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[Profiles] Adventure Mode Bounties - Community Edition

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Ran into an infinite loop

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
You guys are so frustrating sometimes =P Alright. So WHEN it completes ALL 5 bounties in a single game, you guys are having trouble getting it to turn in the quest to tyrael? Or are you guys reporting that it is not completing all bounties in the game?

It not completing all bounties in the game is a KNOWN BUG and I have answered this question more than 10 times today. DemonBuddy has a bug where the bounty information is glitched, and thus we cannot complete that bounty.
As I suggested before and I'll suggest again, can you please do a "known issue" section in main thread? It'll save both you and all the user time: you won't need to answer a question 100 times in a row, and we don't need to read 100+pages to see if it's only me or everyone else is having the problem.

Also, how did the stashing problem go? You said there might be a temp fix?

Thanks for the effort again.
 
Act 4 just does not work anymore.
Leaves at 2 bounties complete, on town runs gets stuck.

Same here.. does 1-2 bounties and says

[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 90591 gold.
[Trinity] New Game - resetting everything
 
I'd probably say at least 2/3rds of bug reports in here are either the Act 1 vendoring bug which I can't fix, the demonbuddy corrupt data bug which I can't fix, or are caused because they either didn't update at all, or are using an outdated plugin with updated profiles.

That includes not finishing the bounties right?

trinity .18
db .380
qt 1.5.23
 
SVN should not be down unless google is down.

Not finishing bounties is caused by DB's corrupted BountyInfo bug.
 
After a few more tests I just keep getting the same infinite loop. Not sure if I have the wrong versions though.

DB .380
bountyprofile .13
trin .18
quest .23
 
After a few more tests I just keep getting the same infinite loop. Not sure if I have the wrong versions though.

DB .380
bountyprofile .13
trin .18
quest .23

Try downgrading to trinity .17? I have not used .18, and I have heard about odd bugs with it.
 
After running the first time flawlessly, it received bounty bag, left game, created a new one, then...

Code:
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
.....

I don't really know what happens with it :(
 
After running the first time flawlessly, it received bounty bag, left game, created a new one, then...

Code:
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
Act 4 bounty
.....

I don't really know what happens with it :(

Update your plugin.

@kvzr, fix what problem? Not all bounties being turned in? That problem needs to be fixed by DB's dev team. There is nothing we can do about it.
 
Update your plugin.

@kvzr, fix what problem? Not all bounties being turned in? That problem needs to be fixed by DB's dev team. There is nothing we can do about it.

All of them were up to date. I am using Trinity .18 as well as having bounty plugin updated.
 
Update your plugin.

@kvzr, fix what problem? Not all bounties being turned in? That problem needs to be fixed by DB's dev team. There is nothing we can do about it.


This issue where it leaves after only completing 1 bounty or 2..
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 90591 gold.
[Trinity] New Game - resetting everything


But now I have restarted my game and DB and it is working fine!
I'm not sure what was happening

I'll let it run for a few hours see how it goes
 
All of them were up to date. I am using Trinity .18 as well as having bounty plugin updated.

No you don't. Ensure your plugin displays 0.0.13 when you click plugins. The plugin version you are still using (0.0.11) still uses caching, which was removed from the 0.0.12+ version profiles.
 
(possible)fix for quitting too early, I was using DB beta but now switching back to release version might be useful (it successfully finished the 1st bag)
 
This issue where it leaves after only completing 1 bounty or 2..
[BountyProfile] Bounties Complete count:1
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 90591 gold.
[Trinity] New Game - resetting everything


But now I have restarted my game and DB and it is working fine!
I'm not sure what was happening

I'll let it run for a few hours see how it goes

This is a DB problem, as I have stated many times in the past 3 or 4 pages.

As a side note, don't have your hardcore bot farm something on torment 6 to level up, and then load up legendary road when he hits 70. You may forget to switch it off torment 6.
 
Tested the profile out, and I must say it's some amazing work already! Can't wait till all the bounties are implemented to it farms caches aswell!

Keep it up! +1
 
trying act 4 now.(worked on first run through-will see if it continues) waiting for act 1. ( will donate once its up)
 
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