What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
Are you 100% sure that all 5 quests were completed? There is a problem right now with DemonBuddy where the BountyInfo that it gives us is corrupt for some bounties, and therefore the bot will not do those.


100% sure.
I was looking at my screen all 5 quests.

Another thing that he is doing difrent is, that before the update, he was doing a townrun, and from there he was chosing another bounty.
After the update he does a bounty and when he finish, he teleports to another quest not going to town, but i thing thats was some changes that you guys did right?
 
100% sure.
I was looking at my screen all 5 quests.

Another thing that he is doing difrent is, that before the update, he was doing a townrun, and from there he was chosing another bounty.
After the update he does a bounty and when he finish, he teleports to another quest not going to town, but i thing thats was some changes that you guys did right?



He just did again..

This is the log that i have.



ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 000003E0, Size: 4
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.DiaActivePlayer.get_LoopingAnimationEndTime()
em Trinity.GameUI.SafeClickUIButtons()
em Trinity.Trinity.OnPulse()
System.Reflection.TargetInvocationException: Uma exceção foi acionada pelo destino de uma chamada. ---> System.Exception: Somente uma parte de um pedido ReadProcessMemory ou WriteProcessMemory foi concluída, at addr: 0000033C, Size: 4
em GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
em GreyMagic.MemoryBase.Read[T](IntPtr addr)
em Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
em Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
em Zeta.Game.Internals.Actors.ACDItem.get_Gold()
em Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
em Zeta.Game.Internals.Actors.DiaActivePlayer.InventoryManager.get_Coinage()
em Zeta.Bot.GameStats.(Object , EventArgs )
--- Fim do rastreamento de pilha de exceções internas ---
em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
em System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
em System.Reflection.RuntimeMethodInfo.UnsafeInvoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
em System.Delegate.DynamicInvokeImpl(Object[] args)
em System.Delegate.DynamicInvoke(Object[] args)
em Zeta.Bot.Pulsator.(Delegate , Object[] )
Loaded profile Act 4 - Loader
[Trinity] New Game - resetting everything
GameChanged. Clearing actors
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Silver Spire 2 Kill 100 and boss
Using Waypoint. Number:45
[BountyProfile] Don't have an active quest. Assume we have completed it.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Silver Spire 2 Kill 100 and boss
[Trinity] Clicking UI element Bounty Reward Dialog (796516352)
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 12311 gold.
[Trinity] New Game - resetting everything
Waiting 10 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
 
100% sure.
I was looking at my screen all 5 quests.

Another thing that he is doing difrent is, that before the update, he was doing a townrun, and from there he was chosing another bounty.
After the update he does a bounty and when he finish, he teleports to another quest not going to town, but i thing thats was some changes that you guys did right?

Yes, I intentionally added in support for using the map to navigate without having to go back to town.

I will look into it not turning in the quest, but I have never had that problem, and it works every time for me.

EDIT: In your log, it shows " [BountyProfile] Bounties Complete count:1", which is NOT 5.

Also, to people experiencing this problem, does it port back to town after saying how many are completed?
 
Last edited:
Yes, I intentionally added in support for using the map to navigate without having to go back to town.

I will look into it not turning in the quest, but I have never had that problem, and it works every time for me.

EDIT: In your log, it shows " [BountyProfile] Bounties Complete count:1", which is NOT 5.

Also, to people experiencing this problem, does it port back to town after saying how many are completed?


About the " [BountyProfile] Bounties Complete count:1", which is NOT 5.

Yes a no that, but like a sad, it did it again without completing.


Look on the first bounty he logged off.
He just did it again.

Look:


Trinity] Loading new profile.
Loaded profile Silver Spire 1 Kill 100 and boss
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 319.94ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 327.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 327.88ms.
[Trinity][Performance] Execution of the block HandleTarget took 332.08ms.
[Trinity] Clicking UI element Bounty Reward Dialog (141783040)
[BountyProfile] Active bounty returned null, Assuming done.
Closing questreward dialog
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 27640 gold.
[Trinity] New Game - resetting everything
Waiting 10.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 12.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 14.8 seconds before next game...
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?
 
About the " [BountyProfile] Bounties Complete count:1", which is NOT 5.

Yes a no that, but like a sad, it did it again without completing.


Look on the first bounty he logged off.
He just did it again.

Look:


Trinity] Loading new profile.
Loaded profile Silver Spire 1 Kill 100 and boss
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 319.94ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 327.71ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 327.88ms.
[Trinity][Performance] Execution of the block HandleTarget took 332.08ms.
[Trinity] Clicking UI element Bounty Reward Dialog (141783040)
[BountyProfile] Active bounty returned null, Assuming done.
Closing questreward dialog
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 27640 gold.
[Trinity] New Game - resetting everything
Waiting 10.7 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 12.8 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
Loaded profile Act 4 - Loader
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Act 4 Bounties
[BountyProfile] Bounties complete returned null.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
Waiting 14.8 seconds before next game...
Stopping the bot.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?


Look at that "Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]"

2 time in like what 30 seconds ou 1 minute?
 
Yes, I intentionally added in support for using the map to navigate without having to go back to town.
To be honest, I actually preferred the bot to TP to town first before moving on as it prevents a townrun before turning in the quest to tyrael (which causes the bot to leave the game before getting the chest from tyrael). Oh well but that's just me
 
Yes it ports to town just like his log.

You guys are so frustrating sometimes =P Alright. So WHEN it completes ALL 5 bounties in a single game, you guys are having trouble getting it to turn in the quest to tyrael? Or are you guys reporting that it is not completing all bounties in the game?

