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[Profiles] Adventure Mode Bounties - Community Edition

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hey sychotix,

act 1 is pretty much mostly afkable now safe for a few glitches.. one of em is

http://db-bounty-profiles.googlecode.com/svn/trunk/Acts/A1/347060_the_precious_ores.xml

Line 93:
Code:
<MoveToActor questId="1" timeout="5000"stepId="2" actorId="107076" />
There is a space missing causing it to fail loading.. should be..
Code:
<MoveToActor questId="1" timeout="5000" stepId="2" actorId="107076" />

Another one is the issue with getting to the butcher because the explorer is trying to explore fields that are not reachable (do not exist). Simple solution for that is to reduce boxsize to 5 and increase the tolerance.. been playing around with it 5 and 0.25 seem to work pretty well. Though I have only tested this with female wizard no clue how other character models will behave since there seem to be differences depending on class and gender (which makes no sense but oh well ~_~)

http://db-bounty-profiles.googlecode.com/svn/trunk/Acts/A1/347032_kill_the_butcher.xml

Code:
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="10" boxTolerance="0.05" objectDistance="70">
to:
Code:
<TrinityExploreDungeon questId="312429" stepId="2" until="ObjectFound" actorId="158944" boxSize="5" boxTolerance="0.25" objectDistance="70">

Also since its in a pretty stable state now we should maybe change it to operate same way act4 does move on to the next bounty from last one instead of going town first..

hey Syc, u should have a look at this guy post.
Also, I hope that someone can confirm if ACT 1 bounty is AFKble as Act 4, because i think there are many botters want to bot ACT 1 Bounty for the Ring of Royal since ACT 4 still drop but it too many kind of Legs items from ACT 1-5 mix up
 
Anyone having issues with Jar of souls bounty in ACT 1? Everytime I zone into the crypts the bot just stops and stands there till it times out.
 
The Yet Another Rifter + Bounties opens caches for me, running just these bounties alone in this profile stashes them. Both running Trinity24 with the open cache setting on.

Any ideas on how to modify this profile to do the same as YAR+Bounties?
 
I speed up some profiles with a new profiletag created by myself to ignore smal TrashMobGroups.
Code:
<TrinityMobSettings TrashPackSize="10" TrashPackClusterRadius="20"/>
It will change the TrashPackSize and/or the TrashPackClusterRadius in Trinity.

Example 1:
Profile Start->: Set TrashPackSize="10" and goto Level 2 of an area. This Ignore the most TrashMobGroups
Inside Level 2 -> Set TrashPackSize="1" to kill all Mobs in Level 2.

Example 2:
Profile Start->: Set TrashPackSize="10" and goto Queen Araneae. Ignore the most TrashMobGroups
To Kill Queen Araneae -> Set TrashPackSize="1".

The reset-attribute should restore your Original settings after changes with this tag.
Code:
<TrinityMobSettings reset="true"/>

This could be a big speed boost !!!

just put the attached file to the other trinity-xmltag-files (.\Plugins\Trinity\XmlTags\)
View attachment TrinityMobSettings.cs

@rrrix: i hope this is ok for you...

greets
kleinerMann
 
@kleinerMann
It looks very nice! I hope rix add this to Trinity, then we add this to Bounties.
 
Keep up the great work with act 1, im afking it anyways to gain leg material for aughilds set. Gained 3x running 11 hours ontop of everything else :D
 
-Den of Fallen once entered level 1 it stopped and goes out to the exit again.

-Bounty: The cursed chamber of bone
Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)


This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite modified files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 Resolutions - all credit goes to sychotix and other community devs - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

v .6 - View attachment kyriakos_a1_fixes_v6.zip

Changelog:
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 349020 - Matriarch's Bones - Resolved issue with hanging going in, as well as hanging during event

Other Reported Issues Under Investigation:
Code:
Bounty: The cursed chamber of bone (375198_cursed_chamber_of_bone)
Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)
Loaded profile The Cursed Chamber of Bone (375198)
Using Waypoint. Number:2
[Trinity] Waiting for Event


Please continue to report (PM is fine) issues that aren't listed above for Act I. Hopefully the SVN maintainer will take these resolutions after testing.
 
This zip file can be unzipped to DB/Profiles/Bounties/Acts/A1. It should attempt to overwrite modified files.

[Profiles] Adventure Mode Bounties - Community Edition - Kyriakos A1 Resolutions - all credit goes to sychotix and other community devs - these fixes are personal fixes that I'm using to attempt to make this profile less 'hands on'.

v .6 - View attachment 126508


Changelog:
-- 344488 - Vendor Armorer - Resolves character hanging if exit (door) is below a balcony
-- 345488 - Clear Den of the Fallen - Resolves Den of the Fallen hanging
-- 347097 - Kill Digger O Dell - Resolves Digger O Dell Portal Hanging
-- 349020 - Matriarch's Bones - Resolved issue with hanging going in, as well as hanging during event

Other Reported Issues Under Investigation:
Code:
Bounty: The cursed chamber of bone (375198_cursed_chamber_of_bone)
Did not inspect the shrine to cleanse the chamber (instead just stopped somewhere nearby)
Loaded profile The Cursed Chamber of Bone (375198)
Using Waypoint. Number:2
[Trinity] Waiting for Event


Please continue to report (PM is fine) issues that aren't listed above for Act I. Hopefully the SVN maintainer will take these resolutions after testing.


Thanks kyriakos, will test it out and will let you know soon! :) thanks again for the hard work
 
Thanks kyriakos, will test it out and will let you know soon! :) thanks again for the hard work

Just found that TrinityMoveToSNO may work better in Matriarch for a different spot I hadn't run into testing before. Running some final testing/tweaking, will post a new version soon.
 
Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-21553 Type: Monster Distance: 105
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.Actors.ACD.()
at Zeta.Game.Internals.Actors.ACD.get_ACDGuid()
at Trinity.Trinity.RefreshStepCachedObjectType(Boolean AddToCache) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 514
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject) in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObject.cs:line 167
at Trinity.Trinity.RefreshCacheMainLoop() in c:\Users\tikojan\Desktop\DEMONBUDDYBOUNTYNEW\Plugins\Trinity\Cache\RefreshObjects.cs:line 396
[Trinity] Error while refreshing DiaObject ActorSNO: 219613 Name: a4dun_Spire_CorruptionGeyser-21522 Type: Monster Distance: 156
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000000, Size: 760



ALSO AFTER DOIN ALL BOUNTYS IT JUST WALKS AROUND THE MAP. doesnt base to talk to tyrael for cache can anyone help me
 
I'm working on an idea to see how much of a pattern there is on common spawn locations. Should have the plugin working soon so you guys can use to contribute data.

Untitled_23.png
 
Just found that TrinityMoveToSNO may work better in Matriarch for a different spot I hadn't run into testing before. Running some final testing/tweaking, will post a new version soon.

rrrix is planning to remove these tags from trinity at some point but who knows when that will be.

I'll add in your next version, PM me if i forget to check for it later today.
 
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