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[Profiles] Adventure Mode Bounties - Community Edition

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After the latests updates ive had problems, sadly.

It does the first run fine completes the bountys in A4. In the next game it joins, and starts to spam "Act 4 Bounties" in the bot window, after a while it leaves the game and start to spam it. If I restart the bot down its doing the first run fine again, and then starts to spam the "Act 4 Bounties" again. Tried with a fresh install of the bot and it still do the same error. Anyone with an idea of what's causing the issue?

This is not in the "newest version." You are using an outdated plugin. This is why I just said that people should do a fresh install.

@xxfearxx, this should be a very rare issue where the bounty is not reporting that it is complete.
 
Just did a full reinstall and archived my working one, just to double check.

Only change I made was gotteshand's to gardens 2. Will report back in 30 min or so.
 
Parametername: source
bei System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
bei Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
bei Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.DecoratorContinue..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.Sequence..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Common.HookExecutor.Run(Object context)
bei Zeta.TreeSharp.Action.RunAction(Object context)
bei Zeta.TreeSharp.Action..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.TreeSharp.PrioritySelector..()
bei Zeta.TreeSharp.Composite.Tick(Object context)
bei Zeta.Bot.BotMain.()


i use newste DB beta 384 version
 
Testing with latest Trinity 1.8.19 and fresh install now, will edit with issues if they come up.
 
System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.Exception: Nur ein Teil der ReadProcessMemory- oder WriteProcessMemory-Anforderung wurde abgeschlossen, at addr: 00000198, Size: 12
bei GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
bei GreyMagic.MemoryBase.Read[T](IntPtr addr)
bei Zeta.Game.Internals.Actors.DiaObject.get_Position()
bei Zeta.Bot.InactivityDetector.(Object , EventArgs )
--- Ende der internen Ausnahmestapelüberwachung ---
bei System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
bei System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
bei System.Delegate.DynamicInvokeImpl(Object[] args)
bei System.Delegate.DynamicInvoke(Object[] args)
bei Zeta.Bot.Pulsator.(Delegate , Object[] )
 
I cannot wait until this works perfectly !

I had it running in act 1, didn't end up finding Aranae to kill her for the last bounty :(
 
thx alot for this, been runin the act4 profile for awhile now and im getting alot of riftkeys and bounty caches, working damn fine

gj man keep up the good work
 
can the next update also include gotteshand's gardens of hope 2 fixes as well as his other suggestions regarding certain stucks?
this is almost working 100%, now it's just about small optimizations
 
hey Sychotix i was mistaken
this is the right spelling

SceneLeftOrActorFound

will be useful for TrinityExploreDungeons
 
Been running this morning. After updating everything, 2 runs so far on act 4 and it's running flawlessly.

Will update in an hour
 
Received the same issue with gardens of hope 1 than I had with gardens of hope 2 before gotteshand's little fix. U got any solution for this gotteshand ? :)
 
Act 4 Bounties
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Kysindra (349276) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

after a fresh install of the latest plugin + latest SVN my bot keeps doing this with all bounties :(


edit : bountyProfile plugin version : 0.0.16
trinity 1.8.19
DemonbuddyBETA v1.1.1786.384 started
also, profiles are on rev92

did i miss anything ?
 
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Act 4 Bounties
[Trinity] Bounties complete returned null.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Event_Juggernaut (369900) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_GardensOfHope_Kill_AspectAnguish (357127) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_HellRift_Kill_Hammersmash (364333) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Kysindra (349276) unsupported or invalid.
[Trinity] Bounty X1_Bounty_A4_Spire_Kill_Diablo (349288) unsupported or invalid.
Leaving game, reason: No more bounties that we can do. Resetting game.
Last run acquired 0 gold.
[Trinity] New Game - resetting everything

after a fresh install of the latest plugin + latest SVN my bot keeps doing this with all bounties :(


edit : bountyProfile plugin version : 0.0.16
trinity 1.8.19
DemonbuddyBETA v1.1.1786.384 started
also, profiles are on rev92

did i miss anything ?

Same problem.
 
Act 4 is working very very well for me. wouldn't say that the drops are as good as they used to be outside of rifts... but i have gotten many mats, 4-5 legs in 5 hours, and a ton of gold and exp. very pleased.

