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[Loot Rules] Giles Ultimate Inferno Loot

Giles Ultimate Inferno Loot v2 released, now catches most items worth 100k+!

Check 1st post for download link (make sure you get the new _v2 attachment!). Every single filter has been tweaked and altered to now try to catch more items, but only items that tend to sell for at least 100k gold on the AH!

Check 2nd post for updated and detailed filter lists.

Note that it no longer loots any potions, and will only loot Flawless Square Emeralds (green gems) as these are worth 1000-1500 each on the AH (other gems are worthless on the AH).

It only picks up level 59+ blue jewelry, 61+ blue other items, and any level rare4+ (yellow) or legendaries - because other blue items are fairly worthless to vendor and don't give valuable craft materials, so no point picking them up.


Beautiful work!
 
does it keep all legendaries and sets regardless of stats? if no, how do i edit it to do so.
 
Just for clarification - will it pick up an amulet with 150 Str, 100 Vit and 400 LoH? I think not.

Can you add something like.. keep all lvl61+ jewelry?
 
Hi Glen, first thank you for the rules.

V2 is much improved, thou in my opinion is missing on every equipment slot a very valuable stat combination, the GF n MF combo (i am adding it as i write this):

Code:
   <!-- MFnGF Combo -->
   <ItemRule itemType="Amulet" description="Amulet_GFnMG_01">
    <StatRules>
     <Rule stat="GoldFind" minValue="30" quality="Rare4" />
     <Rule stat="MagicFind" minValue="30" quality="Rare4" />
    </StatRules>
   </ItemRule>

and

Code:
   <!-- MFnGF Combo -->
   <ItemRule itemType="Ring" description="Ring_GFnMF_01">
    <StatRules>
     <Rule stat="GoldFind" minValue="15" quality="Rare4" />
     <Rule stat="MagicFind" minValue="15" quality="Rare4" />
    </StatRules>
   </ItemRule>

Combo MfnGF is very valuable in the AH. And you can get this combo on every slot, would be nice to get them added.

edit1,

Code:
   <!-- MFnGF Combo -->
   <ItemRule itemType="Helm" description="Helm_GFnMF_01">
    <StatRules>
     <Rule stat="GoldFind" minValue="16" quality="Rare4" />
     <Rule stat="MagicFind" minValue="16" quality="Rare4" />
    </StatRules>
   </ItemRule>
   <ItemRule itemType="Helm" description="Helm_GFnMF_02">
    <StatRules>
     <Rule stat="GoldFind" minValue="15" quality="Rare4" />
     <Rule stat="MagicFind" minValue="15" quality="Rare4" />
     <Rule stat="Sockets" minValue="1" quality="Rare4" />
    </StatRules>
   </ItemRule>
 
Last edited:
Sorry, found these loot rules were picking up way too much junk in 5 minutes. :/
 
[16:50:19.822 N] Path with 3 hops received (partial: True)
[16:50:25.285 N] Sold item [Hellish Staff of Herding]
[16:50:26.848 N] Sold item [Hellish Staff of Herding]
[16:50:28.441 N] Sold item [Hellish Staff of Herding]
[16:50:29.989 N] Sold item [Hellish Staff of Herding]
[16:50:31.502 N] Sold item [Hellish Staff of Herding]
[16:50:33.032 N] Sold item [Hellish Staff of Herding]
[16:50:34.699 N] Sold item [Hellish Staff of Herding]
[16:50:36.248 N] Sold item [Hellish Staff of Herding]
[16:50:37.795 N] Sold item [Hellish Staff of Herding]
[16:50:39.324 N] Sold item [Hellish Staff of Herding]
[16:50:40.973 N] Sold item [Hellish Staff of Herding]
[16:50:42.572 N] Sold item [Hellish Staff of Herding]
[16:50:43.354 N] [Items] Loaded Item Rules: Giles Ultimate Inferno Loot
[16:50:44.188 N] Sold item [Hellish Staff of Herding]
[16:50:45.719 N] Sold item [Hellish Staff of Herding]
[16:50:47.352 N] Sold item [Hellish Staff of Herding]
[16:50:48.883 N] Sold item [Hellish Staff of Herding]
[16:50:57.890 N] Path with 6 hops received (partial: True)
[16:50:59.623 N] Stopping the bot.
[16:50:59.717 N] Bot Thread Ended. Was this requested?

Found the bot trying to sell away the Staff of Herding. Was in an infinite loop for like 30mins, restarting and then trying again.

EDIT: The bot took it out of my stash before trying to sell it. Using your latest version (V2), AGB 4.5 and DB 160.
Never had a stashing problem before on any other rules. Only infinite loop looting which I understand, is a DB-side issue.
 
