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[Profiles] Adventure Mode Bounties - Community Edition

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Hello! For ppl who got issues with this profile try this:

I did fresh install in the morning and all I got is db beta - ezupdater and zbountyplugin. Fixed gardens of hope 2.xml with this gotteshand's 4 lines of code and now its been running well for awhile 100% afk.
 
Maybe this also have been adressed before or?

[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!

Anyone? :)
 
thank you gotteshand for your help in fixing some of the main issues

will you be letting sychotix know about your fixes so he can update it quickly with the next SVN update?
 
Just to revisit some of my findings from this morning.

After watching more carefully, both natural script, and with clever town runs; as well as with looting yellow, and not looting yellows..

No matter the parameters, if your routine calls for a town run after completing all 5 bounties, but before exiting and talking to tyrael, it will town run and leave without talking to Tyrael for cache/reward.

If you are collecitng yellows to sell, this happens a lot.

yes, same with me here
 
thank you gotteshand for your help in fixing some of the main issues

will you be letting sychotix know about your fixes so he can update it quickly with the next SVN update?

I think he'll read up the thread anyway:) Besides he should move away from using CurrentLevelAreaId in all profiles back to CurrentWorldId it seems to work much better. For some reason CurrentLevelAreaId bugs out a lot doesn't make any sense and I can't even begin to understand why but well thats how DB is right now.
 
yes, same with me here

Ive been running this plugin for 8 hours now, and its never happened to me that the cache reward isnt being taken. Are you sure you guys have the latest svn updates? DO NOT USE ZIPFILE
 
For The Cursed Dias event in A4, the shrine usually only has two places to spawn. So one may just check those two positions without necessarily exploring the whole area
 
Ive been running this plugin for 8 hours now, and its never happened to me that the cache reward isnt being taken. Are you sure you guys have the latest svn updates? DO NOT USE ZIPFILE

Yes, I use tortoise SVN and am familiar with that. My own code project uses SVN.

It is rev. 92 for sure.

So this happens only when your bag is full, and the 5 bounties are done. It will return town, do TownRun, and simply leave the game without talking to Tyrael.
 
yes, same with me here

No it does not the reason for all of you guys having low cube counts is sometimes a run bugs out meaning he stops mid way though and restarts. The inventory issue happens maybe once out of twenty runs. Right now there are quite a few issues and just because you can't see anything going wrong the 2-6 runs you watch does not mean there won't over the course of 8 hours.. For now just deal with it.. If you really think its that much of an issue you could alway pick one of the profiles that comes along during the middle of the run and add a forced town run to it.

Code:
<ForceTownRun questId="1"/>

This is what you need for that how to add that and were find out yourself:)
 
Some more profiles attached

i'm also working on:

345502_last_stand_of_the_ancients
347058_the_family_of_rathe
347095_kill_the_dataminer

just need to finish testing them.

If you could just PM me all of the profiles that you have created, including what to copy/pasta into the act1.xml, that would be great ;)
 
I understand this may be a tiny issue, and is indeed trivial in this nearly flawless profile which sychotix and his teammate work so great out of it.

We just point it out, and present our feedback and advice.
 
It works 100% if I start the game myself but it wont create a new game when it needs to - I get Error Code 361111 w/e (same error u get if u dont complete a quest requirement and it tries to create a game) But I've killed Malathiel and unlocked Adventure mode....Any ideas?
 
The only issue i'm getting right now is the bot tries to stash the cache in last tab (1-4) #4, if tab is full it keeps running between vendor and stash and continues to try and stash it.
 
Edit: Sorry, incorrectly quoted. Meant to quote you gotteshand..

""No it does not the reason for all of you guys having low cube counts is sometimes a run bugs out meaning he stops mid way though and restarts. The inventory issue happens maybe once out of twenty runs. Right now there are quite a few issues and just because you can't see anything going wrong the 2-6 runs you watch does not mean there won't over the course of 8 hours.. For now just deal with it.. If you really think its that much of an issue you could alway pick one of the profiles that comes along during the middle of the run and add a forced town run to it.

Code:
<ForceTownRun questId="1"/>
This is what you need for that how to add that and were find out yourself""


If you read my post, I have added smart town runs, in a few different places, trying a few different fixes.

Depending on your drops, and the luck of how items plop into your inventory. It can be more common than you think.

If your last bounty is kill Diablo- and you have 16 or less slots open for example, it will kill him, pick up 3 to 7 items (potentially up to maybe 13 slots?) it will hit your minimum or fill for a town run. You will trigger and execute a town run, and then leave game, every time.

I think the profile is great and running like a champ, I don't care if this is happening, I'm still running it, but both items, the "town run cache miss" and the "stop midway restart" both present opportunities to recapture efficiency.

I'm using a profile from last night, and haven't run into any mid run stoppages, or stucks. A few long runs, but nothing too rough.
 
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As I mentioned I am on the current DB, trinity v1.8.18, and the bounty profile from around 5pm EST yesterday.. .0.0.15 (all on a fresh install at that time).. Working so well otherwise I don't want to muck anything up with an update until I have time to reconfig since I'm at work.

Although I am eager to see if the quest indicator thing works/improved speed, and gotteshand your fix (which I am not sure if I need, since I haven't run into it)
 
Alright, finally caught up quickly reading the like 10 pages that I missed while asleep. Damn this thread grows fast.

To fix 99% of the problems that you guys are experiencing, please just do a fresh install. It would save me, and everyone else a bunch of time to not have to debug problems for you that have already been fixed.

@the Minimap issue, as was mentioned earlier, this is out of my control as far as I know. Apparently using the WorldID rather than LevelID might be a fix for it, so I will look into using that in the future.
 
Alright, finally caught up quickly reading the like 10 pages that I missed while asleep. Damn this thread grows fast.

To fix 99% of the problems that you guys are experiencing, please just do a fresh install. It would save me, and everyone else a bunch of time to not have to debug problems for you that have already been fixed.

@the Minimap issue, as was mentioned earlier, this is out of my control as far as I know. Apparently using the WorldID rather than LevelID might be a fix for it, so I will look into using that in the future.

I did a fresh install of everything, like stated, the only issue is the banking, runs back and fourth to vendor and bank if tab is full, even if other 3 tabs aren't.
 
After the latests updates ive had problems, sadly.

It does the first run fine completes the bountys in A4. In the next game it joins, and starts to spam "Act 4 Bounties" in the bot window, after a while it leaves the game and start to spam it. If I restart the bot down its doing the first run fine again, and then starts to spam the "Act 4 Bounties" again. Tried with a fresh install of the bot and it still do the same error. Anyone with an idea of what's causing the issue?
 
in both act 1 and 4 the bot now wastes a lot of time clearing the entire zone after the bounty is done
 
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