[WingIt, MAINTENANCE ERROR] Debuff 'Armor Reduced' is neither a Juggernaut nor a Guardian debuff.
Spelling error in Debuff name?
Attempting use with wrong class?
Location:
at WingIt.Routines.Mirrors.Mirror.Lookup(Dictionary`2 masterMirrorMap, String srcName, String pairTypeName)
at WingIt.Routines.Mirrors.Mirror.LookupDebuffName(String mirrorDebuffName)
at WingIt.Routines.Mirrors.MirrorExtensions.HasMirrorDebuffStacks(TorCharacter torCharacter, String debuffName, Int32 minStackCount, TorEffectPredicateDelegate effectQualifier)
at WingIt.Routines.JuggernautVengeance_GuardianVigilance.<JuggernautVengeance_GuardianVigilance_Combat>b__f(Object ret)
at Buddy.BehaviorTree.Decorator.CanRun(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.Common.HookExecutor.Run(Object context)
at Buddy.BehaviorTree.Action.RunAction(Object context)
at Buddy.BehaviorTree.Action..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.Decorator..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.BehaviorTree.PrioritySelector..MoveNext()
at Buddy.BehaviorTree.Composite.Tick(Object context)
at Buddy.CommonBot.BotMain.()
at Buddy.CommonBot.BotMain.()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()