Last edited:
Hi Glen, first thank you for the rules.

V2 is much improved, thou in my opinion is missing on every equipment slot a very valuable stat combination, the GF n MF combo (i am adding it as i write this):

Combo MfnGF is very valuable in the AH. And you can get this combo on every slot, would be nice to get them added.


Thanks for Share , maybe GilesSmith can add more MF / GF on the most of slots.
 
Last edited:
Giles Ultimate Inferno Loot v3 released:
- Added "special statless combos" of gold and magic find to all slots
- Added safeties to prevent any staff of herding accidents

And to answer some posts...

does it keep all legendaries and sets regardless of stats? if no, how do i edit it to do so.
Yes, it does. Read the first two posts! :D

Just for clarification - will it pick up an amulet with 150 Str, 100 Vit and 400 LoH? I think not.
Can you add something like.. keep all lvl61+ jewelry?
I think not too, since DB doesn't support LOH yet (see "important notes" at bottom of post #2)! :D But that aside, an important part of these rules was to focus on one prime stat and one bonus stat as best as possible. I may do a set of "combos without a prime stat" - just two of the "bonus stats" for each slot (eg gold-find and magic-find with nothing else), but I don't want to start doing "what if prime stat was x, bonus 1 was y and bonus 2 was z? What if Z was 50 more, could x be 10 less?" etc. etc. as the rules would just get too big. If you want a rule to keep all level 61 jewellery and sort them for yourself, just add this to the keep category (set quality to Magic1 or Rare4 depending if you want blues+ or yellows+);
Code:
   <ItemRule itemBaseType="Jewelry">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Magic1" />
    </StatRules>
   </ItemRule>
But I'd welcome any suggestions for "special combos" that don't include a primary stat (like GF & MF is always valuable if you get both of them over a certain amount, even without any primary stats at all).

Hi Glen, first thank you for the rules.
GLEN!?!?! :P
the GF n MF combo Combo MfnGF is very valuable in the AH. And you can get this combo on every slot, would be nice to get them added.

You're right, I'd completely forgot about GF & MF without a stat, that's a fairly guaranteed valuable combo even if it has no prime stat. I've added them in for the new _v3 update on the first page, go download it, thanks! If you think of any other "double-whammy" combos that always sell well even with no prime stat, let me know and I'll add a "special no-stat category" to every item slot for these combos.

Sorry, found these loot rules were picking up way too much junk in 5 minutes. :/
That's bad - the whole point is you SHOULDN'T be getting any item that won't sell for <100k on the AH! :O Can you give some examples of the "junk" you found so I can up specific filters? Remember we're a community, we should be working together to perfect things - I can't one-man every single ruleset myself ;)

Found the bot trying to sell away the Staff of Herding. Was in an infinite loop for like 30mins, restarting and then trying again.
EDIT: The bot took it out of my stash before trying to sell it. Using your latest version (V2), AGB 4.5 and DB 160.
Never had a stashing problem before on any other rules. Only infinite loop looting which I understand, is a DB-side issue.

Infinite looting is DB/AGB's fault (probably DB). As for the Staff of Herding - I've just checked DB, and my staff of herding is being seen by DB as "normal" quality (white item) despite LOOKING like an orange ("Legendary") colour, so DB is deciding that as it doesn't match any rules at all and isn't set as a protected stash page, it's trying to get rid of it to make room for something that does match loot rules.

(I just checked 4 other very popular loot profiles on these forums and none of them have any protection for the staff of herding - you've just been lucky not to have DB try to get rid of it before!).

I've added some attempted failsafes for the staff of herding in the new version, if you want to download _v3 and try that. My DB with the new rules is now treating my staff as a "keep" item, which is a good sign!
 
Last edited:
looks like great rules! what about adding:

armor(except helm) with 20mf, even with no stats is worth 100k+
ring 15+mf, no stats - worth 100k+
amulet 35+mf, no stats - worth 100k+

armor(except helm) with 22+gf, even with no stats is worth 100k+
ring 15+gf, no stats - worth 100k+
amulet 25+gf, no stats - worth 100k+
 
Hi Giles,

thanks for your plugin.

I caught the bot NOT stashing an item it should. Even thou, it matched TWO KEEP rules and even matched against your plugin . . .

