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[Profiles] Adventure Mode Bounties - Community Edition

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How can i download that xml? It doesnt let me use SVN checkout on it. I am not good with this stuff.

(The .xml file Gotteshand gave us, for working act 4)
http://viking-empire.org/Bounties.xml

Please help fast.

....

Wow, just wow...

Right click the link and download or save?

I am suprised why people that dont know how an computer or the internet works are trying to bot...

You will just hit your head in the wall so many times.
 
Would be nice if Act 1 bounties get fixed and become as AFKable as Act 4. I've been wanting to get some serious Act 1 bounty runs to farm for that ring of royal grandeur, which can only drop from Act 1 bounty caches.
Hearing this ring everytime aches me as I had accidentally brimmed this ring! Found from Act 1 after 1 month of BOT!
 
after completing the bounty and receiving the cache box, bot opens it up and does not pick any of the items up and just resets the run. Anyone else experiencing this?
 
ACT1 General Cathedral Level 4 Bounty

Exception when terminating bot thread. System.NullReferenceException: 並未將物件參考設定為物件的執行個體。
於 Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns)
於 System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
於 Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn)
於 System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
於 System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
於 System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
於 Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas()
於 Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0()
於 Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
於 Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas()
於 Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position)
於 Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__c1(Object ret)
於 Zeta.TreeSharp.Decorator.CanRun(Object context)
於 Zeta.TreeSharp.Decorator..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.Decorator..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.DecoratorContinue..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.Sequence..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.Common.HookExecutor.Run(Object context)
於 Zeta.TreeSharp.Action.RunAction(Object context)
於 Zeta.TreeSharp.Action..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.Common.HookExecutor.Run(Object context)
於 Zeta.TreeSharp.Action.RunAction(Object context)
於 Zeta.TreeSharp.Action..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.TreeSharp.PrioritySelector..()
於 Zeta.TreeSharp.Composite.Tick(Object context)
於 Zeta.Bot.BotMain.()
 
can be done so that the bots started three different tasks? and that did not go together? and passed to the task? and not teleported in a location where there is already a bot?
 
Can you make a profile that uses the most rewarding bounties, like kill all monsters in one area, used by Alkaizer?
 
I didnt have time to read every line of test when right clicking, and it was nearly at the bottom. I had to rush to work right after posting.
 
afaik act 4 cache -> all legs from 1,2,3&5
ring should be act 1 = if you talk about the "-1 setbonus" ring (got my first today -.-)

So you mean the ring of royal grandeur (-1 item set bonus) does drop ONLY in Act 1? Cuz some of the other people here said that it also drops from Act 4 bounties which I have run almost exclusively since RoS came out and I have not gotten a single ring of royal grandeur drop for me.
 
So you mean the ring of royal grandeur (-1 item set bonus) does drop ONLY in Act 1? Cuz some of the other people here said that it also drops from Act 4 bounties which I have run almost exclusively since RoS came out and I have not gotten a single ring of royal grandeur drop for me.

Act 4 bounty caches have a chance to drop items from EVERY act (1,2 and 3). Royal Ring of Grandeur is an Act 1 exclusive drop, but it can also be dropped from Act 4 Bounty Caches.
 
Tried act1 today since ezupdater updated my bounty profiles.
Act1 still sucks big time :(
Seriously act1 is the most important act to get finished?
Act2 and act3 drops isnt as good as the grandeur ring..

Hope that this can get fixed soon, might even donate if it works flawless.
Atm guess im stuck with act4.
 
^
1. Bounty plugin has been merged into Trinity already.
2. Because it hasnt been optimized for botting with multi-acc yet.
 
have no screenshot or any further information on this, but got stuck on a1 fields of misery - quest was to clean the cursed chest.
bot walked by the chest in the northwest of the map (found it) but dit not recognize it. backtracked all the way to other areas (weeping hallows and cemetry)

edit: moved my char manually to the chest and clicked on it. bot did not recognize that bounty was finished after chest was clean and did not start next bounty
 
Last edited:
Bot was wandering around looking for Moon clan cave. I manually lead him to entrance of Moon clan cave but he wouldn't go in. Again I manually brought him inside of cave. Then he town portal back to town and repeat..

Profile rev 266
DB beta 403
Trinity .28
 
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