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[Profiles] Adventure Mode Bounties - Community Edition

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Anyone have issues with act 4 bounties with the latest beta 403 and Trinity .28? My bot keeps going for Diablo after he already killed him. teleports to town, back to silver spire and diablo and get stuck at the bone gate.
same issue or sometime it will run past all cursed chests as well in act 4 and sometimes shrine's also.
 
Tested earlier today with latest SVN and bot did great until it hit "Clearing the moon cave" bounty A1. The bot would make it to lvl 2 then teleport as soon as it arrived and WP back to highlands and find the cave & repeat.
 
OK this might not be a profile issue, but this happens very often when running this profile so maybe there is someone here that can help. When entering a dungeon, especially level 2, the bot will tp to town use wp back to wherever and walk all the way to the dungeon before he can finish it. Anyone else experienced this?

Edit: I just noticed more people are experiencing this.
 
OK this might not be a profile issue, but this happens very often when running this profile so maybe there is someone here that can help. When entering a dungeon, especially level 2, the bot will tp to town use wp back to wherever and walk all the way to the dungeon before he can finish it. Anyone else experienced this?

Edit: I just noticed more people are experiencing this.

Yes. It happens Moon clan cave and somewhere else as well. it enters the dungeon and town portal back to town , go back to way point and go to same dungeon
, enters and TP back to town and repeat...

I hope developers can see and fix this issue.
 
I'm running the bounties in Act 1 and if I get a bounty in Southern Highlands the bot will just teleport back to town after entering level 2, then teleport back to level 1 and repeat the prossess forever :S Any fix for that one? Anyone worked around it? Just got back from work and the bot had just been stuck there running back and forth. The timers hadnt tripped because it thinks that its a new game each time! Any tips will be greatly appreciated!

OK this might not be a profile issue, but this happens very often when running this profile so maybe there is someone here that can help. When entering a dungeon, especially level 2, the bot will tp to town use wp back to wherever and walk all the way to the dungeon before he can finish it. Anyone else experienced this?

Seriously guys, we need to know what quest you are talking about there's like a hundred different ones in A1.

Act1 bounty really needs a lot of work yet... Tried leave it running all night, but got stuck several times, and southern highlands is a nightmare...
Hope some will look into this so i can get my grandeur ring soon! :D

Edit: I just noticed more people are experiencing this.

Yes. It happens Moon clan cave and somewhere else as well. it enters the dungeon and town portal back to town , go back to way point and go to same dungeon
, enters and TP back to town and repeat...I hope developers can see and fix this issue.

yeah i have been unable to repro this, im thinking maybe you guys have slower computers than mine and its something to do with taking longer to load the level that it tries to move on or doesnt think its arrived. Portal out as soon as entering a dunegon was almost always caused by the destination world ID being wrong; i checked the world ID on these levels and they seem to work fine. :S /confused I have to ask, are you on the latest SVN version? NOT the download on page1.
 
Any barbs out there use this profile?

build u guys using? or your guys recomend

damage= 797k
thougnes = 8256
healing= 14.521 ( i know my healing is sux )

rly thx for the tips or help guys !
 
just did a run with the most updated version
and gets stuck in cave of the moon level 1, just doesnt go to next area even tho its uncovered
 
Seriously guys, we need to know what quest you are talking about there's like a hundred different ones in A1.





yeah i have been unable to repro this, im thinking maybe you guys have slower computers than mine and its something to do with taking longer to load the level that it tries to move on or doesnt think its arrived. Portal out as soon as entering a dunegon was almost always caused by the destination world ID being wrong; i checked the world ID on these levels and they seem to work fine. :S /confused I have to ask, are you on the latest SVN version? NOT the download on page1.

Yes latest build, and clear the cave of the moon clan/scavengers den. Might be more dungeons, I will make a note if it happens and report here.
 
Yes latest build, and clear the cave of the moon clan/scavengers den. Might be more dungeons, I will make a note if it happens and report here.
Seriously guys, we need to know what quest you are talking about there's like a hundred different ones in A1.





yeah i have been unable to repro this, im thinking maybe you guys have slower computers than mine and its something to do with taking longer to load the level that it tries to move on or doesnt think its arrived. Portal out as soon as entering a dunegon was almost always caused by the destination world ID being wrong; i checked the world ID on these levels and they seem to work fine. :S /confused I have to ask, are you on the latest SVN version? NOT the download on page1.