We must find out where is this problem with DB, that sometimes he skips some rules (mostly important the STASH ones)

This helm, did NOT get stashed, dunno why. Luckly i caught the miss and saved it. Now i am leaving it in my bag again, to see if DB misses the stash again . . .

http://i.imgur.com/M6hrl.jpg
M6hrl.webp

Which matches to two KEEP rules (i lowered a bit the min-values u had in ur v2 to my tastings, so its not ur original v2):

Code:
   <ItemRule itemType="Helm" description="Helm_Intelligence_02">
    <StatRules>
     <Rule stat="Intelligence" minValue="220" quality="Rare4" />
     <Rule stat="Sockets" minValue="1" quality="Rare4" />
    </StatRules>
   </ItemRule>

AND

Code:
   <ItemRule itemType="Helm" description="Helm_Intelligence_07">
    <StatRules>
     <Rule stat="Intelligence" minValue="170" quality="Rare4" />
     <Rule stat="GoldFind" minValue="10" quality="Rare4" />
     <Rule stat="Sockets" minValue="1" quality="Rare4" />
    </StatRules>
   </ItemRule>


Code:
[14:36:01.770 N] [GilesItemCheck 1.0] 
[14:36:01.788 V] [ItemRules] Matched Crest Accolade with rule: :PickUp
[14:36:01.795 V] [ItemRules] Matched Crest Accolade with rule: Helm_Intelligence_02:Keep
[14:36:01.795 V] [ItemRules] Matched Crest Accolade with rule: Salvage ilvl 61+ items:Salvage
[14:36:01.795 V] [ItemRules] Matched Crest Accolade with rule: Sell Leftovers:Sell
[14:36:01.795 N] [GilesItemCheck 1.0] Crest Accolade: PICKUP / KEEP / SALVAGE / SELL
[14:36:01.795 N] [GilesItemCheck 1.0] 
[14:36:01.795 N] [GilesItemCheck 1.0] == Name: Crest Accolade
[14:36:01.795 N] [GilesItemCheck 1.0] == InternalName: Helm_hell_base_04-54
[14:36:01.795 N] [GilesItemCheck 1.0] == ItemBaseType: Armor
[14:36:01.795 N] [GilesItemCheck 1.0] == ItemType: Helm
[14:36:01.795 N] [GilesItemCheck 1.0] == IsArmor: True
[14:36:01.795 N] [GilesItemCheck 1.0] == IsGem: False
[14:36:01.795 N] [GilesItemCheck 1.0] == IsMisc: False
[14:36:01.795 N] [GilesItemCheck 1.0] == Is2Square: True
[14:36:01.795 N] [GilesItemCheck 1.0] == Is2Handed: False
[14:36:01.795 N] [GilesItemCheck 1.0] ---- Item: Zeta.Internals.Actors.ACDItem ([Helm_hell_base_04-54] - Crest Accolade)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- AttackSpeedPercent: System.Single (0)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Quality: Zeta.Internals.Actors.ItemQuality (Rare6)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Level: System.Int32 (61)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- RequiredLevel: System.Int32 (60)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- CritPercent: System.Single (0)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- CritDamagePercent: System.Single (0)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Intelligence: System.Single (225)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Vitality: System.Single (0)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Strength: System.Single (0)
[14:36:01.796 N] [GilesItemCheck 1.0] ---- Dexterity: System.Single (39)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- Armor: System.Single (358,5)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- ArmorBonus: System.Single (0)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- ArmorTotal: System.Single (358)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- Sockets: System.Int32 (1)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- MagicFind: System.Single (0)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- GoldFind: System.Single (17,99316)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- WeaponAttacksPerSecond: System.Single (0)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- WeaponMinDamage: System.Single (0)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- WeaponMaxDamage: System.Single (0)
[14:36:01.797 N] [GilesItemCheck 1.0] ---- WeaponDamagePerSecond: System.Single (0)
[14:36:01.799 N] [GilesItemCheck 1.0] ---- WeaponDamageType: Zeta.DamageType (None)
[14:36:01.799 N] [GilesItemCheck 1.0] ---- MovementSpeed: System.Single (0)
[14:36:01.799 N] [GilesItemCheck 1.0] ---- HealthGlobeBonus: System.Single (0)
[14:36:01.799 N] [GilesItemCheck 1.0] ---- HealthPerSecond: System.Single (98)
[14:36:01.800 N] [GilesItemCheck 1.0] ---- LifePercent: System.Single (0)
[14:36:01.800 N] [GilesItemCheck 1.0] ---- Thorns: System.Single (0)
[14:36:01.800 N] [GilesItemCheck 1.0] ---- ResistAll: System.Single (0)
[14:36:01.800 N] [GilesItemCheck 1.0] ---- ResistArcane: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistCold: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistFire: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistHoly: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistLightning: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistPhysical: System.Single (0)
[14:36:01.801 N] [GilesItemCheck 1.0] ---- ResistPoison: System.Single (0)
[14:36:01.802 N] [GilesItemCheck 1.0] ---- DamageReductionPhysicalPercent: System.Single (0)
[14:36:01.802 N] [GilesItemCheck 1.0] ---- ColdDamagePercent: System.Single (0)
[14:36:01.802 N] [GilesItemCheck 1.0] ---- FireDamagePercent: System.Single (0)
[14:36:01.802 N] [GilesItemCheck 1.0] ---- LightningDamagePercent: System.Single (0)
[14:36:01.803 N] [GilesItemCheck 1.0] ---- ArcaneDamagePercent: System.Single (0)
[14:36:01.803 N] [GilesItemCheck 1.0] ---- PoisonDamagePercent: System.Single (0)
[14:36:01.803 N] [GilesItemCheck 1.0] ---- HolyDamagePercent: System.Single (0)
[14:36:01.803 N] [GilesItemCheck 1.0] ---- MinDamage: System.Single (0)
[14:36:01.804 N] [GilesItemCheck 1.0] ---- MaxDamage: System.Single (0)
[14:36:01.804 N] [GilesItemCheck 1.0]

