^^
Any input Giles?
Also noticed though days of bot running, not a single Rare ring has been stashed. Could be DB faults, but wanted to see if anyone else gets any rare rings at all, since i could just be unlucky.
Also, what would you think to include magic rings/amulets to stash that are within 2% of perfect GF. They are going for 200-500k - without any additional stats.
Regarding plans/designs - answered on post 19 of this thread!
http://www.thebuddyforum.com/demonb...s-giles-ultimate-inferno-loot.html#post604270
(go for the middle quote/middle paragraph, me responding to somebody else asking the same thing about specific plans!)
I'm holding off on any updates at all to loot rules until I see what the new version of DemonBuddy (that was due out yesterday) has in stock...! But certainly rings/amulets only a couple of points from max-stat without any other stats are probably worth adding with their own loot rules!

As for luck with stashing, magic find and luck and rarity and DemonBuddy bugs (see my reply to someone else about not many good yellows a few posts up from this one) - I have ~200% MF on all my bots, which means a lot more drops are yellow instead of blue, and so overall I end up getting maybe 2-5 good yellow drops per bot per day.
AGB already has an option not to ID stuff which is enabled, but the bot somehow manages to salvage the ilvl 63 item? I'm almost certain this happened earlier and I'm now trying to catch it in the act to be 100% sure.
Here's what happened with an ilvl58 rare item:
AGB plugin latest version, GillesItemRules.xml loaded. AGB plugin set to not ID stuff
- The bot went to town with bags full, had 1 yellow in bags, ilvl58.
- Did not ID the rare item as soon as it got to town as it usually does.
- Went to blacksmith to salvage items
- Went to vendor to sell items. Tried to sell unid shield. Standing there for 10-15 seconds, before getting an error - something about dc'ing (didn't really have time to read the error)
- Went idle in lobby. Everything stopped.
Attached a log. If it's too much hassle, forget about it. I just thought i need to add a line to the rules and everything would work out. Seems to me that its something more serious?
Sorry, I understand the problem you are describing but loot rules have no say whatsoever in unidentified items. Default DemonBuddy, built-in, identifies ALL items before filtering them against the rules to decide whether to stash/sell/salvage.
AGB is over-riding the town-return routine with a completely custom-coded (and complicated) one, and tries to do special things with regards to keeping items identified. This is, I have no doubt, confusing DemonBuddy if you are trying to use loot rules - because it doesn't see any stats on a yellow item that is unidentified, and the stashing routine in AGB is still trying to apply loot rules. Since AGb isn't allowing the item to be identified, it's returning to town, going "Don't ID anything!", then going "Ok, do these yellows match any filters?", and since they are statless (unidentified), it's going "Nope, no filters match them!" and junking them.
If you want to keep unidentified items, you need to have very simple filters - filters that have values unidentified items have - that is, basically, an item level, and a quality level. Beyond that, you'll have to pester Kane with the AGB routine.