ralphlauren55
New Member
- Joined
- Jun 21, 2012
- Messages
- 39
Having this same problem.For some reason, on the hellrift 2 clear quest, he keeps resetting the quest, leaving hell rift 2 going to hellrift 1, then porting back up to hell rift 2, after a few seconds, resets it again
it also does not appear to be looting all the yellows while doing the bouties, all the other profiles, looting works fine, does this have it's own set of looting rules?
also,teleporting to gardens of hope 1, on a brand new game, this appears and spams the log:
Game joined, Resetting profile caches.
Act 4 Bounties
[Trinity] Loading new profile.
Loaded profile Gardens of Hope 1 Kill 100 and boss
Using Waypoint. Number:41
[BountyProfile] Don't have an active quest. Assume we have completed it.
Exception when terminating bot thread. System.ArgumentNullException: Value cannot be null.
Parameter name: source
at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.MiniMapMarker.AddMarkersToList(List`1 objectives)
at Trinity.MiniMapMarker.<>c__DisplayClass2b.<DetectMiniMapMarkers>b__2a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
[BountyProfile] Don't have an active quest. Assume we have completed it.
[BountyProfile] Active bounty returned null, Assuming done.
[BountyProfile] Active bounty returned null, Assuming done.
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=290876
Tps to the waypoint and then leaves before it does the bounty.