What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
That's weird I delete everything from previous EZUpdater and click the link to 0.1.6 and still get 0.1.5 which still downloads the zBountyProfile folder and plugin

If that is the case get a old version of EZUpdater that doesn't update zBountyProfile. Personally using 0.1.5 and it works.
 
getting this;
BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectTerror (357139) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
 
That's weird I delete everything from previous EZUpdater and click the link to 0.1.6 and still get 0.1.5 which still downloads the zBountyProfile folder and plugin

Yeah, just brought that up to rrrix.

Regardless, it should work if you delete the .cs file. It is fine if EZUpdater updates your profiles for you, just make sure you click the manual update occasionally (especially after having a problem that should be fixed)

@xlifer, delete the BountyProfile plugin and update Trinity.
 
getting this;
BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Sledge (364336) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Izual (361421) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectTerror (357139) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.

Read other people's posts I've already answered this question you are loading old profiles.
 
Thank you for the great work sychotix, and everyone else involved. It does seem act 4 is running seamlessly after removing the forced town run and also setting trinity freebagslot to 6. I can't imagine how frustrating it is to see people who don't bother reading old posts and keep repeating the same questions. I got frustrated enough to make an account to say something here lol
 
Is it possible to prevent most of the backtracking with this profile? Make the boot finish exploring an area before moving on instead of going back later to explore the last fog patch you know there is nothing there?

@sychotix: Anything on this? Or is it just how the "TrinityExploreDungeon" command with the boxSize and boxTolerance tags currently works?
 
Whenever I start act 4.xml, it logs in then logs back out saying everything is complete. Gives me this

Checking if we have all bounties complete
[BountyProfile] Bounties complete returned null.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectHatred (357133) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

Any way to fix this?
 
Getting this(profile stops working after a little while):

Ps:using trinity .19

Act 4 Bounties
[Trinity] Loading new profile.
Failed to load profile: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.55" boxSize="15" ignoreMarkers="False">
<PrioritizeScenes>
<PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
<IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
</IgnoreScenes>
</AWTrinityExploreDungeon>) Line 18
System.Exception: Element AWTrinityExploreDungeon is not supported. Please check your XML and try again. (<AWTrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="300" actorId="368169" boxTolerance="0.55" boxSize="15" ignoreMarkers="False">
<PrioritizeScenes>
<PriorityScene sceneName="a4dun_garden_level_01_E01_S04" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E03_S03" pathPrecision="40" />
<PriorityScene sceneName="a4dun_garden_level_01_E04_S02" pathPrecision="40" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="a4dun_garden_level_01_E04S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S05" />
<IgnoreScene sceneName="a4dun_garden_level_01_E05S04" />
<IgnoreScene sceneName="a4dun_garden_level_01_E04S04" />
</IgnoreScenes>
</AWTrinityExploreDungeon>) Line 18
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
Whenever I start act 4.xml, it logs in then logs back out saying everything is complete. Gives me this

Checking if we have all bounties complete
[BountyProfile] Bounties complete returned null.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectHatred (357133) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

Any way to fix this?

Read posts.
 
The Act 4 profile works ALMOST perfectly!

The only bounty that it has trouble with is "Kill the Aspect of Anguish" - whenever it loads up the bounty, the bot just stands still.

I look's like it's just because the bounty itself hasn't been written into the Act 4 profile yet, so I am looking forward to when it is!

Keep up the good work !
 
Whenever I start act 4.xml, it logs in then logs back out saying everything is complete. Gives me this

Checking if we have all bounties complete
[BountyProfile] Bounties complete returned null.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_GardensOfHope_Kill_OohTash (349252) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_AspectHatred (357133) unsupported or invalid.
[BountyProfile] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

Any way to fix this?

delete the BountyProfile plugin and update Trinity.

@Oksehode, that is probably the boxsizes and whatnot. All that stuff can be optimized later. Trying to get them all working first =P
 
The Act 4 profile works ALMOST perfectly!

The only bounty that it has trouble with is "Kill the Aspect of Anguish" - whenever it loads up the bounty, the bot just stands still.

I look's like it's just because the bounty itself hasn't been written into the Act 4 profile yet, so I am looking forward to when it is!

Keep up the good work !

<!-- Kill the aspect of anguish -->
<HaveBounty questId="357127">
<TrinityLoadProfile nodelay="True" file="Gardens of hope 2.xml" />
</HaveBounty>

should be done. What is it printing?
 
delete the BountyProfile plugin and update Trinity.

@Oksehode, that is probably the boxsizes and whatnot. All that stuff can be optimized later. Trying to get them all working first =P

Cool, awesome! As so many other people have said already, we really appreciate all the time and work you put into this. It's gonna be flawless eventually. :)
 
Whats the latest version of questtools and how do i update it ? couldn't find it on the forums :/
 
deleted the forced townrun because it didnt talk to tyrael.
working perfect now for 5 caches in a row.
 
Ok it seems to be working fine now, perhaos you were updating the svn while I was tranfering or something, now everything is ok for the first run, hope it will run fine for a while, thanks a lot for working on this <3
 
After finnishing all quests he logouts and wont speak with tyrael to complete and earn the chache.

Anyone know whats wrong?
 
After finnishing all quests he logouts and wont speak with tyrael to complete and earn the chache.

Anyone know whats wrong?

Many posts suggests how to fix this above yours.

Side note: I'm just experimenting with when the town run happens and forcing a TP back to collect will let you know.
 
Status
Not open for further replies.
Back
Top