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[Profiles] Adventure Mode Bounties - Community Edition

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I've noticed that the Cursed Chest bounties will get completed but the bot does not loot the chests (1 or 2 depending on score)
 
Changelog 404

API Changes
BloodshardCount added in CPlayer.
MarkersManager now includes open world markers. ( bounties / rift bosses )
MainGridProvider is now fully reset whenever the world changes.

Translated into:

1. Support for bloodshards
2. Map marker support for bounties and rifts
3. No more stucks caused by map corruption
 
Hello! :)

Is this working flawlessly for act 4 with the newest trinity and quest, as well as DB?
 
Changelog 404

API Changes
BloodshardCount added in CPlayer.
MarkersManager now includes open world markers. ( bounties / rift bosses )
MainGridProvider is now fully reset whenever the world changes.

Translated into:

1. Support for bloodshards
2. Map marker support for bounties and rifts
3. No more stucks caused by map corruption


Map marker support for bounties and rifts

this looks so promising for bounties
 
My bot has worked flawless in act4 so far. Yet at izual it gets really nasty. A LOT of stuck and i had to manually move the char to the great span before it would move to izual and kill him..

This is with .403 DB beta as well as trinity 1.8.28 and questtools 1.5.53.
 
Can you make a profile that uses the most rewarding bounties, like kill all monsters in one area, used by Alkaizer?

This would be awesome....they are really good for gold and experience. Probably best in the game if someone could get a profile working for them.

pretty sure they are the following:

A1 : Clear the Khazra Den
A2 : The Miner's Gold
A3 : Clear the forward barrack / Clear the Cryder outpost
A4 : Clear the hell rift
A5 : Miser's Will
 
bounty does not work with simply follow why?

Act 4 bounty does. I ran it with Simplefollow. One thing I found is that if you run both bot in one game You get less legendary per hour. Demons doesn't drop two legendary at once to give you one each. So I started running separately. Maybe experience might be better to run together.
 
Now that we could access the map markers. How do we proceed so that the bounty profiles actually make use of it?
 
so this guy posted some videos on youtube teaching/sharing the fastest way to farm specifics bounties of Act 1 and Act2.. I figured this would be handy to our dear bots cuz if they know exactly where to go TrinityExploreDungeon would not be necessary thus the time of each bounty would be significantly reduced.. Please a take a look devs, although i have a feeling that such technique is already implemented in some bounties but not all, it would be very nice to see this well implemented. Respect for your work anyways. Here are the vids/maps:

Stinging Winds https://www.youtube.com/watch?v=T-x-KMQn1Rw
Weeping Hollow https://www.youtube.com/watch?v=uUYFL_nQdFk
Southern Highlands https://www.youtube.com/watch?v=eB7_qReSdJw
Oasis https://www.youtube.com/watch?v=h741WwuAStU
Northern Highlands https://www.youtube.com/watch?v=iBlUR6myzrk
Howling Plateau https://www.youtube.com/watch?v=3c1LwGGXTkw
Fields of Misery https://www.youtube.com/watch?v=S2J0jsUk0vI
Festering Woods https://www.youtube.com/watch?v=QRZhq0TuAvU
Desolate Sands https://www.youtube.com/watch?v=kLhRqvqiLig

source: Less than 1 Minute Video Act 1/2 Bounties Guides, Should improve bounty speed. : Diablo
 
so this guy posted some videos on youtube teaching/sharing the fastest way to farm specifics bounties of Act 1 and Act2.. I figured this would be handy to our dear bots cuz if they know exactly where to go TrinityExploreDungeon would not be necessary thus the time of each bounty would be significantly reduced.. Please a take a look devs, although i have a feeling that such technique is already implemented in some bounties but not all, it would be very nice to see this well implemented. Respect for your work anyways. Here are the vids/maps:

Stinging Winds https://www.youtube.com/watch?v=T-x-KMQn1Rw
Weeping Hollow https://www.youtube.com/watch?v=uUYFL_nQdFk
Southern Highlands https://www.youtube.com/watch?v=eB7_qReSdJw
Oasis https://www.youtube.com/watch?v=h741WwuAStU
Northern Highlands https://www.youtube.com/watch?v=iBlUR6myzrk
Howling Plateau https://www.youtube.com/watch?v=3c1LwGGXTkw
Fields of Misery https://www.youtube.com/watch?v=S2J0jsUk0vI
Festering Woods https://www.youtube.com/watch?v=QRZhq0TuAvU
Desolate Sands https://www.youtube.com/watch?v=kLhRqvqiLig

source: Less than 1 Minute Video Act 1/2 Bounties Guides, Should improve bounty speed. : Diablo

YES YES PLEASE!

That would be so great!
 
I was running the Act 1 Loader yesterday, was pretty much flawless, but today the bot got problems entering the Cave of the Moon Clan, which it had no problems doing yesterday.
 
Now that we could access the map markers. How do we proceed so that the bounty profiles actually make use of it?

We have some prototypes already, and it looks very very good. Its going to change everything - My tests indicate that you can see the location of the objective marker pretty much straight away after loading the world and run straight there, its in the markers collection even when not visible yet. Working with rrrix to get trinity / quest-tools using it asap.
 
We have some prototypes already, and it looks very very good. Its going to change everything - My tests indicate that you can see the location of the objective marker pretty much straight away after loading the world and run straight there, its in the markers collection even when not visible yet. Working with rrrix to get trinity / quest-tools using it asap.


Holy crap, good job!
 
We have some prototypes already, and it looks very very good. Its going to change everything - My tests indicate that you can see the location of the objective marker pretty much straight away after loading the world and run straight there, its in the markers collection even when not visible yet. Working with rrrix to get trinity / quest-tools using it asap.

If someone could include a way to bypass all the mobs up until that point, or just enter the dungeon, that would speed things up a lot for norm quick cache farming.
 
NEED FIX ACT 1 @profile Fixed Path Kill on Southern Highlands@
Loaded profile Fixed Path Kill on Southern Highlands
[TownPortalTag] TownPortal started - clearing area, waitTime=2500, startHealth=366148
[Logger] Town Portal timer finished
Using Waypoint. Number:13
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.
bot does nothing stands still
 
bugged well in a4 gardens of the hope 2nd tier

Code:
15:54:45.948 INFO  Logger [TabUI] 
Gizmo ActorSNO: 225272 Name: a4dun_Garden_Purification_Well_Frenzied-9565 Type: PowerUp Radius: 15.34 Position: x="2717" y="2336" z="-15" (2717, 2336, -15) Distance: 11 Animation: a4dun_Garden_Purification_Well_FX_closed AppearanceSNO: 189193 has Attributes: Level=70, TeamID=1, HitpointsCur=981668463, HitpointsMax=981663744, HitpointsMaxTotal=1065353216, ProjectileReflectDamageScalar=1065353216, MinimapActive=1,
Add:
Code:
<TargetBlacklist actorId="225272"/> <!-- bugged well a4dun_Garden_Purification_Well_Frenzied-9565 -->
 
May I suggest whoever is supporting this create a new thread. sychotix OP continues to create confusion with new users.
 
[Logger] TrinityMoveTo is depreciated. Use MoveTo or SafeMoveTo instead.

Bounty: Kill Red Rock

There was another one but i'll have to wait and see if it spawns again, Not all the southern highlands profiles have this error just 2 I've seen so far
 
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