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[Profiles] Adventure Mode Bounties - Community Edition

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@altnob,

Did you update to trinity 1.8.19?

Cause ---- > trunk 2014-04-11 [rrrix1] Sneaking in a minimapmarker bug fix
Should be updateable thru EZUpdater :)
 
with BountyProfile plugin entered and leaved game.
without BountyProfile plugin entered game, tp to location and try tp again to this location.

With or without the BountyProfile plugin the bot just creates and leaves game without doing anything. I'm going to try a fresh install and see if it helps

edit. Fresh install with removed BountyProfile solved this =)
@D3DB --- have you tried what xyber describes? :)
 
@altnob,

Did you update to trinity 1.8.19?

Cause ---- > trunk 2014-04-11 [rrrix1] Sneaking in a minimapmarker bug fix
Should be updateable thru EZUpdater :)

Yea just saw the post. Removed zbounty plugin and updated trinity. will run now
 
Everyone please remove the BountyProfile plugin and update Trinity to the newest version. BountyProfile's tags have now been included with Trinity.

I also have made many changes to profiles. Let us know if you encounter any bugs. Hopefully the Minimap bug should now be fixed.

EDIT: Also, if it says any tags are not supported, you either are not on the newest version of the profiles, or not on the newest version of trinity.


You should remove from all profiles it seems to cause issues in other areas as well on occasion.

Zip below includes all act4 profiles with WorldID rather then LevelID. As well as some adjustments to account for stuck's wizards were experiencing. Its compatible with the SVN so you can deploy it without any trouble.
 

Attachments

Everything works except it got stuck at Using Waypoint: Number 42 during Act 4 - Gardens of Hope 2nd Tier, it had the map open and just sat there repeating that over and over in the DB log.

*edit* I can provide more detailed info, it just started the bounty and as soon as it teleports to it then it sits at the start trying to teleport to it again using the map and its stuck in a loop.
Also happens in silver spire level 2, gets stuck at Using Waypoint: Number 45
 
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Bot leaves game after that townrun tag in act4 without taking the reward from tyrael. Personally I'm gonna remove that tag see if it prevents this
 
Thanks for the quick update; much appreciated!

Might want to modify the readme file in the folder so people don't get coufused with the mention of bounty plugin :P

Thanks again
 
When my bot gets stuck, it leaves the game after #10th attempt of not getting stuck. And the bot stops, it doesn't resume to rerun but completely stops the bot and I'm just sitting on the menu
Does anyone have same problem? Can this be fixed?
 
Confirming the forced town run tag added was a bad idea :P Will leave game after the town run and not port back to collect cache.
 
You should remove from all profiles it seems to cause issues in other areas as well on occasion.

Zip below includes all act4 profiles with WorldID rather then LevelID. As well as some adjustments to account for stuck's wizards were experiencing. Its compatible with the SVN so you can deploy it without any trouble.


I did this, but haven't tested yet. Finishing a run manually. I noticed the SVN acknowledges file differences in every file, except for gardens of hope 2. It appears to be reporting that file identical to the SVN. Is this my misunderstand. me messing something up, or an error? Shouldn't it be adjusted as well by your fixes?
 
With regards to bot leaving before grabbing the bounty doing a townrun.

Adjust the free bag slots in your ItemHandling.cs
Code:
                    // free bag slots is less than required
                    if (freeBagSlots <= 1 || freeBagSlots <= Trinity.Settings.Loot.TownRun.FreeBagSlots || (freeBagSlots <= 6 && Trinity.Player.IsInTown))
Make sure it is the same number as the Trinity town run settings (it's 6 in the code so change your free slots to 6 in trinity settings).
Doing so will ensure that trinity town run is triggered and not the free bag slots in town.

I observed the bot doing the town run and still getting the bounty afterwards.

Cheers
 
The forced town run is partially in there for testing. If you would like, remove it. It is in Act4\act4.xml near the bottom. I am testing out a possible fix right now, maybe it will work? =/
 
For me the bot doesn't talk (return the quest) with Tyrael after completing all of the bounties, any possible fix?
 
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all removed and placed again, but the error persists
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A1_Fields_Event_FarmBesieged (347062) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_FesteringWoods_Event_Last_Stand (345502) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_SpiderCaves_Kill_QueenAraneae (345528) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Highlands_Clear_CaveMoonClan2 (344547) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Garrach (347027) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything
 
all removed and placed again, but the error persists
Game joined, Resetting profile caches.
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[BountyProfile] Refreshing Cache!
[BountyProfile] Active Bounty returned null during timer_tick, hope that is OK
Blah
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A1_Fields_Event_FarmBesieged (347062) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_FesteringWoods_Event_Last_Stand (345502) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_SpiderCaves_Kill_QueenAraneae (345528) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_Highlands_Clear_CaveMoonClan2 (344547) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A1_LeoricsDungeon_Kill_Garrach (347027) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

Delete this plugin and update Trinity.
 
I have started a new DB folder from scratch with all the newest things. It works perfectly for the first run, then the second one says it is complete and leaves game, same thing afterwards. I read somewhere to remove BountyProfile plugin as it was includd in the new trinity version, removed it, and now it will give me an error code creating games. please someone help me, I have been looking for answers everywhere in this forum for hours!!
 
Well the newest version hasn't been out for hours yet. Also, you need to let me know what the error is.
 
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