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[Profiles] Adventure Mode Bounties - Community Edition

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The bot teleported to Weeping Hallow even there wasnt any bounties to do, it cleared the whole place until got kicked by inactivity timer. No other bounties were done before this.
 
Any news on ACT I? Last time I checked was not good to afk. Anyone using ?

I AFKed last 2 hours only 3 horadrig caghes completed, 4games/h. I do T3 but it doesnt matter games/h is almost the same as in normal.
 
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Act 4 - Clear Hell Rift has been bugged out on me since updating to Trinity .26

It enters the 2nd level and just walks back and forth at the very entrance, it's only 1 map that's doing it. Is there something I can change to the boxsize or something to that affect to fix this?

http://i.gyazo.com/19ad4c3c1ca638d3020dc72debe29589.png

Walks back and forth from here and just above the portal

Map: http://i.gyazo.com/82b195552b74536502010e17735bdf4f.png

Local Player:
x="1071.814" y="748.6996" z="0.1214119" (new Vector3(1071.814f,748.6996f,0.1214119f))
147748

World:
Id-109530
Level-109531
Name-a4dun_Hell_Portal_02

Quest was Clear Hell Rift

Anything else you might need to fix it?

<TrinityExploreDungeon questId="1" stepId="2" until="BountyComplete" boxTolerance="0.45" boxSize="15" ignoreMarkers="False" stayAfterBounty="False"/>

Does increasing the boxTolerance or BoxSize fix something like this?
 
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I AFKed last 2 hours only 3 horadrig caghes completed, 4games/h. I do T3 but it doesnt matter games/h is almost the same as in normal.

Which is why I'm doing all the of this in T2, if its going to be one hit farming normal, might as well one hit farm T2 ;]. Thats the catch with this though, you need to have it set that it engages every single trash mob just so that you can make sure that your bounties get complete..... 4 games an hour is the best we can hope for. Wish this shit worked better but it wont until the dev's get serious about fixing bounties and put the communities effort to good use by taking what they have made thus far and polishing it out. We need a smarter AI that does bounties and rifts, pretty much why we are paying money for this bot now, I'm sure things will be better in a couple of months.
 
:eek:

I applied the fix from the one guy for act 1. Its failed numerous times...

but then... my very last run, I watched in amazement as the bot did a perfect act 1 bounty run lol, then it also opened the horadic cache, which it never does.
 
Bug Report: Inspect the Nephalem Monument (Eternal War 34505)

Teleports to the zone and then remains inactive until the timer kicks in and a new game is created.
 
Just watched it do this over and over again.

DiggerODell.webp


Loaded profile Kill the DiggerODell (347097)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=489830
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the DiggerODell (347097)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=489830
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
[SafeMoveTo] Initialized
[SafeMoveTo] ReachedDestination!
Loaded profile Act 1 - Loader
Act 1 Bounties
Loaded profile Kill the DiggerODell (347097)
[Trinity] TrinityTownPortal started - clearing area, waitTime=2500, startHealth=489830
[Trinity] Town Portal timer finished
Using Waypoint. Number:7
 
Am I missing something as to why it's not returning to town and collecting the Cache? - All Acts
 
I'm nearly done with fixes for all of the Cemetery of the Forsaken quests. Should be on the forums within a few hours (if I can get the damn jar of souls quest to pop!). Stand by!
Matriarch, Jar of Souls, Digger O Dell, Dataminer
 
Cemetery of Forsaken and Cursed Chamber of Bone

The attached zip file should resolve the 4 cemetery of forsaken quests, as well as the Cursed Chamber of Bone. I've added in a check at the end of each profile to ensure the bounty is complete, or continue exploring. However, there is at least one item that I believe will fix many reported issues related to never finishing bounties on any act:


- Minimum Trash Mob Pack Size - I personally keep this on 1 for normal bounties. Yes my character can blow up 40 mobs at once, but if you never stop to fight, you won't get required kill counts. There isn't a profile setting (yet) that can force a smaller trash mob pack size.
- Ensure you are using the SVN file for bounty updates, and updating them often. Those directions are on the first page.



Without further ado, zip file below. Feel free to test and merge with SVN. Until SVN merge, users will need to unzip this to DB/Profiles/BountiesSVN/Acts/A1/

View attachment kyriakos_20140424.zip
 
Code:
[Trinity] TrinityExploreDungeon Started
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 89 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 88 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 89 seconds
[Trinity] Clicking UI element Bounty Reward Dialog (1680195584)

it completed the cursed_chamber_of_bone.xml. But Bot still explore around. Using Kyriakos latest zip file on Act 1

Trinity .26
QuestTool .50
 
Code:
[Trinity] TrinityExploreDungeon Started
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 89 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 88 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 90 seconds
[Trinity] Waiting for Event x1_Event_WaveFight_ChamberOfBone - Time Remaining: 89 seconds
[Trinity] Clicking UI element Bounty Reward Dialog (1680195584)

it completed the cursed_chamber_of_bone.xml. But Bot still explore around. Using Kyriakos latest zip file on Act 1

Trinity .26
QuestTool .50


Can you post your combat routine ranges, pack sizes, and radius?
 
Trigger range for Elite combat : 150
Trigger range for Trash Combat : 35
Minimum Trash Mob Pack Size : 1
Trash Pack Cluster Radius : 20

Ocasionally, Bot will TP back to town, talk to NPC. And then TP back to the bounty map again.
 
I know it was an issue with v7, but I had just posted an update just a few minutes before this post. Can you try this update and let me know if it happens again? There was a leftover questid check before this evening that would produce that behavior. You can use the debug.xml below the zip file to force loading into a bounty that contains this quest. After you get the debug file to match, load up the curse of bones file.

Latest Cursed Chamber of Bones:
View attachment 375198_cursed_chamber_of_bone.xml

Debug File:
View attachment debug.xml
 
Is anyone getting over 4.04 games per hour running act4 bounties?

I'm wondering if it's possible to get higher gph, because my barb and wizard always shows 4.04 gph- no matter what difficulty.
 
Is anyone getting over 4.04 games per hour running act4 bounties?

I'm wondering if it's possible to get higher gph, because my barb and wizard always shows 4.04 gph- no matter what difficulty.
gph is not correct, don't rely on that number
 
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