What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

[Profiles] Adventure Mode Bounties - Community Edition

Status
Not open for further replies.
For some reason, on the hellrift 2 clear quest, he keeps resetting the quest, leaving hell rift 2 going to hellrift 1, then porting back up to hell rift 2, after a few seconds, resets it again

it also does not appear to be looting all the yellows while doing the bouties, all the other profiles, looting works fine, does this have it's own set of looting rules?

also,teleporting to gardens of hope 1, on a brand new game, this appears and spams the log:

Game joined, Resetting profile caches.
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 1 Kill 100 and boss
Using Waypoint. Number:41
[BountyProfile] Don't have an active quest. Assume we have completed it.

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Having this same problem.


[BountyProfile] Don't have an active quest. Assume we have completed it.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=290876

Tps to the waypoint and then leaves before it does the bounty.
 
Regarding the not looting of rares: the log says this:

[Trinity] Item Rules doesn't handle Roiling Guard of type Shoulder and quality Rare5!
[Trinity] Item Rules doesn't handle Stark Helmet of type Helm and quality Rare5!
[Trinity] Item Rules doesn't handle Roiling Guard of type Shoulder and quality Rare5!


Again this does not happen on any other profile...
 
Once again entering Gardens of Hope 2nd Tier and the bot just dont know what to do and spitting out:

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

When I stop the bot and start it again it works normal again.....

ITs wierd because sometimes Gardens of Hope 2nd Tier works?
 
Last edited:
Once again entering Gardens of Hope 2nd Tier and the bot just dont know what to do and spitting out:

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

When I stop the bot and start it again it works normal again.....

ITs wierd because sometimes Gardens of Hope 2nd Tier works?

Look for
Code:
<While condition="CurrentLevelAreaId != 109516">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="7500"/>
</While>
Replace with
Code:
<While condition="CurrentWorldId != 219659">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="2500"/>
</While>

Do this problem will be gone, next time read 2-3 pages back in the thread before posting this thread it getting retarded 180 pages long and at least 150 of those is just people to dumb to read up first.
 
Bot would always simply "die" for me and stop moving / performing any actions at random spots, usually when in combat with a lot of mobs. Stopping/restarting the bot would then freeze DB requiring a restart. Downgrading to trinity .17 and disabling EZUpdater seems to have fixed this issue.

Did this with multiple profiles, but this one's A4 in particular.
 
Look for
Code:
<While condition="CurrentLevelAreaId != 109516">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="7500"/>
</While>
Replace with
Code:
<While condition="CurrentWorldId != 219659">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="2500"/>
</While>

Do this problem will be gone, next time read 2-3 pages back in the thread before posting this thread it getting retarded 180 pages long and at least 150 of those is just people to dumb to read up first.

Maybe the threadowner should gather it all in 1. post then?

Its kinda hard to read trough 180 pages everytime you have an problem....

And do I find that codeline in the act4 xml?
 
Maybe the threadowner should gather it all in 1. post then?

Its kinda hard to read trough 180 pages everytime you have an problem....

And do I find that codeline in the act4 xml?

Where do you have the problem? Thats right, Gardens of Hope Tier 2. So that would be Gardens of hope 2.xml
 
Look for
Code:
<While condition="CurrentLevelAreaId != 109516">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="7500"/>
</While>
Replace with
Code:
<While condition="CurrentWorldId != 219659">
<UseWaypoint waypointNumber="42" questId="1"/>
<WaitTimer questId="1" stepId="1" waitTime="2500"/>
</While>

Hello gotteshand,

thanks for this fix, I run it for 3-4 games now and does not happen in Gardens tier 2 till now : )
On the downside, I have the same error on Garden's tier 1 now... : ((

Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()

maybe there is a fix for that .xml too?
Thanks in advance!
 
help, I had already described without my problem.

Demo Buddy starts always new when he's done everything WITHOUT the complete bounty. Earlier, he even has constantly rebooted without a run to make

setting a rat?
 
Maybe this also have been adressed before or?

[Trinity] Loading new profile.
Loaded profile Kill Izual
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
[Trinity] Visited all nodes but objective not complete, forcing grid reset!
 
Just to revisit some of my findings from this morning.

After watching more carefully, both natural script, and with clever town runs; as well as with looting yellow, and not looting yellows..

No matter the parameters, if your routine calls for a town run after completing all 5 bounties, but before exiting and talking to tyrael, it will town run and leave without talking to Tyrael for cache/reward.

If you are collecitng yellows to sell, this happens a lot.
 
DERP! On fresh install forgot to set gold inactivity and bot got stuck on steps after 5th cache till I woke up in the morning...
 
Status
Not open for further replies.
Back
Top