GilesSmith
New Member
- Joined
- Jun 2, 2012
- Messages
- 1,564
- Reaction score
- 34
For my clarification after reading your other posts about the very much needed refinement of the loot system and its current shortcomings. So these rules somewhat circumvent all the less than desirable qualities you have listed in your other posts, missing items etc? tl;dr you said dg's loot is fairly out of whack, does this rule-set make up for that?
I've managed to evade some of the issues. My ruleset should catch EVERY weapon type - no risk of it ignoring a 1000 DPS 1-hander just because it was a barbarian-specific mighty weapon (though it may stash the odd 2-hander with 1-hander stats, and sometimes stash a total junk item because DB still gets confused randomly and rarely).
But weapons aside, there are still a number of issues I simply couldn't get around (I can't avoid the fact a number of sub-types of witch doctor Mojo and Wizard sources aren't read by DB, or the fact DB is not reading the MinDamage or MaxDamage bonus of items... likewise there's no feasable way to get it to filter specific stat-rolls for other class-specific armors like DH cloaks, Monk Spirit Stones etc.). My ruleset as it stands is probably going to be the most reliable ruleset around at the moment for getting valuable items and not stashing junk that won't sell, but we do need the DemonBuddy guys to work out some of the issues I posted on the Support forums until my lootrules will be able to get everything valuable risk-free!
