Neo93
Member
- Joined
- Aug 30, 2011
- Messages
- 342
my Operative (medic) still just stands there after targetting a mob, dunno what i'm/it doing wrong
View attachment 47915
Please update WingIt and tell me if the problem still exists.
my Operative (medic) still just stands there after targetting a mob, dunno what i'm/it doing wrong
View attachment 47915
Please post a log
oki my companion can get to ~10% hp and my operative doesn't heal it at all... dunno if that changed, cause before when it was working i would actually heal my companion...
edit... strange, this time i saw kaliyo with a single kolto probe on her ... dunno why she can get to ~10% without getting a heal ...
@Nefarious
So youre sure that you spent talent points?
WingIt - All In One v0.1.776.217
[WingIt] Level: 16
[WingIt] Class: Consular
[WingIt] Advanced Class: Shadow ( Combat )
[WingIt] Talent build: 7 Combat | 0 Infiltration | 0 Balance
[WingIt] Building method list
[WingIt] Added 197 methods
[WingIt] Using AssassinDarkness_ShadowKineticCombat_Pull
[WingIt] Using AssassinDarkness_ShadowKineticCombat_Combat
[WingIt] Using AssassinDarkness_ShadowKineticCombat_OutOfCombat
[WingIt] Talent build: 7 Combat | 0 Infiltration | 0 Balance
No idea what changed but it worked on the second fresh install. Thanks again for the help!
Unhandled exception during init: System.InvalidOperationException: The calling thread cannot access this object because a different thread owns it.
at System.Windows.Threading.Dispatcher.VerifyAccess()
at System.Windows.Application.add_Exit(ExitEventHandler value)
at WingIt.Routines.LazyRaider.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\LazyRaider\LazyRaider.cs:line 78
at WingIt.WingIt.Initialize() in c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\WingIt.cs:line 106
at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.()
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility'
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
[06:18:27.349 N] Compiler Error: c:\swtor bot\BuddyWing 1\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(21,77) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(29,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(30,46) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(102,107) : error CS0117: 'WingIt.Routines.Mirrors.Mirror' does not contain a definition for 'LookupAbility'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(93,47) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,31) : error CS1660: Cannot convert lambda expression to type 'Buddy.BehaviorTree.Composite' because it is not a delegate type
Compiler Error: c:\Users\NooBzereN\Desktop\BuddyWing\Routines\WingIt\Routines\Advanced\Mercenary_Commando\Bodyguard_CombatMedic.cs(122,45) : error CS0117: 'WingIt.Routines.Global' does not contain a definition for 'IsInGroup'
Unhandled exception during init: System.InvalidOperationException: No routines were loaded. Please ensure there is a routine for your class before starting the bot.
at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
at Buddywing.MainWindow.()
[WingIt, MAINTENANCE ERROR] Debuff 'Armor Reduced' is neither a Juggernaut nor a Guardian debuff.
Spelling error in Debuff name?
Attempting use with wrong class?
Location:
at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 masterMirrorMap, String srcName, String pairTypeName)
at WingIt.Routines.Mirrors.Mirror.LookupDebuffName(String mirrorDebuffName)
at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorDebuffStacks(TorCharacter torCharacter, String debuffName, Int32 minStackCount, TorEffectPredicateDelegate effectQualifier)
at WingIt.Routines.JuggernautVengeance_GuardianVigilance.<JuggernautVengeance_GuardianVigilance_Combat>b__f(Object ret)
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
at Buddy.CommonBot.BotMain.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
[WingIt, MAINTENANCE ERROR] GuardCompanion called while in combat. This behavior may only be used out-of-combat.
Location:
at WingIt.CommonSubBehaviorTrees.CreateBTPS.<>c__DisplayClass2f.<GuardCompanion>b__27(Object ctx)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
at Buddy.CommonBot.BotMain.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Was working great for few days, now getting the no routines loaded compile error again
This is newest wingit off svn as of writing this.
Starbrox said:getting this error after i updated this morning :/