Going to watch closely to see if it misses it again . . .

Maybe when it matches TWO+ Keep rules, it ignores as KEEP?
 
Last edited:
Technically once it hits one keep rule it should stop processing that item so it shouldnt even see that it matches 2
 
If you want a rule to keep all level 61 jewellery and sort them for yourself, just add this to the keep category (set quality to Magic1 or Rare4 depending if you want blues+ or yellows+);
Code:
   <ItemRule itemBaseType="Jewelry">
    <StatRules>
     <Rule stat="Level" minValue="61" quality="Magic1" />
    </StatRules>
   </ItemRule>


Thank you.
 
Not an error, just a misswrite on this line:

<!-- Pick up all blue jewelry of ilvl 61+ -->
<ItemRule itemBaseType="Jewelry">
<StatRules>
<Rule stat="Level" minValue="59" quality="Magic1" />
</StatRules>
</ItemRule>

It's 59 and not 61 :P
How its open for public i think its good to know
 
Not an error, just a misswrite on this line:
<!-- Pick up all blue jewelry of ilvl 61+ -->
<ItemRule itemBaseType="Jewelry">
<StatRules>
<Rule stat="Level" minValue="59" quality="Magic1" />
</StatRules>
</ItemRule>
It's 59 and not 61 :P
How its open for public i think its good to know
It's just the comment that's wrong, so it doesn't matter :D It's picking up level 59 jewelry on purpose, because blue 59+ jewelry can give inferno grade craft materials when salvaged!
 
Just to update everyone, I've found that DemonBuddy does not support "AttackSpeed" - it always reads it 0 on any items. You can see my support thread analysing the various issues with DB item handling & looting here;
[url]http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/58860-careful-many-weapon-loot-rules-ignored.html[/url]

Below is a list of stats that DB either doesn't support yet, or are broken within DB, and so cannot be filtered by;
- Attack Speed %
- Damage Bonuses (eg from tooltip saying "+62-219 damage" or "+18 minimum damage")
- Life On Hit
- Life Steal %
- Gold/Globe Pickup Radius Bonus.
- Reduce damage % (eg "Reduce melee damage by %").
- Thorns damage (physical damage to attacker).
- Any specific resists (arcane, poison etc.).
 
the v3 skips flawless square gems for some reason..
Pasting from 1st post update log;
Code:
v3:
- Added "special statless combos" of gold and magic find to all slots
- Added safeties to prevent any staff of herding accidents

v2:
- totally re-done all filters to try to catch most 100k+ items
- No longer picks up potions
- Only picks up flawless square emerald gems now (others are fairly worthless)
- Ignores blue items below certain levels that net no craft materials.

:)

Reason behind it is flawless square gems are all worthless on AH, except for emeralds, which actually sell for decent gold on the AH. You are welcome to change this lootrule (edit the rules in notepad/any text editor);
<ItemRule itemName="Flawless Square Emerald" stack="1" />
To this;
<ItemRule itemName="Flawless Square *" stack="1" />
(make sure to get both lines, it's listed twice, once in pickup section, once in keep section)

And you will once again loot all flawless square gems - but personally I wouldn't bother unless you really need lots of gems for something yourself.
 
This is the loot rule I've been looking for forever! Question -- when my first Stash tab fills up, it's not using my other tabs to store stuff. How do I fix that? Is that done in your profile?
 
how do i stop my bot from picking up magic and rare for salvage? and keep those good rare and magic ?
 
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