Edit: Sorry, incorrectly quoted. Meant to quote you gotteshand..
""No it does not the reason for all of you guys having low cube counts is sometimes a run bugs out meaning he stops mid way though and restarts. The inventory issue happens maybe once out of twenty runs. Right now there are quite a few issues and just because you can't see anything going wrong the 2-6 runs you watch does not mean there won't over the course of 8 hours.. For now just deal with it.. If you really think its that much of an issue you could alway pick one of the profiles that comes along during the middle of the run and add a forced town run to it.
Code:
<ForceTownRun questId="1"/>
This is what you need for that how to add that and were find out yourself""
If you read my post, I have added smart town runs, in a few different places, trying a few different fixes.
Depending on your drops, and the luck of how items plop into your inventory. It can be more common than you think.
If your last bounty is kill Diablo- and you have 16 or less slots open for example, it will kill him, pick up 3 to 7 items (potentially up to maybe 13 slots?) it will hit your minimum or fill for a town run. You will trigger and execute a town run, and then leave game, every time.
I think the profile is great and running like a champ, I don't care if this is happening, I'm still running it, but both items, the "town run cache miss" and the "stop midway restart" both present opportunities to recapture efficiency.
I'm using a profile from last night, and haven't run into any mid run stoppages, or stucks. A few long runs, but nothing too rough.