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[Profiles] Adventure Mode Bounties - Community Edition

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NEED FIX ACT 1 @profile Fixed Path Kill on Southern Highlands@

bot does nothing stands still
Same here. Happens with Tri 1.9

Try that:
- Open path_kill_southern_highlands.xml in ...\Acts\A1\ with Notepad
- Press Control+H
- Enter TrinityMoveTo in "search" field
- Enter SafeMoveTo in "replace" field
- Click "replace all" and save the file

If you're using SVN to update the profile, you might have to revert it to original version before it can get updated by TortoiseSVN (right click on it and choose the Revert option in contextual menu)

(I'm assuming TrinityMoveTo didn't do much more than SafeMoveTo, if the tags were doing totally different things then this won't work)
 
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i encounter this error on ACT4 enter anf ight diablo bounty
my char just stay at the diablo entrance and do nothing for a minute
[Trinity] TrinityExploreDungeon Started
[Trinity] Found Object 210763!
[SafeMoveTo] Initialized
[SafeMoveTo] Move Failed: !


Lastest DB beta, trinity .28, SVN 266, questool .53
 
bugged well in a4 gardens of the hope 2nd tier

Code:
15:54:45.948 INFO  Logger [TabUI] 
Gizmo ActorSNO: 225272 Name: a4dun_Garden_Purification_Well_Frenzied-9565 Type: PowerUp Radius: 15.34 Position: x="2717" y="2336" z="-15" (2717, 2336, -15) Distance: 11 Animation: a4dun_Garden_Purification_Well_FX_closed AppearanceSNO: 189193 has Attributes: Level=70, TeamID=1, HitpointsCur=981668463, HitpointsMax=981663744, HitpointsMaxTotal=1065353216, ProjectileReflectDamageScalar=1065353216, MinimapActive=1,
Add:
Code:
<TargetBlacklist actorId="225272"/> <!-- bugged well a4dun_Garden_Purification_Well_Frenzied-9565 -->

Update to trinity 1.91 beta anything below trinity 1.8.29 is bound to have problems with act4 as it was written for .29 and above.. once update to 1.91 beta trinity use the Yet another Rifter SVN bounties.xml file it has been updated for 1.91b! Make sure you update questtools to 2.0 as well!
 
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is there a way i can disable combat if my sorc is on the way down to lvl 2 for the bountie ?
i do it on normal and i dont want my sorc attack all mobs on the way down to the bountie area
 
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Sorry for my ignorance. Not sure if this is a profile, Trinity, or DB problem. Bot gets stuck on the way to Izual and Diablo. It will port into their maps and then just stand there. Did a clean install and the problem persist.
 
I had done something like this in the older version of Trinity: http://www.thebuddyforum.com/demonb...160462-bounty-tunnel-vision-ignore-trash.html

Not sure how to integrate it with all of the tags moved into Quest Tools.

I'd really like my bot to skip all trash on say "kill izual/diablo" or "cleanse chest" type of thing. If there's a way to do that with the latest updates would you mind writing a guide on how to do it. I'm not very good with coding but I do know where to find things. That tag for example in that link, I just have no clue where I'd put it etc. Thanks.
 
it would really be great if you could keep the front page up to date guys as with what versions of what to use and such also an faq maybe and a changelog would be highly appreciated


e.g. I can not gather what version of DB, Trinity, questools etc should be used with this profile aswell as if it can already make use of the new DB features and such because there is no such information


I believe that a lot of the questions that are being repeated over and over again in this topic could actually avoided if the front page where up to date :p



Its just that Im sure you like me must feel frustrated about not knowing where we stand right now with this project and all those repeated questions and such in this topic and the countless hours of searching through the posts to get the info that could actually be glance-able at the front page I'm sure we all feel very comfortable Now when we are looking at good examples of what an up to date frontpage can look like like in dying hymmns rift bot thread for example having all that glanceable information right there takes a huge work load of his shoulders because:

a. It gives instructions on how to post proper logs that are actually useful for the developers

and

b. Gives generell information on troubleshooting recommended program and file versions and where the project is at

Im sure you will agree with me Now that you'll find that you could actually profit from making these small changes and actually feel more at ease because maintaining this thread will become so much easier and effortlessly now that you decided to make the changes than before



lets all be happy together yeahhhiii :) :D !!

I love your faces !! and thsi profile i just love it i dont know what i would do without you guys seriously :') !!

thanks for all the contribution and all that effort into helping us succeed you are the best :') !!! <33
 
My diablo got stuck as well. It entered the diablo map i.e. the stairs where you can't tp back to town. and sat there. It crashed so I didn't get what it said, but that's what it did. Using DB beta 405 trinity 1.91 QT 2.0

Also if there's a set of Versions I should be using i.e. a compilation of some sort that works 100% and very well, and possibly skips trash on bosses/chests bounties I'd be interested to know what it is.
 
hello

got little problem with act4 bounty route

its doing all bountys perfect but when he need to kill Diablo, Izual or Rekhanot he just enter to location with boss and he stuck at enternance he dont move to boss... :(

DB showing something like this:

[SafeMoveTo] Move Failed: !

screen here: View image: t1

but when i move to boss (manualy) he will kill it and end bounty :(
 
hello

got little problem with act4 bounty route

its doing all bountys perfect but when he need to kill Diablo, Izual or Rekhanot he just enter to location with boss and he stuck at enternance he dont move to boss... :(

DB showing something like this:

[SafeMoveTo] Move Failed: !

screen here: View image: t1

but when i move to boss (manualy) he will kill it and end bounty :(

^ this
 
we need a profile command for disable combat / enable combat
Is there a way to only kill what's required and skip the trash?
is there a way i can disable combat if my sorc is on the way down to lvl 2 for the bountie ?
i do it on normal and i dont want my sorc attack all mobs on the way down to the bountie area

I have a solution for this in the works,

act1.xml from the root will use a reduced kill radius by default until objective area reached.
act1_zerg.xml from the root will have combat off until its needed (varies from profile to profile)

Should be in next version. hopefully get done testing it today.

(edit: act1 only to start with)
 
shhh :) can't believe people are complaining about so many things instead of being supportive/ constructive :)

they literally have no obligation towards you or me or anybody else and you know this is a great advice for anyone who still thinks this or hasn't considered this... dont forget this when you post your next post because you are really just making other people getting a bad impression of you and i dont mean anyone in specific but in general i find this to be a problem ... just my two cents lets just be nice to each other and if what you have to say is not constructive or helpful or playful cheering then just dont bother

and dont forget i wuv you all so yeahi happieness :3 :) !!

can't believe you guys would update something , that just cause more errors & work ?
 
My bot won't loot the horadric cache's - anyone have an idea for a fix? It picks up everything else, except the loot from the cache's.

Only started to happen when i switched to this profile*
 
hello

got little problem with act4 bounty route

its doing all bountys perfect but when he need to kill Diablo, Izual or Rekhanot he just enter to location with boss and he stuck at enternance he dont move to boss... :(

DB showing something like this:

[SafeMoveTo] Move Failed: !

screen here: View image: t1

but when i move to boss (manualy) he will kill it and end bounty :(
Same issue here ! New & fresh install with DB Beta, Trinity 1.9.1 and Questool 2.0 !
 
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