This happens to me and I doubt that my computer is slower than yours. Intel 4770 processor and my d3 is on my SSD. I'm using the Correct .NET framework as well. its the bounties where you must clear the 2nd level in scavengers and moon clan.
 
When using act 4 profile and going in to kill Rakanoth I always disconnect after a while. I tend to get him down to anywhere between 5-40% before I dc. Only back to the character screen, not all the way. Doesnt happen all the time, but most of the time. And never when I play manually, just when im using the bot. Anybody else that have encountered this problem? in another instance maybe?
 
im using the riftbot version of a4, but does anyone have any info on when the version from this thread will be working again?

currently getting stucked often (random spots, not always the same)

using newest trinity, questool and DB (not DB beta) with newest SVN profile version (plugins updated via ezupdater,profiles via SVN)
 
Hi when I start the izual bounty it says in act 4 it stands there and does nothing at the waypoint and spams this in the log over and over how to fix? It is also doing the same thing in kill diablo bounty (not sure if its same log can provide if needed).

edit: also doesn't seem to wait for mobs to spawn for cursed chest and shrine, is that trinity or profile?

Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.XmlTags.TrinityExploreDungeon.<>c__DisplayClass6.<GetIgnoredAreas>b__2(IgnoreScene igns) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Trinity.XmlTags.TrinityExploreDungeon.<GetIgnoredAreas>b__1(Scene scn) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 158
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Trinity.XmlTags.TrinityExploreDungeon.GetIgnoredAreas() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 157
at Trinity.XmlTags.TrinityExploreDungeon.<get_IgnoredAreas>b__0() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
at Zeta.Common.CachedValue`1..ctor(Func`1 retriever, TimeSpan cacheFor)
at Trinity.XmlTags.TrinityExploreDungeon.get_IgnoredAreas() in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 150
at Trinity.XmlTags.TrinityExploreDungeon.IsPositionInsideIgnoredScene(Vector3 position) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1195
at Trinity.XmlTags.TrinityExploreDungeon.<CheckIgnoredScenes>b__c1(Object ret) in c:\Users\Jacob\Desktop\deep3\Plugins\Trinity\XmlTags\TrinityExploreDungeon.cs:line 1183
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
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Seriously guys, we need to know what quest you are talking about there's like a hundred different ones in A1.





yeah i have been unable to repro this, im thinking maybe you guys have slower computers than mine and its something to do with taking longer to load the level that it tries to move on or doesnt think its arrived. Portal out as soon as entering a dunegon was almost always caused by the destination world ID being wrong; i checked the world ID on these levels and they seem to work fine. :S /confused I have to ask, are you on the latest SVN version? NOT the download on page1.

everything latest version including your profile.
It was act 1. It was Moon clan cave level 1, sometimes bot is able to go level 2, then TP to town without clearing the area and other dungeon ( I can't remember now)
 
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Hi Guys,

My bot completes all of its bounties, but then walks all the way back to the diablo entrance and gets stuck and does not collect the bounty. Anyone know why this is happening?

Trinity: 1.8.28
QT: 1.5.53
Latest DB beta.

THanks
 
Hi Guys,

My bot completes all of its bounties, but then walks all the way back to the diablo entrance and gets stuck and does not collect the bounty. Anyone know why this is happening?


its the profiles, go back to page 450 and download the riftbot version until this one is fixed
 
its the profiles, go back to page 450 and download the riftbot version until this one is fixed

http://viking-empire.org/Bounties.xml

New version..
Added a profile bug that causes DB to think a new game has been started after each bounty is completed, this prevents the map cache bug from happening.
Added failsafe for cursed dias to stay at the event shrine.
Added failsafe for Cursed Chapel to stay at the even chest.

This works 100% afk it is not an ideal solution to the map-caching problem but well it works.. it will do till BuddyTeam fixes DB.

This has been confirmed to be working 99% of the time meaning it is considered afkable now the important part. Rift Team will not provide any support for this what so ever if you have problems with it thats your problem. It is not our job to provide support we made these out of self-interest meaning for self-use and not for 12 year olds that think its our job to wipe them their ass.
 
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