It not completing all bounties in the game is a KNOWN BUG and I have answered this question more than 10 times today. DemonBuddy has a bug where the bounty information is glitched, and thus we cannot complete that bounty.
 
Doing Act4 since it seems to be more consistant. After patch though, after loading the profile and starting it completes 1 bounty rejoins game and does 1-2 of 5-6 events then restarts.

Not sure why, I was ready a few are having this issue as well.

regardless, we are on the right track. I feel like we are steps away from perfecting this.

With act 1 even before patch, it goes to gate alot and just sites there after completeing a few events.

Hopefully all this stuff will get fixed in time.
 
Doing Act4 since it seems to be more consistant. After patch though, after loading the profile and starting it completes 1 bounty rejoins game and does 1-2 of 5-6 events then restarts.

Not sure why, I was ready a few are having this issue as well.

regardless, we are on the right track. I feel like we are steps away from perfecting this.

With act 1 even before patch, it goes to gate alot and just sites there after completeing a few events.

Hopefully all this stuff will get fixed in time.

Both are known issues and have been answered many times.

Act 1 has a vendoring glitch with DB/Trinity. I cannot fix it.

DB has a bounty issue where it gives us corrupted data. Therefore we cannot complete quests that return corrupted info.
 
wow.. I thought this would be very defective due to randomized nature of adventure mode...
currently running Act IV and see if it runs a cycle correctly, and it's doing great...! I'm amazed with what it is capable of.
It would actually grant me with access to Nephalem rift which I will have fun playing myself :)
collecting yellow stone was the boring part, and bot does it for me. Suits the very purpose of why it was built at the beginning XD
 
Sychotix. First off, Thank you making this. Its much appreciated. Here is my report:

After a fresh install of everything the Bot ran the profile flawlessly and picked up the cache. However on second run after completing the second bounty (Hell rift) The bot ran around the rift for a bit and then completed the game.

Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Clear Hellrift or Kill Hammermash/Sledge
Looking for Portal.
ToggleTargeting, new values: Looting:True LootRadius:10 Combat:True KillRadius:10
[Trinity] Found Object 224890!
Clearing level 2.
ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:40
[Trinity] Clicking UI element Bounty Reward Dialog (154841088)
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
Clearing level 2.
ToggleTargeting, new values: Looting:True LootRadius:90 Combat:True KillRadius:40
[BountyProfile] Don't have an active quest. Assume we have completed it.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[BountyProfile] Bounties Complete count:2
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 37429 gold.

Current Versions: DB 380 - Bounty Profile 0.013 - Trinity 1.8.18 - Quest tools 1.5.21

Hope this helps.
 
You guys are so frustrating sometimes =P Alright. So WHEN it completes ALL 5 bounties in a single game, you guys are having trouble getting it to turn in the quest to tyrael? Or are you guys reporting that it is not completing all bounties in the game?

It not completing all bounties in the game is a KNOWN BUG and I have answered this question more than 10 times today. DemonBuddy has a bug where the bounty information is glitched, and thus we cannot complete that bounty.


For me a little bit of both.
But most of the time is completing the bounty and not getting the "Horadric Cache"
But like i show you in the log, he didnt complete 1 bounty and he restarted the game.

About restarting the DB i do that ALOT.
But does not help, i even installed every thing from scrath.
 
Both are known issues and have been answered many times.

Act 1 has a vendoring glitch with DB/Trinity. I cannot fix it.

DB has a bounty issue where it gives us corrupted data. Therefore we cannot complete quests that return corrupted info.


Ah okay, it was the corruption issue, that's what I thought, answered one of my earlier questions.
The A1 Adv mode town run is a DB issue, it has been present throughout RoS; I've reported this in the beta thread every release since then, but Nesox might still be under the impression that it's fixed (part of the changelog in one of the versions)

For bounty completion, it might be better to use the UseTownPortal tag instead? Seen the bot get stuck trying to go back to town a few times using the waypoint method (Trinity anti stuck kicked in).

Thank you,
 
As a programmer myself, I know how long making something like this would take,
not to mention the trial and error, rinse and repeat process.

Big thanks, ill report any fixes that I come across.
Currently running act 4 without any issues.
 
As a programmer myself, I know how long making something like this would take,
not to mention the trial and error, rinse and repeat process.

Big thanks, ill report any fixes that I come across.
Currently running act 4 without any issues.
How did you fix the leaving early issue?
 
How did you fix the leaving early issue?

There is no leaving early issue as far as I know of =P The only one that I believe might actually exist is when the bot does a townrun, which I'm not sure I can even prevent without maybe writing a tag that ensures we don't have 5 bounties completed and wrapping that around the leave game tag.
 
As a programmer myself, I know how long making something like this would take,
not to mention the trial and error, rinse and repeat process.

Big thanks, ill report any fixes that I come across.
Currently running act 4 without any issues.

Also richard, it took me less than a day to get the majority of the plugin coded. I have been doing debugging and improvements of both profiles and the plugin every since its release (you can check the first post for the date). Quite a lot of work has gone into this by me and a couple of awesome profile developers. And the community has shown their thanks quite a lot, whether that be in posts or through generous donations =)

Although, I really wish some people would be more precise in their bug reports, and to make sure they read the first post and ensure they are updated completely. I'd probably say at least 2/3rds of bug reports in here are either the Act 1 vendoring bug which I can't fix, the demonbuddy corrupt data bug which I can't fix, or are caused because they either didn't update at all, or are using an outdated plugin with updated profiles.
 
Last edited:
Status
Not open for further replies.
Back
Top