) is working nicely, it can handle situations when few mobs agroes on him with awesome amount of CC, I've also used Cabalist (Sorc.Witch.Def), it has more survival tools this way (like hp regen/amount buffs, self heal). Both of them worked nicely while farming Auroria mobs (Diamond Shore's Time-Locked mobs).
 
Taranira, you can add the following lines(drop from 2 and 3 floor) to disable/enable in the Library Settings: Enchanted Skein (id 32061), Disciple's Tear (id 32062)? But I don't now this id is actual or not.
 
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Taranira, you can add the following lines(drop from 2 and 3 floor) to disable/enable in the Library Settings: Enchanted Skein (id 32061), Disciple's Tear (id 32062)? But I don't now this id is actual or not.

Done. Please give me some feedback about the Mana% from playDead.
 
Done. Please give me some feedback about the Mana% from playDead.
I don't understand what you mean. I should chek in game how many stay percent when worked skill playdead or what you mean?
 
If you are using PlayDead for Mana you can set the Min MP% when the plugin should use the skill while out of combat. I just want to have some feedback if it does work like it should.
If you don't use playdead for mana you don't need to care about. I'm sure someone else will test it and leave some feedback in this thread.
 
Just downloaded, 1st issue is that GUI button to turn on combat doesn't work. Testing now PlayDead, I'll give you some feedback on it later. Can you check this God's Whip I was talking about earlier? It happens after mob dies from 1st strikes or by spell which isn't instacast or flies slowly (Earthen Grip / Freezing Arrow).
Another thing might be adding to buff items stats food (those INT, AGI, MAX MANA, MAX HP).

[EDIT]
After little testing I see one thing that might issue (at least for me). When it's regenerating by food or potions, it's waiting until my mana % >= min. mana. It's waiting standing still doing nothing. It might work for regenerating hp. But when it used soup to regenerate it might attack as well. However if it would attack while using soups and pots Play Flute would to be on same min% as play dead.

[EDIT#2]
Another suggestion, can you consider using Play Dead to regenerate HP just like you did with mana?
 
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Downloaded today the new version and failed to activate the fight Taramira fix all buffs still uses buffs not rollback
 
Just downloaded, 1st issue is that GUI button to turn on combat doesn't work.

[EDIT#2]
Another suggestion, can you consider using Play Dead to regenerate HP just like you did with mana?

1. small problem with MainForm will fix it asap but at the moment I need to reinstall everything on my pc so i need some time (1-2days)
2. yeah sure

written by Russ:
fix all buffs still uses buffs not rollback

I rly don't know what you want to tell me with that text ;(
 
Taramira why can't we see your project in the buddy store??? can speak Out about this it will be easier to do the updates!!!: Смущенный:
 
Because I haven't uploaded it in the BuddyStore yet. And because I'm only allowed to release BetaVersion untill I signe the contract that hasn't arrived yet.
 
Would like to say thank you very much for your work hope the plugin will be free in buddy store good luck
 
hope the plugin will be free in buddy store

5$ as soon:
1. deathroute work
2. you can set up a own pass roll list
3. A option to destory items

I think it's a fair price for the work I already put in this plugin and for the time I'm going to put in this plugin.
 
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