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[Loot Rules] Giles Ultimate Inferno Loot

For my clarification after reading your other posts about the very much needed refinement of the loot system and its current shortcomings. So these rules somewhat circumvent all the less than desirable qualities you have listed in your other posts, missing items etc? tl;dr you said dg's loot is fairly out of whack, does this rule-set make up for that?

I've managed to evade some of the issues. My ruleset should catch EVERY weapon type - no risk of it ignoring a 1000 DPS 1-hander just because it was a barbarian-specific mighty weapon (though it may stash the odd 2-hander with 1-hander stats, and sometimes stash a total junk item because DB still gets confused randomly and rarely).

But weapons aside, there are still a number of issues I simply couldn't get around (I can't avoid the fact a number of sub-types of witch doctor Mojo and Wizard sources aren't read by DB, or the fact DB is not reading the MinDamage or MaxDamage bonus of items... likewise there's no feasable way to get it to filter specific stat-rolls for other class-specific armors like DH cloaks, Monk Spirit Stones etc.). My ruleset as it stands is probably going to be the most reliable ruleset around at the moment for getting valuable items and not stashing junk that won't sell, but we do need the DemonBuddy guys to work out some of the issues I posted on the Support forums until my lootrules will be able to get everything valuable risk-free! :D
 
Oh well spotted, I didn't know Flawless Square Emeralds went for more! Yeah it's easy, all you have to do is change this rule;
<ItemRule itemName="Flawless Square*" stack="1" />
(which listed twice, once in the Pickup Section, once in the Keep section, both close to the top of the ruleset)
To this;
<ItemRule itemName="Flawless Square Emerald" stack="1" />
(no "*" needed at the end, * is for wildcard matching, which isn't needed if you give the full entire item name and if there's no colour-codes in the item name).

Hey thanks for the response! :) I changed it up a bit. now giving the loot rules a try on all 3 of my bots, working great so far. Working on putting together a Monk bot for Act 3 inferno so i cant wait to try these rules on a MF monk! :) (Attempting to get him strong enough to bot act 3 with minimal deaths, pretty tough to kill the monk on my main account with 1.2k All Resist, 10k Armor and 1.5k Life on Hit, so im thinking if i can keep those stats and add 200% base MF it might be viable for a combo Core/Fields run which should have upwards of 5-8 elite packs per run).
 
I wonder if I understand the jewelry rules correctly. Will it sell/salvage all amulets with less than 220 strengt, for example??
 
I wonder if I understand the jewelry rules correctly. Will it sell/salvage all amulets with less than 220 strengt, for example??

Yes you understand them correctly! The minimum stat on any amulet is 220 prime, so any amulet with <220 on one of the three primary stats would not match the "keep" rules - and so would then be picked up probably by the salvage rules, unless it's ilvl is lower than 59, in which case the sell/vendor rules would pick it up! You can lower the stat requirements yourself, but I'd recommend searching the AH first and seeing what things are worth - eg for amulets, you'd search for amulets with 190 strength/dex/int and 5% attack speed, or 190 strength/dex/int and 30% magic find - if they are still rare and worth at least 500k, then let me know here and it means those filters need lowering a bit... however if there's pages and pages of bid-only stuff and many for buyout of <500k then it means the stats need to be higher than your search filters!
 
Running this overnight to see what goodies I get.. Will update soon!
 
Running this overnight to see what goodies I get.. Will update soon!

Not too many I hope, or we'll have no market left at all, hehe! :D

I may release a 2nd version that includes more common items that go for >100k, instead of the current >500k/1mil version, which would mean your stash is more likely to be filling up every single day - some people would probably prefer that, personally I prefer less visits to my stash and the AH with more valuable items, than more frequent ones :P
 
Not too many I hope, or we'll have no market left at all, hehe! :D

I may release a 2nd version that includes more common items that go for >100k, instead of the current >500k/1mil version, which would mean your stash is more likely to be filling up every single day - some people would probably prefer that, personally I prefer less visits to my stash and the AH with more valuable items, than more frequent ones :P

That would be nice because I think salvaging all amulets with <220 stats (or 210 + xx) is a bit too much :D
 
That would be nice because I think salvaging all amulets with <220 stats (or 210 + xx) is a bit too much :D

I'll see what I can come up with throughout today. Takes a while as I'll need to re-check every single different set of rules for every single item slot on the AH, but I'll try and get to the point where we have "poor man rules" and aim for items >100k, and the "lazy man rules" which aims for items >500k/1mil.

Of course the market can always change and fluctuate - the rules will eventually need updating no matter what (either certain stat combos will suddenly be more demanded and prices go up, or certain stat combos go out of fashion or market flooding certain areas cause prices to go down).
 
