[03:46:14.066 D] [WingIt, MAINTENANCE ERROR] Ability 'Escape ' is neither a Sniper nor a Gunslinger ability.
Spelling error in Ability name?
Attempting use with wrong class?
Location:
at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 masterMirrorMap, String srcName, String pairTypeName)
at WingIt.Routines.Mirrors.Mirror.LookupAbility(String srcAbilityName)
at WingIt.Routines.Mirrors.MirrorExtensions.GetMirrorAbility(TorCharacter torCharacter, String abilityName)
at WingIt.Spell.<>c__DisplayClass15.<Cast>b__a(Object ability)
at Buddy.BehaviorTree.Sequence..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
at Buddy.CommonBot.BotMain.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()