Is it possible now to make different death rutes for multiply accounts on the same pc?
i definetely going to donate if someone makes it possbile to use different deathrutes using hassla assitant , or additional plugin /script for that . it would save so much time<No he will try to find a DeathRoute.db3 (X.db3 name dosn't matter) file in the folder that match the position where you died. And if there are more than 1 deathroute that are usable for the location where he respawned he will pick a random one.
But you can put as many X.db3 files in your folder as you wish. The plugin will try to find the one that match the location where you are. But keep the names small don't use sth. like fasodhf0823z09hadfgha08dfge4789823asdfwe.db3 as a name
And the DeathRoute option still has the problem with the Unmarshal error. I wasn't able to fix it yet :/
And if someone is wondering why I didn't added the option to close game at X labor. I'm waiting untill Out will write sth to my suggestion or add it to the Implemented ideas or Ideas that will not be implemented. https://www.thebuddyforum.com/arche...layersbotters-ab-post1997750.html#post1997750
i definetely going to donate
#updated
Would like to hear some feedback about the AssistMode fix from WoodenJester. And feedback in general.
Are you missing some features? Don't hestitate tell me what you would like to see in ArcheGrinder![]()
It's working good for me. However, if I don't target anything for a minute or so. The bot just takes off on its own and attacks whatever is near by. So if I stop for a second, I have to manual turn off the bot.
I've had a similar kind of situation, so far I've noticed that it only happens if you start the assisting bot before the party leader is actively running.
If you startup the leader first with combat active & then start up the assisting bot, it should run fine (I've been running it flawlessly for 3x 6 hour sessions).
private Creature AssistPartyLeader(bool assistPriority = false, bool fightPlayersBack = false)
{
Creature leader = core.getPartyLeaderObj();
if ( core.me == leader ){ core.Log("[ALERT] You need to pass lead if running in Assist Mode!"); Thread.Sleep(1000); return null; }
List<String> mems = new List<String>();
foreach (PartyMember mem in core.getPartyMembers())
{
mems.Add(mem.nick);
}
if (leader.target != null) {
if (mems.Contains(leader.target.name) || !leader.target.isAlive()) { Thread.Sleep(1000); core.Log("[Temporary Logging] Party Member is target or target is dead, waiting"); return null; }
else { return leader.target; }
}
return GetBestNearestMob(assistPriority, fightPlayersBack);
}
I would like to also note four notes works amazing with this![]()
How do you use the four notes plugin code with ArcheGrinder?
Did you changed the combat.cs so it will play only those songs and use buffs, buffitems etc?
How do you use the four notes plugin code with ArcheGrinder?
Did you changed the combat.cs so it will play only those songs and use buffs, buffitems etc?
I think he meant running Four Notes on a separate character under a separate plugin, not combined into ArcheGrinder.
Where was Fake Death's code located? I'll check if maybe I can find solution. I have an idea but dunno if it will work.
1. Bot use play dead at 30% or something like that
2. force cast insulating lens from sorcery.