I'm currently lowering nearly all values just by a little bit for myself for a 200k+ version. Btw, helmets with 15% gf but without socket are useless I'd say, right? :o
 
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I'm currently lowering nearly all values just by a little bit for myself for a 200k+ version. Btw, helmets with 15% gf but without socket are useless I'd say, right? :o

The helmets with GF/MF but no sockets aren't totally valueless (you'd be surprised - think people are just unaware and buy a socketless helm with GF/MF)... but you're probably right, the helm gold & magic find filters could have a Sockets filter added too.

If you lower all the values (I'd recommend going for above 10-20 prime stat less on everything, and 1-2% less on things like GF/MF, attack speed, crit etc.), be sure to upload your version and share it here, am sure others would appreciate a version that fills the stash more frequently and it'll save me doing it!
 
Another question: You added WizardHats but not Voodoomasks... Isn't it that hats in generell include those?
 
Another question: You added WizardHats but not Voodoomasks... Isn't it that hats in generell include those?

WizardMasks is the only class-specific armor currently supported by DB :( DH cloaks, Monk Spirit Stones, Witch Doctor Masks and Barbarian Mighty Belts are all unsupported currently (their base item type is read as "Misc" and their specific item type is read as "Unknown").
 
Giles. Thanks SO much for doing this while the DB system is lacking on the looting front. I really appreciate all the effort, debugging and investigation. You're on the cutting edge in this field IMHO :)
 
I am doubting if it is worth picking up thoose items that your currently vendoring. Would it be possible to change so it only picks up item that are ilvl 60+ or follows the rules in the first thread?
 
Code:
<ItemRule description="ilvl 61+ items">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Magic1" />
    </StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="ilvl 59+ jewelry">
    <StatRules>
     <Rule stat="Level" minValue="59" quality="Magic1" />
    </StatRules>
</ItemRule>

Put that in the Category "PickUp" instead of

Code:
<ItemRule>
     <StatRules>
       <Rule quality="Magic1" />
     </StatRules>
</ItemRule>

Its under "<Category ruleType="PickUp">" at the top of each xml file.
 
Yes you understand them correctly! The minimum stat on any amulet is 220 prime, so any amulet with <220 on one of the three primary stats would not match the "keep" rules - and so would then be picked up probably by the salvage rules, unless it's ilvl is lower than 59, in which case the sell/vendor rules would pick it up! You can lower the stat requirements yourself, but I'd recommend searching the AH first and seeing what things are worth - eg for amulets, you'd search for amulets with 190 strength/dex/int and 5% attack speed, or 190 strength/dex/int and 30% magic find - if they are still rare and worth at least 500k, then let me know here and it means those filters need lowering a bit... however if there's pages and pages of bid-only stuff and many for buyout of <500k then it means the stats need to be higher than your search filters!

Well, amulets with ~120 base stat can be worth X millions, if they also have vit, resist all, life on hit and attack speed for example.

I think I'm misunderstanding something here.
 
Code:
<ItemRule description="ilvl 61+ items">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Magic1" />
    </StatRules>
</ItemRule>
<ItemRule itemBaseType="Jewelry" description="ilvl 59+ jewelry">
    <StatRules>
     <Rule stat="Level" minValue="59" quality="Magic1" />
    </StatRules>
</ItemRule>

Put that in the Category "PickUp" instead of

Code:
<ItemRule>
     <StatRules>
       <Rule quality="Magic1" />
     </StatRules>
</ItemRule>

Its under "<Category ruleType="PickUp">" at the top of each xml file.

Dont forget to add legendary items then or you wont loot legendary under lvl 60

<ItemRule>
<StatRules>
<Rule quality="Legendary" />
</StatRules>
</ItemRule>
 
Blargh, was wondering if anyone knew the Russian name for the word "Design" and "Plan"? It's so annoying having the russian client totally ignore the items since it is taken based upon the name.
 
is it right that this rules doesnt loot blue with itemlvl61+ ? thought this items would be salvaged or not? want him to salvage every inferno loot itemlvl ? need help xD

EDIT: Sorry my fault, I'm a beginner...and didn't told the demonbuddy to use another loot rule then the default...i deleted the default one, so the db was looting nothing...damn I'm an idiot ! xD

now i will test it and give a further feedback later...greetz
 
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Giles Ultimate Inferno Loot v2 released, now catches most items worth 100k+!

Check 1st post for download link (make sure you get the new _v2 attachment!). Every single filter has been tweaked and altered to now try to catch more items, but only items that tend to sell for at least 100k gold on the AH!

Check 2nd post for updated and detailed filter lists.

Note that it no longer loots any potions, and will only loot Flawless Square Emeralds (green gems) as these are worth 1000-1500 each on the AH (other gems are worthless on the AH).

It only picks up level 59+ blue jewelry, 61+ blue other items, and any level rare4+ (yellow) or legendaries - because other blue items are fairly worthless to vendor and don't give valuable craft materials, so no point picking them up.
 
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