act 1.- den of the fallen... locates cave, gets in, finds lvl 2, kills a elite pack at the start and then zones out. comes back to teh weeping hollow and proceeds locate the den again.
bounty asks for killing all mobs in lvl 2, so its not completed.
when it locates the den once more, it goes down to lvl 2 and then ports back once more... Infinite loop:
edit: tried with v .6 - kyriakos_a1_fixes_v6.zip patch and without it, same issue.
I haven't had this happen yet, but I'll check out a new repository over the evening (I'm eastern) to review this one a bit more. I use some pretty hefty mob ranges and low pack numbers to prevent this in other profiles (rifts do the same for me), but I'll check into a way to possibly view that progress and add it in.
I'm not new to programming/scripting (it's actually my day job), but relatively new to the DB/Trinity API. Each profile update should get much cleaner very quickly.
I'm working on a priority list, but here's what I would like to hit this afternoon (time permitting):
- Digger O Dell (resolved, recycled the matriarch fixes. Anything that starts in this graveyard likely need to be updated with those fixes. Keep the reports coming!)
- Cursed Chamber of Bones (believe to be resolved, needs more testing)
- Dataminer/Jar of Souls (both likely need to be looked at, deal with cemetery)
- Moon Clan
- Kill Queen Arianae
- Reggrel
- Butcher
- Potential method to check bounty kill statuses before leaving. I believe BountyComplete is in the profiles, but I'll work with it some to kick off more exploration if not complete.
I think the important thing here is to try and remain patient during the fix processes, as the randomness is something that can be interesting to work with, even with testing everything multiple times, a wrench can be thrown in. This is awesome feedback guys, we'll get these fixed soon!
editing with those that i can fix quickly at work, but not releasing until i get more strenuous testing at home.