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[Profiles] Adventure Mode Bounties - Community Edition

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Your versions of these files have checked in.

Also, I added another ignore scene to the reggrel quest you mentioned, copied it from the generic northern highlands profile, no idea if it will help.

His version of -- "347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging" is bad because he is not using hashs for finding the right crypt causing infinite loop.. please don't push "fixes" unless you confirmed they are actually fixes:)
 
act 1.- den of the fallen... locates cave, gets in, finds lvl 2, kills a elite pack at the start and then zones out. comes back to teh weeping hollow and proceeds locate the den again.

Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Den of the Fallen (345488)
Using Waypoint. Number:6
[SafeMoveTo] Initialized
[Trinity] Goblin #2 in sight. Distance=95
[SafeMoveTo] ReachedDestination!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] TrinityExploreDungeon Started
[Trinity] Unable to navigate to target! Blacklisting Console_PowerGlobe SNO=301283 RAGuid=-127991799 dist=10 canFullyPath=False
[Trinity] Found exitNameHash -711350153!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] Setting Trinity Combat mode as QUESTING for the current profile.
[Trinity] TrinityExploreDungeon Started
[Trinity] Bounty Turn-In available, Assuming done.
[Trinity] Bounty is done. Tag Finished.
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Den of the Fallen (345488)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=387681
[Trinity] Town Portal timer finished
Using Waypoint. Number:6
[SafeMoveTo] Initialized

bounty asks for killing all mobs in lvl 2, so its not completed.

when it locates the den once more, it goes down to lvl 2 and then ports back once more... Infinite loop:

[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] TrinityExploreDungeon Started
[Trinity] Found exitNameHash -711350153!
[MoveToMapMarker] DestinationWorlId matched, finished
[Trinity] Setting Trinity Combat mode as QUESTING for the current profile.
[Trinity] TrinityExploreDungeon Started
[Trinity] Bounty Turn-In available, Assuming done.
[Trinity] Bounty is done. Tag Finished.
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Clear the Den of the Fallen (345488)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=387681
[Trinity] Town Portal timer finished


edit: tried with v .6 - kyriakos_a1_fixes_v6.zip patch and without it, same issue.
 
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Did 2 runs on act1 everytihng went well exept kill digger O´Dell and i got that 2 times in a row. No fixes for this bounty yet?
 
act 1.- den of the fallen... locates cave, gets in, finds lvl 2, kills a elite pack at the start and then zones out. comes back to teh weeping hollow and proceeds locate the den again.



bounty asks for killing all mobs in lvl 2, so its not completed.

when it locates the den once more, it goes down to lvl 2 and then ports back once more... Infinite loop:




edit: tried with v .6 - kyriakos_a1_fixes_v6.zip patch and without it, same issue.


I haven't had this happen yet, but I'll check out a new repository over the evening (I'm eastern) to review this one a bit more. I use some pretty hefty mob ranges and low pack numbers to prevent this in other profiles (rifts do the same for me), but I'll check into a way to possibly view that progress and add it in.

I'm not new to programming/scripting (it's actually my day job), but relatively new to the DB/Trinity API. Each profile update should get much cleaner very quickly.

I'm working on a priority list, but here's what I would like to hit this afternoon (time permitting):
- Digger O Dell (resolved, recycled the matriarch fixes. Anything that starts in this graveyard likely need to be updated with those fixes. Keep the reports coming!)
- Cursed Chamber of Bones (believe to be resolved, needs more testing)
- Dataminer/Jar of Souls (both likely need to be looked at, deal with cemetery)
- Moon Clan
- Kill Queen Arianae
- Reggrel
- Butcher
- Potential method to check bounty kill statuses before leaving. I believe BountyComplete is in the profiles, but I'll work with it some to kick off more exploration if not complete.

I think the important thing here is to try and remain patient during the fix processes, as the randomness is something that can be interesting to work with, even with testing everything multiple times, a wrench can be thrown in. This is awesome feedback guys, we'll get these fixed soon!

editing with those that i can fix quickly at work, but not releasing until i get more strenuous testing at home.
 
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[Trinity] Your bot got stuck! Trying to unstuck (attempt #7 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #8 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #9 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #10 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Unstucking measures failed. Now stopping Trinity unstucker for 12 minutes to inactivity timers to kick in or DB to auto-fix.
[Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Your bot got stuck! Trying to unstuck (attempt #2 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"
[Trinity] Saving Config file
[Trinity] Your bot got stuck! Trying to unstuck (attempt #3 of 10 attempts) Act="OpenWorld" questId="312429" stepId="2" worldId="109513"

Garden of Hope was always a problem. But now it just got stuck on a bridge trying to hump the wall.

Using "not another rifte bountyr" with trin .26 and questools .50
 
I think the important thing here is to try and remain patient during the fix processes, as the randomness is something that can be interesting to work with, even with testing everything multiple times, a wrench can be thrown in. This is awesome feedback guys, we'll get these fixed soon!


People like you are the foundation of communities like this. Thank you and others for your (free) programming work. Not enough people realize it takes work to get code working. We are not paying these people, they are donating their time to us.
 
How can i fix exploring dungeon after quest complete?
latest version Trinity, profile and DB
 
How can i fix exploring dungeon after quest complete?
latest version Trinity, profile and DB

I was wondering this too. Sometimes the bot just runs around the area for 3 minutes after bounty is done and gets kicked by gold inactivity timer.
 
I was wondering this too. Sometimes the bot just runs around the area for 3 minutes after bounty is done and gets kicked by gold inactivity timer.

Do you have any specific quests this happens with?
 
Do you have any specific quests this happens with?

Cant remember the specific quests but it happened in Halls of agony where you need to cleanse the cursed chest, Fields of misery (kill mobs and boss) and once in weeping hallows (kill mobs and boss or cursed chest).
 
Happening to me alot on act 4 Silver Spire and Gardens 2 areas. Bot just wanders after quest is done.
 
I wished act 1 will work AFKable because of the fcking ring that is in the cache, :(
Iam so unlucky in farming it, :(
 
I wished act 1 will work AFKable because of the fcking ring that is in the cache, :(
Iam so unlucky in farming it, :(

You can afk it, just check back every 5-10 min. I still have to re-check act 4 alot.
 
Did a fresh DB Beta install, updated everything perfectly, ran act 1 profile with gold inactivity timer set to 200. Thought I'd test it AFK and checked 6 hours later to see that it spent in the same game that I started it with and the gold inactivity timer which was clearly enabled never tripped :/....
 
ring can drop at act 4 too... just sayin

Sure, it only takes 4x as long to get one (on average) due to the sheer number of legendaries it CAN drop. Considering literally every single character wants a RoRG, that starts to get rough.

Plus, A4 hates me and has consistently given me garbage legendaries. Multiple Pandemonium Loops, multiple Helltrappers, multiple Soulsmashers and god knows what else. Not one RoRG, Gloves of Worship, Illusory Boots or even Pride's Fall. Ah well.
 
Are the latest fixes to A1 checked into the SVN or should we use Kyriakos XML for A1 only?
 
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