What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
This is a DB problem, as I have stated many times in the past 3 or 4 pages.

As a side note, don't have your hardcore bot farm something on torment 6 to level up, and then load up legendary road when he hits 70. You may forget to switch it off torment 6.

Any way to make it open the bounty bag itself if the 4th stash is full?
 
For ppl printing :
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties
Act 4 Bounties

after 1st bounty, the workaround is to go back to a good rev. I chose rev70 seems working fine.
 
Any way to make it open the bounty bag itself if the 4th stash is full?
I like the idea.
In fact why don't we just let it open soon we got the bag, since most people is experiencing stashing problems. (Or use a flag to control it and make default not open)
 
Whats the easiest way to use this? The SVN thingy?

Use the TortoiseSVN or EZUpdater plugin? (You could choose what to use it looks like?)
 
Any way to make it open the bounty bag itself if the 4th stash is full?

Yes it is possible, but WAY more work that I'm willing to do for such a small problem. If you are botting for long enough for your 4th page stash to fill up completely without checking in on it, you really should reconsider your botting habbits =P My plugin doesn't handle inventory management, nor townruns. The plugin is mostly there to create tags to make doing bounties possible, not fix every problem that Trinity/DB have lol

@ skrhaha, that can produce way too many problems. We could possibly open up the item while trying to TP or use a waypoint, or right before leaving a game. This would cause loot to be lost.

@snakkes, why not both? The EZUpdater plugin is good for occasional updates (or you can manually click it). Using the SVN client is easier for manual updates. Basically up to you.
 
Last edited:
After compliting bounty in a4 bot still run and explore map, do not port to next bounty...

I am assuming this has something to do with DB's corrupt memory, but I am not entirely sure. One of the major exit conditions is if the current bounty's status is complete. If the current bounty returns some weird information back, who knows what that value might be.
 
Thank you very much for this awesome profiles!! It works like a charm on act4 for me!
The only thing I have observed and would like to note, is that sometimes the hero completes all bounties but does not return to town to receive the horadric cache.

Thanx again for the great work u r doing and know that I will very happily donate till the end of the day : ))

Cheers!
 
def an issue with leaving before it finishes bounties.

DB bug, nothing I can do about it.

@cossie_topaloglou, if you could give me a bit more info, that would be great. Are you 100% sure that it completes all 5, and says that it completes all 5? Does it go back to town first? Is it doing a townrun?

Also, thanks if you do end up donating! =)
 
Again, Act4 is not working, I don't get it it was really fine:

Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1501.17ms.
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.04ms.
 
Yes it is possible, but WAY more work that I'm willing to do for such a small problem. If you are botting for long enough for your 4th page stash to fill up completely without checking in on it, you really should reconsider your botting habbits =P My plugin doesn't handle inventory management, nor townruns. The plugin is mostly there to create tags to make doing bounties possible, not fix every problem that Trinity/DB have lol

@ skrhaha, that can produce way too many problems. We could possibly open up the item while trying to TP or use a waypoint, or right before leaving a game. This would cause loot to be lost.

@snakkes, why not both? The EZUpdater plugin is good for occasional updates (or you can manually click it). Using the SVN client is easier for manual updates. Basically up to you.

Okay. I understand. By the way, it won't take that long to fill up full stash, since my games per hour is 4.3, which means after normal 8-hour sleep we will have 32 bags (28-30 in case there are some unsuccessful runs and Yar has to restart the bot). Trinity has already used first two columns to stash misc stuffs (gems, key from Keywarden, plan (if any), crafting materials), which leaves us only having space for 20-25 bags left.

Well, just saying. A working profile means alot already :D
 
I've experienced the early leave as well.
Think I found a fix
I'll let it run for 2 games, see if it is fixed or not.
 
Again, Act4 is not working, I don't get it it was really fine:

Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1501.17ms.
[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!
[Trinity] Loading new profile.
Loaded profile Act 4 - Loader
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="121579"
[Trinity][Performance] Execution of the block NavigateTo took 1506.04ms.

Need more info than it just doesn't work.
 
Which info you need dear sychotix?

Contextual clues on what might have caused the problem. Which part of the profile was it stuck on for example? The Kill Izual profile goes through multiple areas and is not a simple "Explore Everything" tag.
 
Status
Not open for further replies.
Back
Top