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[Loot Rules] Giles Ultimate Inferno Loot

There's also a slight chance from salvaging blues/yellows to get a fiery brimstone.
Ok lol. I was going to start getting REAL pissed if DB was salvaging lvl 63 legendaries or some shit because of their buggy loot system.
 
oh my ... i really hope this rules are picking up the right stuff and salvaging the right one because in last 50 hours i got absolutey nothing from sark runs :)
 
Hey I noticed that I had no mf/gf items in my chest after starting using your lootrules,you use for all items those rules:
<ItemRule itemType="Ring" description="Ring_Special_01">
<StatRules>
<Rule stat="GoldFind" minValue="13" quality="Rare4" />
<Rule stat="MagicFind" minValue="13" quality="Rare4" />
</StatRules>

does this mean 13gf AND 13 mf on same item? if so, it's not that good I think.
 
It may be a stupid question but i gotta ask it anyway, could this lootrule in some way accidently salvage the items already in my stash?

Or does it only salvage stuff in my inventory that the bot picks up?
 
Hey I noticed that I had no mf/gf items in my chest after starting using your lootrules,you use for all items those rules:
<ItemRule itemType="Ring" description="Ring_Special_01">
<StatRules>
<Rule stat="GoldFind" minValue="13" quality="Rare4" />
<Rule stat="MagicFind" minValue="13" quality="Rare4" />
</StatRules>

does this mean 13gf AND 13 mf on same item? if so, it's not that good I think.

It means GF and MF on the same item :)

only GF
Code:
 <ItemRule ruleType="Keep" description="Gold Find Items">
        <StatRules>
		  <Rule quality="Magic1" stat="GoldFind" minValue="15" />
        </StatRules>
      </ItemRule>

only MF
Code:
 <ItemRule ruleType="Keep" description="Magic Find Items">
        <StatRules>
		  <Rule quality="Magic1" stat="MagicFind" minValue="15" />
        </StatRules>
      </ItemRule>
:) greez

?dit: the codes to keep not pickup code.
 
Last edited:
so this is intended? I thought you did a mistake there, because currently your lootrules don't stash only mf or only gf items, and they can be worth a lot.
 
so this is intended? I thought you did a mistake there, because currently your lootrules don't stash only mf or only gf items, and they can be worth a lot.

i want to show how it looks life if you want to pick up items with only gf OR mf^^
if you want items which u can get a lot of gold then u have to stack it up to 20 i think.

this is for every item not only for rings!!!

GF
Code:
 <ItemRule ruleType="Keep" description="Gold Find Items">
        <StatRules>
		  <Rule quality="Magic1" stat="GoldFind" minValue="20" />
        </StatRules>
      </ItemRule>

MF
Code:
<ItemRule ruleType="Keep" description="Magic Find Items">
        <StatRules>
		  <Rule quality="Magic1" stat="MagicFind" minValue="18" />
        </StatRules>
      </ItemRule>

i think 18% MF is max to rings but i dont know.
 
Hum gilles is it possible it tries to salvage an amy 120Dex 150Vit 58CritDmg 6.5CritChance +300Armor ? I stopped the bot right after it stashes useless stuff and went for the stashing part... kinda scary tho :D
 
i thought they already removed this with patch 1.03?? only legendaries can give brimst

They lowered the chance, but it isn't impossible since I've gotten a couple of them already.

Probably 0.01% chance or so of getting one.
 
Hum gilles is it possible it tries to salvage an amy 120Dex 150Vit 58CritDmg 6.5CritChance +300Armor ? I stopped the bot right after it stashes useless stuff and went for the stashing part... kinda scary tho :D

Yea, this happens alot if you happen to watch it... The though of what might be lost makes babies cry :)
 
is it possible to stash all Ammys/Rings ilvl 62/63 un ID'd along with all Armor and Wpns ilvl 63 Un Id'd? Since Id'ing them is not as profitable as selling them to the gamblers in the game?
 
v3 is salvaging UNID's with 160. What do I need to change in the profile to stop this? It just salvaged 2 iLvl 63 hands :(
 
v3 is salvaging UNID's with 160. What do I need to change in the profile to stop this? It just salvaged 2 iLvl 63 hands :(

You shouldn't use complex loot rules if you are using a plugin that forcefully makes DB keep items unidentified during the town-run. It confuses DB. DB tries comparing the item stats against the filters for what to keep, but as the item is unidentified all the stats are still 0, so it doesn't match anything in the keep rules. So it then moves to salvaging.

If you want to keep items unidentified, edit/use loot rules that have ALL ilvl 63 rares in the keep section (no other filters, just level 63 rare4).
 
Hey Giles, is the loot rules the program responsible for the bot automatically ID'ing the Items we get in our bags, or is that a auto function by DB? I guess I am unsure of how to set this up from a Loot Rules standpoint or asking a mod to put in a do not ID function for all ilvl specific items.. Any help would be appreciated as I do not want to modify anything until I get clarification on the proper way to set up a KEEP 63ilvl Armor 61-63 Ammys/Rings, and 63 Wpns from being ID'd and then just stashing them as UN ID'd items. Thank you GilesSmith for your help in advance!
 
Ah, ok. Didn't realize this was an issue with DB. I use AGB, and have been using the function to not ID, only because I seem to do better selling UNIDs than the crap they turn into lol. I will just set it to ID everything :)
 
yes, and it seems buggy. dont know what it is, but normaly it would stash something... had 2 accounts running, each >5hours
 
Seems they fixed a lot of bugs on item rules with 171, also added LifeonHit
 
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