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HaslaAssistant 2.3+ Mob grinder with Hasla/Group features

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Here's an interesting tidbit

With assist mode checked as I use this in parties mostly.

Say I am in a party with my dps bot
I start a target and we kill it
Then Afterwards I target myself the bot will not un-target me.

Same thing happens when i have two bots the non leaders will stop fighting after it has self targeted and cast a spell.
 
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omg i try it today... guys how u managed to put using bow for pool mob when running in sorcery spec? this is incredibly dumb. Sorcery u know have ranged skills and with them bot not only pooling mob but provide a lot of damage to target and when u forcing him to use pool with bow u wastin shitload of time for nothing and significantly decresing efficiency of farm
 
omg i try it today... guys how u managed to put using bow for pool mob when running in sorcery spec? this is incredibly dumb. Sorcery u know have ranged skills and with them bot not only pooling mob but provide a lot of damage to target and when u forcing him to use pool with bow u wastin shitload of time for nothing and significantly decresing efficiency of farm

that will only happen if you use fast tagging...and you don't have mana star...
fireball speed < bow speed
 
Cant seem to get the bot to use MP potions I have the name correct and it detects them but it wont use them is there anything special i need to do to make the bot use them?
 
Cant seem to get the bot to use MP potions I have the name correct and it detects them but it wont use them is there anything special i need to do to make the bot use them?

When he should use MP potion? At the moment he will use it if he is below 15% mana.
Change the combat.cs with my attachment and he will use MP and HP potion at 60% you can also change the code by yourself. You need to open the plugin editor again and compile ArcheGrinder again if you change the combat.cs :)
At line 1191 and 1207 from the combat.cs just change the number.

if (usePotionHP && core.hpp() < 60)
 

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I have to say, I have been using Haslaassitant for some time now and was gonna try my hand at cs coding to improve it a bit.. THIS IS BRILLIANT!! This is pretty much almost exactly what I was going to attempt to do myself. I have a few minor tweaks to suggest. first is it possible to get the bot to drop Magic Circle as often as possible to improve the kill speed? Also I need to add an if statement that will get it to check the Insulating Lens, sometimes it re-ups it after killing mobs like Darktongue Blossom's on the second floor of the library while under the Acidic Fluid debuff. While the Insulating Lens takes most of the damage i would like it to reapply the buff if lower than max so it won't always be so low, sometimes it ends at about 200 which is only good for one hit. Thanks in advance guys.
 
@Taranira i should have something up for you to take a look at later tonight in regards to my tidbit from before

Also I have a small plugin that waves at random people that stick around more than 15 seconds while i'm in combat you might want to take a look at.
 
@Taranira i should have something up for you to take a look at later tonight in regards to my tidbit from before

Also I have a small plugin that waves at random people that stick around more than 15 seconds while i'm in combat you might want to take a look at.

Yeah sure write me a pm or contact me via skype: toratenshi
 
I spent a good portion of my evening trying modify the combar.cs to do the following without success.

If assist mode is checked
and the leaders target is not itself.
if target is attackable.

attack target.

i got frustrated to the point i stopepd and spent the rest of the evening in Robocraft.
 
Can you run through how to make a respawn path again? I've tried making one in GPS editor even naming the Respawn and Pew points but its not working. are they not supposed to be linked?
 
@Taranira Possible to make it drop its current target and execute combat routine on the new target when you switch target? more specifically when you're attacked by a red and you want to fight back
 
Can you run through how to make a respawn path again? I've tried making one in GPS editor even naming the Respawn and Pew points but its not working. are they not supposed to be linked?

read the tutorial in the first post in this thread.

it's working without problems. Only the unmarshal error is a problem ;(
Code:
Character died :( Triggering death routine to try to run back to farm spot
Success load 18 points and 17 links + and 0 polygons.
Loading path to run back: C:\Users\USERNAME\Desktop\Archebuddy\Plugins\ArcheGrinder\DeathRoutes\RookborneBasin.db3
Pausing run-back routine to kill Enraged Giant

@Taranira Possible to make it drop its current target and execute combat routine on the new target when you switch target? more specifically when you're attacked by a red and you want to fight back

If you are attacked by a red and you see it why you just don't press F2 ? ArcheGrinder should stop it combat path then.

Updater crashing, when:

1- I die
2- Someone steals my mob

Tested both scenarios. No Problem. Still running. Only the unmarshal error is a problem if you die. But that will happen not every time it's a little bit random.
 
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Came here to say thanks for the work in keeping this alive, works great with my abolisher build, only thing it doesn't use is Boastful roar nuke.

Just to get this right, i make a folder inside the location where Archebuddy is installed and then place my gps routes in there? I did this and ran a "test" gps route and nothing happened.
 
*\Archebuddy\Plugins\ArcheGrinder\DeathRoutes\auroriaroute.db3

I think that should explain enough
First point need to have the Name Respawn 2nd point need to have the Name Pew
 
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Came here to say thanks for the work in keeping this alive, works great with my abolisher build, only thing it doesn't use is Boastful roar nuke.

Added new combat.cs replace it with your old one and recompile the plugin via the plugin editor from archebuddy itself.
Should use boastful roar now. But can't confirm because I don't have that skill tree.

Link me your Skill calculator - Archeage Database 1.8 and I might be able to add combos and co from your skills.
 
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Crashing when dying

Was it related to the unmarshal error?
As long there is no unmarshal error it shouldn't crash. Im using 3chars and 2are dying very often because they have shitty gear. But it dosnt crash, only if its related to the unmarshal error and thats a known issue, that I can't fix at the Moment.

And without any detailed information I won't be able to do anything.
 
Was it related to the unmarshal error?
As long there is no unmarshal error it shouldn't crash. Im using 3chars and 2are dying very often because they have shitty gear. But it dosnt crash, only if its related to the unmarshal error and thats a known issue, that I can't fix at the Moment.

And without any detailed information I won't be able to do anything.

Yes is that, I made a screenshot but my name was there so I had to edit the post :)
 
Please, could you add something to check if the mob is yours? I'm looking like an idiot atacking other's mobs

Thanks!
 
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