===== Misc Statistics =====
Total tracking time: 3h 51m 46s
Total deaths: 4 [1.04 per hour]
Total games (approx): 9 [2.33 per hour]
Total XP gained: 30724.11 million [7953.65 million per hour]
Total Gold gained: 5179.32 Thousand [1340.79 Thousand per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 344 [89.05 per hour]
Items dropped by ilvl:

Items dropped by quality:
- White: 7 [1.81 per hour] {2.03 %}
- Magic: 72 [18.64 per hour] {20.93 %}
- Rare: 260 [67.31 per hour] {75.58 %}
- Legendary: 5 [1.29 per hour] {1.45 %}

Gem Drops:
Total gems: 64 [16.57 per hour]
- Ruby: 12 [3.11 per hour] {18.75 %}
- Topaz: 17 [4.4 per hour] {26.56 %}
- Amethyst: 12 [3.11 per hour] {18.75 %}
- Emerald: 12 [3.11 per hour] {18.75 %}


===== Item PICKUP Statistics =====
Items:
Total items picked up: 332 [85.95 per hour]
Item picked up by ilvl:

Items picked up by quality:
- Magic: 70 [18.12 per hour] {21.08 %}
- Rare: 257 [66.53 per hour] {77.41 %}
- Legendary: 5 [1.29 per hour] {1.51 %}

Gem Pickups:
Total gems: 61 [15.79 per hour]
- Ruby: 11 [2.85 per hour] {18.03 %}
- Topaz: 16 [4.14 per hour] {26.23 %}
- Amethyst: 12 [3.11 per hour] {19.67 %}
- Emerald: 12 [3.11 per hour] {19.67 %}
===== End Of Report =====
 
Everyone please remove the BountyProfile plugin and update Trinity to the newest version. BountyProfile's tags have now been included with Trinity.

I also have made many changes to profiles. Let us know if you encounter any bugs. Hopefully the Minimap bug should now be fixed.

EDIT: Also, if it says any tags are not supported, you either are not on the newest version of the profiles, or not on the newest version of trinity.
 
Last edited:
With or without the BountyProfile plugin the bot just creates and leaves game without doing anything. I'm going to try a fresh install and see if it helps

edit. Fresh install with removed BountyProfile solved this =)
 
Last edited:
Spamming "Using Waypoint. Number:42" after he TPs to Gardens of Hope 2nd tier. (Spams the same but Number:41 on a different map it seems)
Bounty: Kill Oah'Tash
 
Everyone please remove the BountyProfile plugin and update Trinity to the newest version. BountyProfile's tags have now been included with Trinity.

I also have made many changes to profiles. Let us know if you encounter any bugs. Hopefully the Minimap bug should now be fixed.

EDIT: Also, if it says any tags are not supported, you either are not on the newest version of the profiles, or not on the newest version of trinity.

Heh after reading the changelog of trinity i was about to ask you the question if bountyprofile.cs was even needed anymore :)
Anyways sweet, that makes keeping updated and all somewhat easier!

Code:
Trinity
Changelog 1.8.19

    Added Sychotix's ActbountiesComplete, HaveBounty and TrinityExploreDungeon additions

    Fixed radius distance on gizmos

    Monk Sentry turrent should now be used more appropriately when off cooldown

    Monk Mantras should work better

    Bot should no longer get stuck on large destructibles

    Haunt, Locust Swarm and Zombie Charger should all work better

    Hero should now attempt to kite/flee into a clearer area after reviving at its corpse

    Crusader Shield Bash will now use the best cluster target instead of best pierce target

    Wizard Archon Slow Time should now be properly used

    Fixed using regular potions

    Increased required delay for performance alerts

    Profile filename is now also shown in title bar

    HaveBounty modified to use questId attribute instead of questSNO

    Added caching for Raycasting, World Z heights, and CanStandAt locations - should reduce CPU and increase performance, particularly with Avoidance

    Fixed avoidance not working at all with Crusader

    Fixed perma freeze when attempting to raycast an invalid position

    Barbarian Furious charge no longer throws an error

    Barbarian Avalanche should pick a better target now

    Trinity now logs all Debug to the main DB log file, but not to the WPF Textbox
 
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this profile REALLY hates stairs in act 4. I get this on almost every single staircase

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Everyone please remove the BountyProfile plugin and update Trinity to the newest version. BountyProfile's tags have now been included with Trinity.

I also have made many changes to profiles. Let us know if you encounter any bugs. Hopefully the Minimap bug should now be fixed.

EDIT: Also, if it says any tags are not supported, you either are not on the newest version of the profiles, or not on the newest version of trinity.
with BountyProfile plugin entered and leaved game.
without BountyProfile plugin entered game, tp to location and try tp again to this location.
 
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