I usually use 25/0.01 as my default size/tolerance. It's a good balance between not backtracking and being able to discover new scenes.
@Gorm, the bot already does raycast all the paths, and will never try to walk through a wall.
Thought id pop by to give my updates on the profile with the new trinity .19, db and profiles.
Had many problems using .18 trinity, with the profile also getting stuck in a few maps or just stopping completely.
With a fresh install with all the latest versions, the act4 seems to work amazingly. Performance has increase drastically, from 7-9 ticks before, I'm now getting 14-15 avg ticks. No stucks or random stopping also.
Will edit after a few more hours with more results.
Excellent work so far!
Updated to .19 and made sure everything is setup correctly, and the plugin still doesn't show up correctly.
Rev100 was also pushed out. Small changes (if any) to profiles. The biggest change to almost all of them is that it is now using <LoadProfile> rather than <TrinityLoadProfile>. Apparently trinity's is obsolete.
EDIT: Rev102. Matriarch's Bones wasn't loading due to profile errors. It is also now disabled because the profile does not work.
Hello sychotix,
Ok, so now I only need to install BETA DB 384, Trinity .19 and the new questools? No need to put the code in [DemonBuddy Root Director] \ Settings \ EZUpdater \ EZUpdater.xml?
AND where can I download his latest bounty profiles? On the first page, there is only version 88.
If I'm wrong, you could provide a new step-by-step how it should be installed? From the beginning (Fresh Install). E.g. Donwload Db Beta 384......
I'm sorry, but I'm confused and my english isn't very well..
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 01CEF854, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at GreyMagic.MemoryBase.Read[T](Boolean isRelative, IntPtr[] addrs)
at Zeta.Game.ZetaDia.get_IsLoadingWorld()
at Zeta.Bot.BotMain.()