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[Profiles] Adventure Mode Bounties - Community Edition

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View attachment 124372Yes. Let me find that log for you.
Bottom section, stopped it after spam for a few minutes.

I'm going to go ahead and assume you have not updated your plugin. Unfortunately, I still havn't included the version number in the enabled section, but I'm pushing out another version right now that does that. I assume you were still running version 0.0.11 instead of 0.0.12. I am releasing 0.0.13 which the only change will be that it will put the version number in the log.
 
I've been SVN updating from Windows shell every 15 minutes. The entire folder should be up to date.
 
I've been SVN updating from Windows shell every 15 minutes. The entire folder should be up to date.

You have to put the plugin in the DemonBuddy plugin folder as well. Please click Plugins and click BountyProfile. If it doesn't say 0.0.13, then it is now out of date.

An easy way to make sure it (even the plugin) is always up to date is to continue what you were doing, but have the root folder be in the plugin's folder. It is designed to be in a folder named "zBountyProfile" within the Plugin folder.
 
Haha just noticed and fixed picture. But yeah up to date I'll keep you posted. :D

Cool. Still won't fix it not completing EVERY bounty, but the newer version of the plugin no longer uses a cache, and the profiles were updated. Because you were using updated profiles and not the updated plugin, the plugin was never updating the cache after joining a game.
 
Same issues. Started bot, first run cleared all 5 bounties and got the cache. Backs out and in, clears 4/5 leaves game. Back in for third game, clears 2/5 and leaves games. I've stopped it and going to check for SVN update, try again...
 
Same issues. Started bot, first run cleared all 5 bounties and got the cache. Backs out and in, clears 4/5 leaves game. Back in for third game, clears 2/5 and leaves games. I've stopped it and going to check for SVN update, try again...

This is a DB problem as I have stated many times within the past like 2 or 3 pages =P Neither you or I can do anything about this.
 
is it best to use SVN or EZupdate for this? Also is anyone running T1 on a crusader, im looking for some builds after patch this is my profi
 
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Thanks, I pretty much realized that was the problem. I think a lot of people who used this tool were confused, as was I and honestly wasn't finding a direct answer about what was going on. So for any future readers who are having their bounty games run a couple then start leaving constantly not detecting the bounty. IT IS A DEMONBUDDY ISSUE WE MUST WAIT FOR THEM TO FIX IT, Mind you they JUST released a working version for the new patch a few hours ago. So things are always going to be a bit buggy and not working in the first few days.

Anyway its unfortunate because it makes doing bounty exp/gold and legendary runs super fast compared to non ones that cant detect when to leave the game, But at least I have a profile or two to fall back on that are -almost- as good as using bountyprofile.cs. But really at the paragon level I am at, All I need are legendaries to salvage for souls and a thunderfury+SoH/mirrorball. DB has already done its job getting me super high in paragons.
 
NP bro, you're work is still by far hands down best gold/hr and xp/hr. I'll live w/out the cache. Can't wait till DB won't jive w/ your work! Keep up that good work!
 
NP bro, you're work is still by far hands down best gold/hr and xp/hr. I'll live w/out the cache. Can't wait till DB won't jive w/ your work! Keep up that good work!

I assume your running a full act 4 profile or something like that, that takes a long time per run so it rarely bugs out? I am trying to run hellrift only which is a 2 minute run or less so its much harder to keep the bot going at the moment. Reverted back to an old profile. What are you doing now, you said your just reloading it every 15-20 minutes when it finishes the 4/5 bounties or however long it takes? Are you doing it for Legendaries or?
 
Code:
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
   at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives) in e:\Bounties\Plugins\Trinity\Movement\MiniMapMarker.cs:line 115
   at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret) in e:\Bounties\Plugins\Trinity\Movement\MiniMapMarker.cs:line 141
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.DecoratorContinue..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Completed one cache. When going for the 2nd run, it throw above exception and keep spaming it.
Using Rev : 83
 
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